Search found 35 matches

by Pat4yczek
Thu Dec 03, 2020 5:18 pm
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 67
Views: 8140

Re: Dynamic train schedule

If u want make dynamic trains in vanilla is possible to have dedicatet shedules for each product PRODUCT LOAD FULL CARGO PRODUCT UNLOAD UNLOAD EMPTY CARGO this concept is for unloading stations with multi products so PRODUCT UNLOAD with no conditions is only to tell train that need pass this with no...
by Pat4yczek
Thu Dec 03, 2020 4:55 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 51
Views: 5577

Blueprints for toolbar shortcuts

Hi there

this stuff could be very usefull.
When you start a new game always it's need to set toolbar.

So why don't make a new blueprint page... toolbar page
Where you can set shortcuts or copy that you already use.
by Pat4yczek
Thu Dec 03, 2020 4:50 pm
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 67
Views: 8140

Re: Dynamic train schedule

In 1.1 eperimantal you have limit of trains on station
there is option to control this by electric cirquit

Great stuff I could say

Now trains can use shedules withouth skipping station
by Pat4yczek
Thu Sep 03, 2020 2:37 pm
Forum: Ideas and Suggestions
Topic: [obsolete after V1.1] New Train stop condition: Next stop not deactivated
Replies: 16
Views: 1331

Re: New Train stop condition: Next stop not deactivated

I post this topic before
There are 2 solutions
They gonna add this wait conditions, to be honest it too easy to make this, They have already data to work with

Or

They Just update mod API to able make new wait conditions, that would be fun to See what People gonna create
by Pat4yczek
Sat Aug 15, 2020 9:26 am
Forum: Ideas and Suggestions
Topic: Better interaction with Spidertron
Replies: 2
Views: 209

Re: Better interaction with Spidertrone

What I think waypon slots should be confurigable
by Pat4yczek
Wed Jul 29, 2020 4:44 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 8727

Re: Version 0.18.37

The button 'select new content for the blueprint' should be changed,
now when you drag new blueprint, it change automaticly
this should be when you hit 'save blueprint.
I already delete my few stuff ;(
by Pat4yczek
Wed Jul 29, 2020 4:25 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 8727

Re: Version 0.18.37

billbo99 wrote: ↑
Wed Jul 29, 2020 3:48 pm
Think we might have a bug .. Pressing 'Q' to get a ghost item in hand, then pressing 'Q' again will not clear the hand. The ghost item will still stay in hand.
I havt the same problen, you need to change to item in backpack
by Pat4yczek
Sun Jun 21, 2020 6:52 pm
Forum: Modding interface requests
Topic: Extend Wait Condition
Replies: 4
Views: 374

Re: Extend Wait Condition

A very helpful motivation I see...
I see this code can't work, so for now I gonna make new class that's be inherrit from LuaTrain.
I'm not familliar with lua, but if I can make classes, so properties can make too.
by Pat4yczek
Sat Jun 20, 2020 9:31 pm
Forum: Modding interface requests
Topic: Extend Wait Condition
Replies: 4
Views: 374

Re: Extend Wait Condition

Continuation for topic: For now if I think right need to extend gui-train and gui-train-wait-condition-description data.extend({ { type = "gui-train" name = "add-next-stop-enable-condition" } { type = "gui-train-wait-condition-description" name = "next-stop-enable&...
by Pat4yczek
Sat Jun 20, 2020 5:27 pm
Forum: Modding interface requests
Topic: Extend Wait Condition
Replies: 4
Views: 374

Extend Wait Condition

Hi there

I have problem

I want to make mod, which add a new wait condition "Next stop is enable"
What's gonna do?
Normally, when all stops are disable, train gonna skip this station and go to the next.
This wait condition gonna disable this feature.
by Pat4yczek
Wed Jun 17, 2020 4:53 pm
Forum: Ideas and Suggestions
Topic: New wait condition to train shedule
Replies: 3
Views: 359

Re: New wait condition to train shedule

Problem is that I make all shedules with scheme: Load - (iron) Full cargo and Circuit condicion Unload - (iron) No condition Supply Empty cargo Refuel inactivity 5s Conception is that Supply station are multi unload puprose (science, belts, HUB, oil, etc.) To not make stations by numbers ( Iron ore ...
by Pat4yczek
Sun Jun 14, 2020 12:13 pm
Forum: Ideas and Suggestions
Topic: QoL improvment - export list of mods
Replies: 2
Views: 310

QoL improvment - export list of mods

Hi there

there are some mods are incompatibile with others, so they need to post in forum...
But it's pain in the butt to write list of mods by hand.
So there is solution:

Add to load manu button/feature to export list of mods impleted to current save
by Pat4yczek
Sun Jun 14, 2020 11:53 am
Forum: Angels Mods
Topic: [0.18] Uncorrect technology hierarchy with angel + bobs
Replies: 1
Views: 343

[0.18] Uncorrect technology hierarchy with angel + bobs

Hi there
Dunna know somebody already created this topic, so...
Here I gonna post a technology relations that need to correct
Think a correct names of technologies is enough...
So pls post like this:

Relation:
Steel processing --> Metallurgy 1
Reason:
All mashines requaire steel to produce
by Pat4yczek
Thu Jun 11, 2020 3:11 pm
Forum: Ideas and Suggestions
Topic: New wait condition to train shedule
Replies: 3
Views: 359

New wait condition to train shedule

Hi there As you guys know, in valinna it's possible to disable train stops, it's great way etc. to control mining ore stops But with benefits, come's minuses. When you disabled ALL train stops, it's gonna be skip that station and go to next one. The only way to prevent skiping shedule, it's to make ...
by Pat4yczek
Wed Jun 10, 2020 11:30 am
Forum: Bob's mods
Topic: Carbon Dioxide, suddenly I need limestone for Calcium Chloride?
Replies: 4
Views: 1939

Re: Carbon Dioxide, suddenly I need limestone for Calcium Chloride?

Co2 could be used as productivity bonus to making Wood, but greenhouse should be redesigned by adding 2 input/output pipe valve...
And add some function when Co2 is delivered, then productivity bonus is turn on
by Pat4yczek
Tue Feb 18, 2020 10:22 am
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 584

Re: quick start inventory templates

Or good idea is to make toolbelt blueprint, where you can Save and load shortcuts
by Pat4yczek
Tue Feb 18, 2020 10:06 am
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 14
Views: 977

Re: Train Stop Tags

There is other solution.
To make stop conditions as global or local.
Example

Yo have shedule

Iron plate load
Full cargo

Iron plate unload
Empty cargo

Belts supply
Empty cargo


For local conditions train will stop on each station
But on global IT will stop on two first only
by Pat4yczek
Sun Feb 09, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: Mulitple station names
Replies: 0
Views: 177

Mulitple station names

TL;DR Avalible to put multiple station names in one station What ? Train is a great way to develop your base, but amount of them to use is riddiclous. So idea is uses Multiple station names in one station. Why ? The basic scheme is to make trains to ride from A to B. But you need build a multiple s...
by Pat4yczek
Fri Mar 22, 2019 8:54 pm
Forum: Not a bug
Topic: Decider combinator - missing output
Replies: 2
Views: 347

Decider combinator - missing output

Hi there
In 0.17.17v you can't make in decider combitator in output all green signals
With red and everything you can
by Pat4yczek
Thu Mar 14, 2019 12:28 pm
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 545

Re: Wagon management

For now only can use mods, if only exist some, hope if this solution going to popular in community, gonna implement in futhure versions...

What you think about that, if they add upgrade planner, they should make shedule blueprint?

Go to advanced search