Search found 54 matches

by spacesloth
Mon Jan 12, 2015 9:42 pm
Forum: General discussion
Topic: Oil Tutorial
Replies: 0
Views: 15576

Oil Tutorial

Finished an Oil Tutorial: https://www.youtube.com/watch?v=uL1eLmO ... e=youtu.be

Let me know if there are any questions or feedback, thanks!
by spacesloth
Mon Dec 29, 2014 7:58 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Map Editor Power Related
Replies: 3
Views: 1721

Re: [0.11.8] Map Editor Power Related

FishSandwich wrote:To make things clear, this bug causes Factorio to crash.
Thanks - edited the post.
by spacesloth
Mon Dec 29, 2014 7:36 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Map Editor Power Related
Replies: 3
Views: 1721

[0.11.8] Map Editor Power Related

Version: 0.11.8 Issue: Game crashes. Progression: -------------- 1. Main Menu 2. Map Editor 3. New Map 4. Generate 5. Select "Entities" Tab 6. Select "Logistics" Tab (within the entities tab) 7. Left Click "Small Electric Pole" 8. Right Click to place pole on map somewh...
by spacesloth
Mon Dec 29, 2014 4:34 am
Forum: Gameplay Help
Topic: Are double-signals ever useful? Do they ever make sense?
Replies: 9
Views: 3465

Re: Are double-signals ever useful? Do they ever make sense?

Signals across from each other are useful on two-way tracks which have only one train planned to travel on them. Examples of this would be branches off of a main track to a loading zone.
by spacesloth
Fri Dec 26, 2014 3:25 am
Forum: Show your Creations
Topic: Pure robots
Replies: 10
Views: 11133

Re: Pure robots

Nova wrote:But the question is, spacesloth, with which modules?
IDK, just fun to use a beacon! :lol:

I think I would run with a level 3 speed and a level 3 efficiency.
by spacesloth
Wed Dec 24, 2014 5:10 am
Forum: Show your Creations
Topic: Pure robots
Replies: 10
Views: 11133

Re: Pure robots

You might try a beacon for your next smelting setup.

Image
by spacesloth
Tue Dec 23, 2014 9:08 am
Forum: Show your Creations
Topic: Pure robots
Replies: 10
Views: 11133

Re: Pure robots

Looks good! Up your red circuit limit from 500 to 5k or 10k and add furnaces to deal with the copper plate shortage. :)
by spacesloth
Fri Dec 12, 2014 5:16 pm
Forum: General discussion
Topic: Ideas about the "End Game"
Replies: 17
Views: 5283

Re: Ideas about the "End Game"

hehe not sure I`d really want that spacesloth, but great narrative and imagery. Lol`d for real True, maybe that's only the alternate ending if you create over 1000 robots. :) Now if you kill over 10,000 bitters and spitters... I think there should be a giant boss bitter named Golith and a tiny boss...
by spacesloth
Fri Dec 12, 2014 8:30 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113780

Re: The Ctrl+V Game

Just came to read but might as well play again.

http://i.imgur.com/FkyOGh2.png
by spacesloth
Fri Dec 12, 2014 8:27 am
Forum: General discussion
Topic: Ideas about the "End Game"
Replies: 17
Views: 5283

Re: Ideas about the "End Game"

One day, skies are blue, science is running smooth and ore is flowing in, *zap*. What's wrong with that construction robot? *Tinker* *Tinker* *Tinker* *Zap* "Ouch!" *Zap* *Zap* Oh gosh, more are malfunctioning! *Zap* *Zap* *Zap* ... Driven from my base eh? *Rustle* *Rustle* Oh, hey little ...
by spacesloth
Fri Dec 12, 2014 5:16 am
Forum: General discussion
Topic: Why no more single-lane belts?
Replies: 19
Views: 7313

Re: Why no more single-lane belts?

@Spacesloth I've really not found much use in 3-lane belts. I have seen your design spacesloth, but it uses up quite a lot more space compared to a horizontal or vertical line, What advantages does it actually provide? Not much really that was just a shot of where I have been testing with it. Not f...
by spacesloth
Fri Dec 12, 2014 4:48 am
Forum: General discussion
Topic: Nice start
Replies: 12
Views: 5055

Re: Nice start

Starting on an island will forever be funny. :lol:

Don't listen to the grumpy Factorio veterans.

Btw, welcome to the forums!
by spacesloth
Fri Dec 12, 2014 4:44 am
Forum: General discussion
Topic: Why no more single-lane belts?
Replies: 19
Views: 7313

Re: Why no more single-lane belts?

Hmm, I love using curves and using all three lanes. :D

Image
by spacesloth
Fri Dec 12, 2014 4:07 am
Forum: Ideas and Requests For Mods
Topic: [Request] Greg-Tech for Factorio
Replies: 20
Views: 9046

Re: [Request] Greg-Tech for Factorio

Personally, when I read the thread title I don't like the idea because I like Factorio because of it's freshness. I know inspiration will be drawn from Minecraft mods, just like inspiration for new games is drawn from Minecraft itself. But I would like to see mods for Factorio be as fresh as the gam...
by spacesloth
Thu Dec 11, 2014 5:28 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113780

Re: The Ctrl+V Game

Just came from another post: https://www.youtube.com/watch?v=XSGYSbEPpbM
by spacesloth
Thu Dec 11, 2014 5:26 am
Forum: Off topic
Topic: Introduce Yourself
Replies: 7
Views: 9373

Re: Introduce Yourself

I am fairly new to the game. I've been working on the tutorial mostly. I'm from the USA. Looking for some people who wouldn't mind helping out a new player online. Welcome! You have come to the right place. :) For starters I would suggest the below links if you have not already checked them out. Ti...
by spacesloth
Wed Dec 10, 2014 10:24 pm
Forum: General discussion
Topic: Overloaded Bendy Belt --> Straight Belt Solution
Replies: 1
Views: 1795

Overloaded Bendy Belt --> Straight Belt Solution

See below. I've tested this with a significant number of items and no issues so far. It is worth noting that occasionally the splitter spits out clumped items (circled in red below) but they get sorted rather quickly by the merger track. A red splitter produces fewer clumps than yellow but yellow se...
by spacesloth
Wed Dec 10, 2014 9:15 am
Forum: General discussion
Topic: Tutorial for Belt Speed, Density and Throughput
Replies: 3
Views: 4645

Tutorial for Belt Speed, Density and Throughput

Thanks to all who have helped me understand these concepts. (Especially you ssilk!) I thought, now that I have a better understanding, I might try to help others out who might still be struggling with these concepts. Please let me know any feedback or corrections. If I botched it up completely I wil...
by spacesloth
Tue Dec 09, 2014 7:11 pm
Forum: Ideas and Suggestions
Topic: Adjusting the Darkness of Night
Replies: 17
Views: 9011

Re: Adjusting the Darkness of Night

It would be nice to adjust it to be a touch brighter too for youtube.

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