Yeah, I'm surprised landfilling was implemented into the game before bridge paths. I expected that to be the more obvious, techy solution.
Of course...I'm surprised no new paths have been added in general, but maybe they're waiting till after the graphics upgrade to deal with that?
Search found 8 matches
- Fri Nov 18, 2016 7:44 am
- Forum: General discussion
- Topic: Wood
- Replies: 11
- Views: 4105
- Fri Nov 18, 2016 6:38 am
- Forum: General discussion
- Topic: Wood
- Replies: 11
- Views: 4105
Wood
Something I just noticed randomly, that I never really paid any attention to before, is that processed wood already looks like wood flooring. So that's what it should be! Placeable wood paths, just like stone bricks serve a double purpose as placeable path and (extremely limited) crafting ingredient...
- Wed Jul 15, 2015 1:59 am
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 69680
Re: Friday facts #94 - No 0.12 Release today
seriusly 1 more week we have to wait wil 0.12 ?? comon iv been waiting for like 6 months Ever written a single line of code or any project of moderate complexity? It's delay, delay, and more delay. That is why you tell the customer it is ready, when you think it could be ready 1.5 times. That way y...
- Tue Dec 30, 2014 5:49 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45459
Re: Friday Facts #66 - Merry christmas
Don't forget, that the game can't be infinite, that is why we want to add the ending. I totally agree, that adding more and more recipes and technologies with the same principles is not bringing much more additional fun to the game, that is why we should add new concepts if we want to extend the ga...
- Sat Dec 27, 2014 2:47 am
- Forum: Technical Help
- Topic: Max OS X Version 11.3 And Others Crash at 10%
- Replies: 5
- Views: 3154
Re: Max OS X Version 11.3 And Others Crash at 10%
Sorry, I have no clue... The shotgun surgery attempt at fixing it would be to add max-texture-size=2048 into the config file's [graphics] section. If the config file is empty, then just write two lines into this like this: [graphics] max-texture-size=2048 Let me know if anything changes This actual...
- Sat Nov 29, 2014 1:28 am
- Forum: Technical Help
- Topic: Crash on loading screen Mac OSX.9.5
- Replies: 7
- Views: 6888
Re: Crash on loading screen Mac OSX.9.5
Sounds like you're getting the same issue as me. Looks like it. 11.3 crashing for both of us. Can you get the stable release to run? I can, oddly enough, even though chapium says the opposite is happening on his end. Actually, chapium do you know which graphics card is in your Mac? I have the AMD R...
- Fri Nov 28, 2014 10:24 pm
- Forum: Technical Help
- Topic: Crash on loading screen Mac OSX.9.5
- Replies: 7
- Views: 6888
Re: Crash on loading screen Mac OSX.9.5
That version doesn't work either, I'm afraid. I tried messing with the configs but that had no effect, since I don't think the game even gets to those before crashing. It hitches on loading mods actually, but if I disable the only mod listed in the mod list, it actually freezes my whole computer, wh...
- Fri Nov 28, 2014 6:37 am
- Forum: Technical Help
- Topic: Crash on loading screen Mac OSX.9.5
- Replies: 7
- Views: 6888
Crash on loading screen Mac OSX.9.5
Hey, I'm using Yosemite, and no matter which version of the game I try to run - the latest release or the experimental versions - I consistently crash after loading to 10%.
I tried looking around for a solution, but I can't seem to find anything with an answer. Is there a fix for this by any chance?
I tried looking around for a solution, but I can't seem to find anything with an answer. Is there a fix for this by any chance?