Search found 15 matches

by aXa
Mon Aug 17, 2015 9:26 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15825

Re: Piercing rounds recipe should include regular rounds

There is one resource that is finite: your time. The less efficient you are in using your raw materials, the more time you'll have to spend on expanding your mining operations, and the less you will get done. Leave the resource cost for the combat rebalance of 0.13, though. What I agree with OP on ...
by aXa
Mon Aug 17, 2015 9:36 am
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15825

Re: Piercing rounds recipe should include regular rounds

At last, someones who understands !
by aXa
Sun Aug 16, 2015 11:55 am
Forum: Pending
Topic: [0.12.1] [OS X 10.10.4] Game won't load on OS X
Replies: 3
Views: 4934

Re: [0.12.1] [OS X 10.10.4] Game won't load on OS X

I encountered the same issue after downloading 12.4. Tried with 12.3 as well, crashed at 10%:

My graphic cards:

NVIDIA GeForce GT 330M 512 MB

EDIT:

Installed last OSX update (I was missing one). Now the game is loading, but crashes when trying to generate a new game
by aXa
Fri Aug 14, 2015 9:27 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15825

Re: Piercing rounds recipe should include regular rounds

Actually, I don't care about overproducing or wasting at all. What matters to me is complex production chains, and including t1 product into t2 recipe (and t2 into t3, etc) is a good way of doing that. It is already what's being done for most of the items with different tiers (as explained many time...
by aXa
Wed Aug 12, 2015 3:24 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15825

Re: Piercing rounds recipe should include regular rounds

You guys have not read my post closely enough, or even at all. This is not about nerfing or augmenting the cost of piercing rounds, it is about including a chain of production to make items relevant through the entire game. It would create a more complex and interesting recipe for the piercing round...
by aXa
Tue Aug 11, 2015 10:00 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15825

Piercing rounds recipe should include regular rounds

Hello all, My suggestion is fairly straightforward: I think the piercing rounds (red ammunition) recipe should be changed. In addition to the copper and steel requirement, I think it should also includes regular rounds (yellow ammunition) as one of its component. My thinking is this: Regular rounds ...
by aXa
Mon Dec 01, 2014 10:04 am
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 20533

Re: OCD-friendly rail networks

My mind is blown. Amazing work.
by aXa
Mon Dec 01, 2014 9:58 am
Forum: Gameplay Help
Topic: Factory-to-Factory Direct Insertion
Replies: 1
Views: 3146

Re: Factory-to-Factory Direct Insertion

It is a good thing to use factory to factory insertion, but right now your design is not very efficient. To produce electronic circuit efficiently, you need approximately a ratio of 2 copper cable factory for 1 electronic circuit. copper cable factories need 2 fast insert for copper input; and one f...
by aXa
Fri Nov 28, 2014 4:45 pm
Forum: Show your Creations
Topic: World Generation Trolled me
Replies: 13
Views: 19295

Re: World Generation Trolled me

this is golden
by aXa
Thu Nov 27, 2014 9:44 am
Forum: General discussion
Topic: What's you first blue science tech?
Replies: 11
Views: 4194

Re: What's you first blue science tech?

Advanced oil processing :) Gotta play jesus and turn light oil to petroleum.
by aXa
Wed Nov 26, 2014 10:54 am
Forum: Balancing
Topic: The Rocket Launcher is underpowered
Replies: 5
Views: 12289

Re: The Rocket Launcher is underpowered

I agree on that, It doesn't have adequate DPS right now, which is too bad, because it's a cool weapon.
by aXa
Wed Nov 26, 2014 10:49 am
Forum: Balancing
Topic: The tank should be buffed
Replies: 25
Views: 21061

Re: The tank should be buffed

I have a different experience with the tank. I find it very strong. I've played this game where I polluted a ton, without any regard for optimization (No solar panels, no efficiency modules ...). I went out with my tank fighting big biters and spitters, and I had no trouble clearing up to middle siz...
by aXa
Wed Nov 26, 2014 10:38 am
Forum: Show your Creations
Topic: Hell yeah iron patch!
Replies: 13
Views: 12945

Re: Hell yeah iron patch!

Shape and size of Australia !

EDIT: Weird looking Australia
by aXa
Wed Nov 26, 2014 10:34 am
Forum: Show your Creations
Topic: Everyone loves the trains in Factorio - right?
Replies: 16
Views: 23286

Re: Everyone loves the trains in Factorio - right?

I love train too =D To enhance the train experience, I usually put the resources size and richness to small and low, as well as medium frequency so I have to build trains very fast and very far ^^
by aXa
Mon Nov 24, 2014 4:55 pm
Forum: Show your Creations
Topic: Even distribution of potions into labs using splitters
Replies: 16
Views: 16008

Re: Even distribution of potions into labs using splitters

Registered to say that whether efficient or not, your design is pretty cool and quite beautiful. I guess it speaks to fellow programmers :) My usual design is very simple and is as follow: Double belt in the middle, one belt for red and green, another for blue and purple. Labs on both sides of the d...

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