Search found 19 matches
- Tue Aug 01, 2017 8:29 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142407
Re: [MOD 0.13] Big Bags - more space in your bags
btw you still didn't credit me for the locale. It's just blank ^^
- Sun Jul 30, 2017 1:08 am
- Forum: Modding discussion
- Topic: So I have written myself a license
- Replies: 10
- Views: 4584
Re: So I have written myself a license
I would support to create some kind of general Factorio Mod license, cause bob already created an informal license with similar contents. This trend will likely continue if we can't get a general agreement. Having many licenses would increase the chance of mistakes and is also confusing for people ...
- Thu Jul 27, 2017 7:50 pm
- Forum: Mods
- Topic: [0.13.X - 0.16.X] Advanced Factorio
- Replies: 39
- Views: 35667
Re: [0.13.X, 0.14.X] Advanced Factorio
just wanted to stop by and note that I created a new mod which could be an alternative to the advanced drills mod:
https://mods.factorio.com/mods/Xerus/MiningPlus
https://mods.factorio.com/mods/Xerus/MiningPlus
- Thu Jul 27, 2017 5:00 pm
- Forum: Modding discussion
- Topic: So I have written myself a license
- Replies: 10
- Views: 4584
Re: So I have written myself a license
I like the license and I may use it. However, please provide a short summary for dummies at the beginning. Also, could it get a more professional name?
- Thu Jul 27, 2017 11:04 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 48716
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
the view of the discovered offworld sites does not show em all:

But already a freaking great mod!

But already a freaking great mod!
- Wed Jul 26, 2017 10:24 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 48716
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Could you suppress the rocket-started-without-satellite popup when a rocket is launched with one of your modules?
Code should be like this:
if remote.interfaces["silo_script"]["set_show_launched_without_satellite"] then
remote.call(silo_script, set_show_launched_without_satellite, false)
end
Code should be like this:
if remote.interfaces["silo_script"]["set_show_launched_without_satellite"] then
remote.call(silo_script, set_show_launched_without_satellite, false)
end
- Tue Jul 25, 2017 11:09 am
- Forum: Modding help
- Topic: Creating a new texture programmatically?
- Replies: 3
- Views: 1756
Re: Creating a new texture programmatically?
could I get some more detail on how to do this? I can't find any documentation...
- Tue Jul 25, 2017 9:59 am
- Forum: Modding discussion
- Topic: Weird code in Electric Mining Drill?
- Replies: 3
- Views: 2009
Weird code in Electric Mining Drill?
When I wanted to make my own drill, i looked at the prototype for the electric mining drill and found this:
energy_source =
{
type = "electric",
-- will produce this much * energy pollution units per tick
emissions = 0.15 / 1.5,
usage_priority = "secondary-input"
}
why write 0.15/1.5 and ...
energy_source =
{
type = "electric",
-- will produce this much * energy pollution units per tick
emissions = 0.15 / 1.5,
usage_priority = "secondary-input"
}
why write 0.15/1.5 and ...
- Sun Jul 23, 2017 11:17 pm
- Forum: Modding help
- Topic: Turret sounds not working as expected
- Replies: 0
- Views: 821
Turret sounds not working as expected
When I activate the Laser Beam Turrets mod, the Lasers make no sound anymore. I am also currently improving the mod Tesla Turret, where I coded in some own sound and they just aren't coming, even when I increased the volume of the sound samples or used sound = make_laser_sounds() for testing. I ...
- Sun Jul 23, 2017 2:22 pm
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 75308
Re: [0.15] Mod setting/config interface - give your input
Wow it has taken me forever to find this essential thread!
Please add it to the API documentation, I think i will add something on the wiki for this.
Please add it to the API documentation, I think i will add something on the wiki for this.
- Sun Jul 23, 2017 12:03 pm
- Forum: Wiki Talk
- Topic: Which version is the wiki supposed to be about
- Replies: 18
- Views: 11561
Re: Which version is the wiki supposed to be about
There is a ton of outdated information on the wiki, especially in the prototypes section. If I am not misinterpreting the API, then prototypes like https://wiki.factorio.com/Prototype/EntityWithHealth don't even exist anymore.
I would suggest to redirect to the API documentation because keeping all ...
I would suggest to redirect to the API documentation because keeping all ...
- Sun Jul 23, 2017 10:06 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142407
Re: [MOD 0.13.X] Big Bags - more space in your bags
Has this changed in the api with all the changes done since this past year? It'd be sooo nice to be able to start the game with next to regular stack sizes, and then as you progress increase the capacity through technology! :P (I'm going to assume it hasn't, but just curious)
Actually, I'd really ...
Actually, I'd really ...
- Sat Jul 22, 2017 6:11 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142407
Re: [MOD 0.13] Big Bags - more space in your bags
well I would gladly take the mod over 
I'm currently working on two other mods but this would really nicely complement them and I already found some minor things that need fixing

I'm currently working on two other mods but this would really nicely complement them and I already found some minor things that need fixing
- Fri Jul 21, 2017 12:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smelting where you mine
- Replies: 26
- Views: 69021
Re: Smelting where you mine
damn I'd like to see the setup but the images aren't working anymore :c
- Thu Jul 20, 2017 11:58 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142407
Re: [MOD 0.13] Big Bags - more space in your bags
ah well, I just took a look at my locale. I already factored this in, so it doesn't need change. But what does the "resource reach distance"?
and what about my two other suggestions?
and what about my two other suggestions?
- Wed Jul 19, 2017 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Escape key
- Replies: 8
- Views: 5073
Re: Escape key
but it still doesnt do that for modded GUIs, which I wold expect...
Re: [MOD 0.15] KS Power
yep, had the same problem with testing in creative mode, maybe write that into your front post and also edit it because you can't use other oils anymore.
Please add tooltips to the items, the wind turbine is not even showing an estimate power output to me, ONLY its health.
The Burner Generator only ...
Please add tooltips to the items, the wind turbine is not even showing an estimate power output to me, ONLY its health.
The Burner Generator only ...
- Wed Jul 19, 2017 2:03 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tesla Turrets
- Replies: 1
- Views: 2472
Re: [MOD 0.13.x] Tesla Turrets
This mod throws an error when used in combination with research queue:
Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
Sprite name: _Tesla_Turret__/graphics/entity/tesla-turret/tesla-turret ...
Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
Sprite name: _Tesla_Turret__/graphics/entity/tesla-turret/tesla-turret ...
- Wed Jul 19, 2017 8:59 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142407
Re: [MOD 0.13] Big Bags - more space in your bags
I created a german locale! Find it attached
I just wondered about the difference between character-resource-reach-distance and character-reach-distance , since even you yourself translated it to the same.
Could you set the default stack multiplier to 5 and 4 for ammo? I looked a while at the stack ...
I just wondered about the difference between character-resource-reach-distance and character-reach-distance , since even you yourself translated it to the same.
Could you set the default stack multiplier to 5 and 4 for ammo? I looked a while at the stack ...