+1
Would be nice save different presets.
Search found 46 matches
- Mon Sep 02, 2019 12:33 am
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 28564
- Fri Jun 21, 2019 10:24 am
- Forum: Implemented Suggestions
- Topic: Option to prioritize certain requester chests
- Replies: 3
- Views: 2158
Re: Option to prioritize certain requester chests
green > red in prio if checked the checkbox in blue I don't understand your post. Do you mean the checkbox in the requester chest? This only says, that this requester can request from buffer chest, it does not prioritize this request in general. It just adds the buffer chest as a possible location ...
- Fri Jun 21, 2019 8:34 am
- Forum: Implemented Suggestions
- Topic: Option to prioritize certain requester chests
- Replies: 3
- Views: 2158
Option to prioritize certain requester chests
Hi, Bot-based bases are quite common and have their own charm and challenges, so I think this idea is not so far fetched. My idea is about an option to flag certain requester chests as priority, they their request is always handled first. Reason is, if you have a bot-based base it can happen very ea...
- Fri Mar 01, 2019 2:53 pm
- Forum: Duplicates
- Topic: [0.17.3] map preview does not scale properly
- Replies: 2
- Views: 1298
Re: [0.17.3] map preview does not scale properly
Thanks.
If this is already reported and fixed for next patch, that's good.
If this is already reported and fixed for next patch, that's good.
- Fri Mar 01, 2019 2:11 pm
- Forum: Duplicates
- Topic: [0.17.3] map preview does not scale properly
- Replies: 2
- Views: 1298
[0.17.3] map preview does not scale properly
Hi, not really a "bug" but something that does not seem to be right. I play in 1920*1080 with borderless window mode. When I try to generate a map and click on the preview, the left side of is "compressed" and I can not change any settings or re-generate a map. The map preview is...
- Fri Apr 20, 2018 11:06 am
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 6965
Re: [Bug] Angel's refining missing for Bobmonium/Rubyte
Components is in the mod list, but I didn’t activated it. I generated a fresh world with this mod list (components disabled) and still get bobmonium and rubyte on the map.
- Thu Apr 19, 2018 2:46 am
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 6965
Re: [Bug] Angel's refining missing for Bobmonium/Rubyte
This is my mod list.
I deactivated even RSO and just have the adjustable inserter active, and still get bobmonium and rubyte.
I deactivated even RSO and just have the adjustable inserter active, and still get bobmonium and rubyte.
- Mon Apr 16, 2018 12:14 pm
- Forum: Ideas and Requests For Mods
- Topic: pipe/pump filters
- Replies: 8
- Views: 4231
Re: pipe/pump filters
I once asked for an entity with 1 pipe input and 2 pipe outputs, with a filter. The filtered fluid coming out of the filter output, everything else the other output. Use case: using the same pipe for multiple fluids, such as unloading a train station. They told me not to ask for stupid things, and ...
- Sun Apr 15, 2018 4:21 pm
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 6965
Re: [Bug] Angel's refining missing for Bobmonium/Rubyte
I see.
But why does it spawn the ore on the map in this case? (I guess it's because of RSO?)
And it's also possible to research all this metalurgy(Angel' smelting), which you basically can't use. Is this intended?
A little confusing.
What kind of ore/metal should be in the game, without bobs-mods?
But why does it spawn the ore on the map in this case? (I guess it's because of RSO?)
And it's also possible to research all this metalurgy(Angel' smelting), which you basically can't use. Is this intended?
A little confusing.
What kind of ore/metal should be in the game, without bobs-mods?
- Sun Apr 15, 2018 4:10 pm
- Forum: Angels Mods
- Topic: [Bug] Angel's Industries, missing robot charging
- Replies: 2
- Views: 1862
Re: [Bug] Angel's Industries, missing robot charging
I see.
thank you.
thank you.
- Sun Apr 15, 2018 2:21 pm
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 6965
[Bug] Angel's refining missing for Bobmonium/Rubyte
Hio Angel,
When I start a game with just your mods, there is something not right. I have no access to the Bobmonium and Rubyte chains.
After testing around, it seems that only by activation bobs mining, do these come back.
When I start a game with just your mods, there is something not right. I have no access to the Bobmonium and Rubyte chains.
After testing around, it seems that only by activation bobs mining, do these come back.
- Sun Apr 15, 2018 1:52 pm
- Forum: Angels Mods
- Topic: [Bug] Angel's Industries, missing robot charging
- Replies: 2
- Views: 1862
[Bug] Angel's Industries, missing robot charging
Hio Angel, there seems to be a bug in the "small logistics zone expander", it's missing the robot charging capability. I assume this is an error, because if not, then there is absolutely no difference between the "small logistics zone expander" and the "small construction zo...
- Sun Apr 15, 2018 1:40 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 80327
Re: [MOD 0.16] ShinyBobGFX
Hio Zombiee, there is an error with the shinyIcons, some kind of mix up in the groups. Error is pointing towards a group of angels item, but error caused is by not having bobs logistic enabled. I wanted to start an Angels-only game and get this error. By Bob I only have the adjustable insert and bob...
- Sat Mar 31, 2018 1:28 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 133835
Re: Feedback
Hio Bob,
I think since the last update the size and length of pipes/underground pipes is not displayed anymore.
Are all pipes equal now and just differ in the color?
I think since the last update the size and length of pipes/underground pipes is not displayed anymore.
Are all pipes equal now and just differ in the color?
- Fri Mar 30, 2018 5:03 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 173897
Re: [MOD 0.16] Miniloader
Hio Therax,
Bob stricked again
Bob stricked again
- Sat Mar 17, 2018 6:59 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 58458
Re: Option to disable sounds when game not in focus
I don't want to create a duplicate topic, so I push this up. This option is pretty common in games that have the "borderless window mode". Sometimes I simply want to have the game run in background to achieve some progress, while watching some movie or doing other stuff, but don't want to ...
- Sat Mar 17, 2018 5:47 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 80327
Re: [MOD 0.16] ShinyBobGFX
Nah, was kind of my fault. I assumed its the same author, going by the name. But being 2 mod-sets doing basically the same, it's bound to have complications. I just didn't realized it. After testing out, I will stick with yours. For me it looks "cleaner" overall. Thanks for the mod and you...
- Sat Mar 17, 2018 3:03 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 80327
Re: [MOD 0.16] ShinyBobGFX
I see. Sorry, thought it’s the same author, judging by the name.
I will try them out separately and see what I like more.
Thanks for the clarification!
I will try them out separately and see what I like more.
Thanks for the clarification!
- Fri Mar 16, 2018 2:26 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 80327
Re: [MOD 0.16] ShinyBobGFX
Hio,
have an error after todays update.:
have an error after todays update.:
- Fri Mar 16, 2018 7:29 am
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 31780
Re: Classes + Extra bodies
Let me know how it goes. one of the things I have been considering, is that along the tech tree you could have additional unlock points to unlock new higher tier, or hybrid classes. so miner MK2 could mine even faster than he does now, or have fewer down sides. miner/builder hybrid could have all t...