Hello,
I really adore Factorio, and I love a modded Factorio even more (Bob, Angel, AAI, Deadlock <3). I wanted to start this topic for over year now, and after seeing the announcement trailer of Satisfactory I knew I just had to sit down and start writing.
When you place an entity (a prototype ...
Search found 6 matches
- Sat Jun 16, 2018 12:45 pm
- Forum: Modding discussion
- Topic: Divorcing behavior from entities
- Replies: 21
- Views: 11213
- Sun May 13, 2018 9:30 am
- Forum: Pending
- Topic: [0.16.41] FPS drops
- Replies: 4
- Views: 2391
Re: [0.16.41] FPS drops
No, my monitors are capped to 60 Hz.
I also noticed that when the FPS drops, the GPU usages of Factorio spikes towards 100% (which seems odd). Nominal GPU usage is around 15-20% for me.
I'll see if I can collect some more data / logs files to include with this thread.
I also noticed that when the FPS drops, the GPU usages of Factorio spikes towards 100% (which seems odd). Nominal GPU usage is around 15-20% for me.
I'll see if I can collect some more data / logs files to include with this thread.
- Fri May 11, 2018 1:22 pm
- Forum: Pending
- Topic: [0.16.41] FPS drops
- Replies: 4
- Views: 2391
[0.16.41] FPS drops
Hello,
With 0.16.41 I occasionally experience FPS drops, from 60 -> 20 aprox. It can be fixed (getting the FPS back to ~60 again) by ALT+TAB-ing out and in again.
It appears as if Factorio wrongfully enters into a background rendering mode where the frame rate is reduced.
I think the decision logic ...
With 0.16.41 I occasionally experience FPS drops, from 60 -> 20 aprox. It can be fixed (getting the FPS back to ~60 again) by ALT+TAB-ing out and in again.
It appears as if Factorio wrongfully enters into a background rendering mode where the frame rate is reduced.
I think the decision logic ...
- Thu Sep 28, 2017 7:58 am
- Forum: Modding discussion
- Topic: Calculating the braking distance/time for car-prototype.
- Replies: 3
- Views: 2947
Re: Calculating the braking distance/time for car-prototype.
Thanks Darkfrei, the graph's seem to correspond with my own findings.
- Wed Sep 27, 2017 2:01 pm
- Forum: Modding discussion
- Topic: Calculating the braking distance/time for car-prototype.
- Replies: 3
- Views: 2947
Re: Calculating the braking distance/time for car-prototype.
I think I found the formula I was looking for.
Given the following parameters:
A car-prototype with the following constants of interest:
weight (mass)
consumption
braking_power
friction (internal rolling resistance, applied regardless of riding_state.acceleration)
The terrain-friction ...
Given the following parameters:
A car-prototype with the following constants of interest:
weight (mass)
consumption
braking_power
friction (internal rolling resistance, applied regardless of riding_state.acceleration)
The terrain-friction ...
- Sun Sep 24, 2017 9:21 pm
- Forum: Modding discussion
- Topic: Calculating the braking distance/time for car-prototype.
- Replies: 3
- Views: 2947
Calculating the braking distance/time for car-prototype.
Hello folks,
Can anyone tell the formula that Factorio uses to calculate the decelleration (meters / tick) of a car-prototype?
How does the Braking_Power, Friction and Weight apply here?
Are there any other variables I have to take in account, like surface wind speed and direction, terrain friction ...
Can anyone tell the formula that Factorio uses to calculate the decelleration (meters / tick) of a car-prototype?
How does the Braking_Power, Friction and Weight apply here?
Are there any other variables I have to take in account, like surface wind speed and direction, terrain friction ...