Search found 26 matches

by ManselD
Mon Nov 10, 2014 5:31 pm
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57391

Re: [MOD 0.10.x] Liquid Station Mod

game.player.force.resettechnologies()
Needs to loop through each player and reset technologies?
by ManselD
Sun Nov 09, 2014 3:42 pm
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57391

Re: [MOD 0.10.x] Liquid Station Mod

It's not multiplayer compatible :l
http://prntscr.com/54mesx
by ManselD
Sun Nov 09, 2014 1:25 am
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57391

Re: [MOD 0.10.x] Liquid Station Mod

Really need the 0.11.1 version c:
by ManselD
Thu Nov 06, 2014 9:35 pm
Forum: Ideas and Suggestions
Topic: Ways to speed up map transferring in multiplayer.
Replies: 8
Views: 3618

Ways to speed up map transferring in multiplayer.

Send data in chunks and store them on the disk (for each client). Then if there's been an updated chunk, send it to the client when they connect to the server again.
Maybe hash the chunk to check whether it's been updated?
by ManselD
Thu Nov 06, 2014 9:32 pm
Forum: Implemented Suggestions
Topic: Rail confined turret?
Replies: 2
Views: 1385

Re: Rail confined turret?

Doesn't have what I asked to be added, not to mention how buggy mods are in MP.
by ManselD
Wed Nov 05, 2014 6:51 pm
Forum: Implemented Suggestions
Topic: Rail confined turret?
Replies: 2
Views: 1385

Rail confined turret?

Laser turrets are fine and all, but having to constantly plop them down all around my base's border gets tedious. How about an automatic rail-based defence? Essentially it's a few guns (Laser or ammo based) on a moveable wagon (confined to rails). Powered by fuel/electricity. This bad boy automatica...
by ManselD
Wed Nov 05, 2014 6:41 pm
Forum: Ideas and Suggestions
Topic: Factorio for smart phones/tablets? Mobile? Sync sav
Replies: 9
Views: 7887

Re: Factorio for smart phones/tablets? Mobile? Sync sav

As a programmer myself I'm very much doubting this happening (unless the game was made in Unity - It wasn't...)
Because of all the code that would need to be ported over...
by ManselD
Fri Oct 31, 2014 10:18 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 34002

Re: Friday Facts #58 - It is here

Found the problem, he didn't have the same mods as me.
Need to automate the sending of mods!
by ManselD
Fri Oct 31, 2014 10:12 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 34002

Re: Friday Facts #58 - It is here

I'm having problems with my friend connecting to. I have portforwarded the port 34197.
by ManselD
Tue Mar 04, 2014 6:15 pm
Forum: Modding help
Topic: Disable aliens/biters destroying actual items/buildings
Replies: 3
Views: 2316

Disable aliens/biters destroying actual items/buildings

How can I stop biters destroying anything, and make it so they can only inflict damage to me?
by ManselD
Tue Feb 25, 2014 10:07 pm
Forum: Ideas and Suggestions
Topic: Researching...
Replies: 3
Views: 1447

Researching...

Researching is a massive pain to do, I don't mind the science packs so much. But the time it takes is horrendous. Could there be some option before starting a new game to change the way it works/speed it up? What do you guys think?
by ManselD
Sat Apr 06, 2013 12:06 pm
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

Re: How to use my function in the game console?

I will test this later, I've been up all night and couldn't get to sleep and I've been to the market >.< as soon as it hits 10pm I'm gone. But then i'll test the next day xD
by ManselD
Sat Apr 06, 2013 4:48 am
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

Re: How to use my function in the game console?

No, I don't want to create the function in-game. WHY U NO WORK IN-GAME? fml.
by ManselD
Sat Apr 06, 2013 3:06 am
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

Re: How to use my function in the game console?

It doesn't really matter what's in the function, all there is, is some inserts. And it's much easier to do "gimmeCar()" than:

Code: Select all

game.player.character.insert{name="car", count=1}
But it doesn't work -.-
by ManselD
Sat Apr 06, 2013 2:24 am
Forum: Modding help
Topic: How do I activate some code once technology is researched?
Replies: 2
Views: 3244

How do I activate some code once technology is researched?

So far I have this: data:extend({ { type="technology" name="Mass_Production" icon="__Mansels_Tech_Mod__/graphics/technology/Mass_Production.png" prerequisites={ "logistics" }, effects={ }, unit={ count=30, ingredients ={ {"science-pack-1", 1}, {"...
by ManselD
Sat Apr 06, 2013 2:14 am
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

Re: How to use my function in the game console?

To be able to call and use my function that's in my mods' folder's control.lua through the in-game console.
by ManselD
Sat Apr 06, 2013 1:21 am
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

Re: How to use my function in the game console?

Is there a reason you don't want to place it in your mods control.lua? I suppose you could always use require in the data.lua file to refrence an interface.lua file or something. edit: I tried function call in console game.player.print(tostring(remote.call("freeplay", "getattackdata&...
by ManselD
Fri Apr 05, 2013 9:31 pm
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

Re: How to use my function in the game console?

Can I have an example of how I can achieve this without putting my code in the main control.lua (only the one in my mod folder)
I'm confused as to why this doesn't work.
by ManselD
Fri Apr 05, 2013 5:49 am
Forum: Modding help
Topic: How to use my function in the game console?
Replies: 22
Views: 14880

How to use my function in the game console?

Here's the code in control.lua: require "util" require "defines" function gimmeCar() game.player.character.insert{name="car", count=1} end Mind you i'm only testing, here's the image of the error: http://prntscr.com/z9c48 But why doesn't it work?

Go to advanced search