Search found 23 matches

by MagicKyrano
Sat Apr 25, 2020 6:36 pm
Forum: Modding help
Topic: Change Landfill tile building area
Replies: 1
Views: 676

Change Landfill tile building area

Is it possible to change the Landfill tile building area through mods? That is the size of the area around the cursor that gets landfilled when you apply landfill. You can change the landfill size with Numpad + and Numpad - as a player, but is it possible to change this through mods?
by MagicKyrano
Wed Jun 26, 2019 10:45 pm
Forum: Pending
Topic: [kovarex] [0.17.52] Crash: "!this->reservedSignals.empty() was not true"
Replies: 4
Views: 1384

Re: [0.17.52] Crash: "!this->reservedSignals.empty() was not true"

Reproducing it may be hard since, if my understanding of the source of the error is correct, it is a very precise combination of manually driving a train and meeting an automatically driven train.

However, I'll give it a try. Not sure when though.
by MagicKyrano
Tue Jun 25, 2019 12:42 pm
Forum: Pending
Topic: [kovarex] [0.17.52] Crash: "!this->reservedSignals.empty() was not true"
Replies: 4
Views: 1384

[kovarex] [0.17.52] Crash: "!this->reservedSignals.empty() was not true"

Problem Factorio crashed while driving a train manually. Description I was driving my train of size 2 loco's and 7 wagons manually to a location. Was in the middle of a (big) roundabout when another automatic train was driving close to the tail of my train. We were both still on/in the roundabout, ...
by MagicKyrano
Wed Mar 27, 2019 2:38 pm
Forum: 1 / 0 magic
Topic: [0.17.21] Corrupt map savegame error
Replies: 2
Views: 1360

[0.17.21] Corrupt map savegame error

When I try to load my savegame, it errors out with: "Corrupt map: unknown tile 61." The progress indicator of the loading process is at about 50% when the error occurs. A previous savegame of 8 minutes before loads without problems. I use two mods while playing, but when I disable those mo...
by MagicKyrano
Fri Mar 08, 2019 10:43 am
Forum: Not a bug
Topic: [0.17.8] Entity values in Ammo/Personal Bar not added to total amount
Replies: 3
Views: 920

Re: [0.17.8] Entity values in Ammo/Personal Bar not added to total amount

The idea was that I could instantly see if I had all required items for fight-mode (ammo,repair-packs), and that I could see how much ammo was left. But I see your point. I can still see how much ammo I have now, but I have to combine the virtual ammo amount on the Quickbar with the ammo on the Pers...
by MagicKyrano
Thu Mar 07, 2019 10:28 pm
Forum: Pending
Topic: [kovarex] [0.17.8] Quickbar link to blueprint in a book doesn't work
Replies: 4
Views: 1335

[kovarex] [0.17.8] Quickbar link to blueprint in a book doesn't work

A shortcut to a blueprint will not work if the blueprint is placed in a blueprintbook, and that book is then stored in your inventory. Explanation: In the picture included there are two blueprints, Light-0 and Light-1. Light-1 is placed in the inventory. Light-0 is placed in a blueprintbook, and tha...
by MagicKyrano
Thu Mar 07, 2019 9:59 pm
Forum: Not a bug
Topic: [0.17.8] Entity values in Ammo/Personal Bar not added to total amount
Replies: 3
Views: 920

[0.17.8] Entity values in Ammo/Personal Bar not added to total amount

The Quickbar shortcuts only show total amount of an item in your inventory, it does not add the values in the Personal/Ammo Bar on the bottom right corner on-screen. (see screenshot). https://i.imgur.com/fzb1iHr.png The Quickbar shows total of 3 yellow ammo, 110 uranium ammo and 26 nukes, exactly wh...
by MagicKyrano
Thu Mar 07, 2019 8:45 pm
Forum: Duplicates
Topic: [0.17.8] Incomplete/Wrong message on finished research
Replies: 1
Views: 692

[0.17.8] Incomplete/Wrong message on finished research

When the research for Energy Weapons Damage is finished, it shows an incomplete or wrong number. (See picture) On a finished research for Energy Weapons Damage 11,12 and 13 it shows "Energy Weapons Damage 1 Finished" https://i.imgur.com/tXJHFto.png Factorio 0.17.8 , Linux Mint 18.x with Du...
by MagicKyrano
Wed Feb 27, 2019 8:55 pm
Forum: Duplicates
Topic: [0.17.2] Crash with train loop
Replies: 0
Views: 502

[0.17.2] Crash with train loop

Got a crash when I tried this simple small train loop:

Image
Image

It crashes when the train goes automatic.

