Search found 7 matches

by Icone
Sat Jan 04, 2020 9:10 am
Forum: Ideas and Requests For Mods
Topic: Request: Auto Train Grid Equipping.
Replies: 5
Views: 2418

Request: Auto Train Grid Equipping.

Since you can't blueprint an existing train. Since you can't put things from inserters automatically into the grid of a train/wagon/fluid wagon/vehicle. Im requesting and hoping someone will make a mod that can auto equip trains/car/planes somehow with for example energy shields etc. Im using Bob's ...
by Icone
Wed Aug 30, 2017 4:04 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315643

Re: [MOD 0.13.17+] Rampant - 0.15.21

What's happened with custom AI (dev option) development? It looked like the interesting idea. Is it abandoned? :( Far from abandoned, but that isn't to say it is moving quickly. It wasn't stable enough and wasn't getting completed fast enough, so I removed the option. The custom AI is still very mu...
by Icone
Sun Aug 27, 2017 5:37 pm
Forum: Bob's mods
Topic: Request/Suggestions for more balanced play vs enemies.
Replies: 8
Views: 3824

Re: Request/Suggestions for more balanced play vs enemies.

What we do now in our games is playing only with sniper turrets mk1 for more of a challenge. This is like the only way to balance it without adding new monsters. :P
Also we play Armageddon mod to spice things up a bit. However we'll see how that goes :)
by Icone
Tue Aug 15, 2017 4:55 pm
Forum: Bob's mods
Topic: Request/Suggestions for more balanced play vs enemies.
Replies: 8
Views: 3824

Re: Request/Suggestions for more balanced play vs enemies.

I've been thinking about making a similar mod. It would have to set up seperate "leveled" versions enemies since you can't simply make health of an existing creature higher than it's max health. What would you say should the be ultimate max health/damage percent at the end of the game? In...
by Icone
Mon Aug 14, 2017 1:47 pm
Forum: Bob's mods
Topic: Request/Suggestions for more balanced play vs enemies.
Replies: 8
Views: 3824

Re: Request/Suggestions for more balanced play vs enemies.

60k hp would take 30 shots from a sniper turret mk3 with flame ammo with the current Behemoth spitter resistances without space pack sciences. So judging by that I would say atleast 200k hp. Im not so sure increasing damage is a viable option though, their damage is fine aslong as they can come clos...
by Icone
Mon Aug 14, 2017 11:41 am
Forum: Bob's mods
Topic: Request/Suggestions for more balanced play vs enemies.
Replies: 8
Views: 3824

Re: Request/Suggestions for more balanced play vs enemies.

This is an example of our base and how we defend. Walls are 18-19 squares away from Sniper Turrets to prevent Spitters from reaching our Turrets without destroying the walls first. (This is from a play without Rampant, since on Rampant Spitters will destroy walls when they are attacked by turrets). ...
by Icone
Mon Aug 14, 2017 11:23 am
Forum: Bob's mods
Topic: Request/Suggestions for more balanced play vs enemies.
Replies: 8
Views: 3824

Request/Suggestions for more balanced play vs enemies.

Firstly I want to give a massive thumbs up for Bob for making such incredible mods. The issue I see is that once you get to the point where you have sniper turrets MK1 and piercing ammo you've won. It's now enough to beat any monsters in the game. All the games i've played when we got to the point w...

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