On Linux Mint 18.x, 64bit, version 0.17.2
by MagicKyrano
Wed Oct 18, 2017 1:30 pm
Forum: Ideas and Suggestions
Topic: Optimize Fluid calculations
Replies: 9
Views: 2890

Re: Optimize Fluid calculations

As long as it doesn't change too much about the way the game works, and possible bugs are accounted for, this could speed up the game, and is the reason why I wrote the proposal. The hardest part, in my view, is making sure that the grouped entities behave roughly the same as the ungrouped entities....
by MagicKyrano
Wed Oct 18, 2017 1:26 pm
Forum: Ideas and Suggestions
Topic: Train Maintenance Orders
Replies: 3
Views: 2155

Re: Train Maintenance Orders

The intent is indeed being more flexible with giving commands to trains. And I have seen proposals that, for instance, let you program the train schedules just like a programming language, so something like this: 10. Goto station Iron Ore Load 20. If Iron > 100 goto 40 30. Goto station Iron Ore Unlo...
by MagicKyrano
Wed Oct 18, 2017 1:15 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4753

Re: Dedicated / Smart Fuel inserters

How about circuit connecting rails it could tell you if a wagon, fluid wagon or engine was on top of it the same way belts do. It still does not make inserters aware of what they are in front of. And I can see it working if you combine combinators with inserters, but I also can see small problems w...
by MagicKyrano
Wed Oct 18, 2017 1:08 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4753

Re: Dedicated / Smart Fuel inserters

First, if you request an additional setting to inserters, you would also need to request this for pumps and every entity, that is able to interact with train vehicles. Just saying, though I can not think of any other than inserters and pumps. As far as I know, and using vanilla game, only inserters...
by MagicKyrano
Wed Oct 18, 2017 12:32 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4753

Re: Dedicated / Smart Fuel inserters

I would rather see filter inserters have a "passive mode" that can be toggled. In passive mode an inserter will only takes items "requested" by their target, such as recipe items. Then make fuel slots "request" fuel. Make dedicated slots "request" that type. ...
by MagicKyrano
Tue Oct 17, 2017 3:32 pm
Forum: Ideas and Suggestions
Topic: Train Maintenance Orders
Replies: 3
Views: 2155

Train Maintenance Orders

Summary Trains can have maintenance orders. Additional resource links Friday Facts #212 - The GUI update (Part 1): http://steamcommunity.com/games/427520/announcements/detail/1455085463375443535 (Particularly the new Train GUI) Explanation How the train scheduling works now, is that each train has ...
by MagicKyrano
Tue Oct 17, 2017 1:22 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4753

Dedicated / Smart Fuel inserters

Summary Dedicated / smart fuel inserters. Explanation When you want to put fuel in trains, you have to use the inserters. It works, but there is a problem if they are not correctly positioned or when train sizes, especially train with more locomotives, differ. The problem is that inserters do not k...
by MagicKyrano
Tue Oct 17, 2017 12:38 pm
Forum: Ideas and Suggestions
Topic: Optimize Fluid calculations
Replies: 9
Views: 2890

Optimize Fluid calculations

Summary Optimize Fluid calculations. Additional resource links [0.15.x] Fluid mechanics: https://forums.factorio.com/viewtopic.php?t=19851 (explanation of Fluid mechanics) Explanation If you have a lot of pipes / pumps / storage tanks, the way fluids work (as explained in the link above to [0.15.x]...
by MagicKyrano
Tue Oct 17, 2017 12:03 pm
Forum: Ideas and Suggestions
Topic: Multiple same name train station control
Replies: 0
Views: 3102

Multiple same name train station control

Summary When trains want to go to train stations with the same name, let them reserve the station, so not all trains go to the same station at once. Additional resource links Train pathfinder in-depth: https://forums.factorio.com/viewtopic.php?f=5&t=52635&p=308300 (How train pathfinding wor...
by MagicKyrano
Wed Aug 16, 2017 1:37 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.30] Savegame crash (Pathfinder cache corruption)
Replies: 7
Views: 4492

Re: [0.15.30] Savegame crash (Pathfinder cache corruption)

Update 16-08-2017 : I've done a few tests the last 2 days to see if I can re-create the crashes that started this topic. There have been no changes in the mods used, except that they have all been kept uptodate. So far, it seems that there are no crashes, I can load and save that same map (but devel...

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