+1 Still an issue in 2.1.x
I use parameters to fill the station names with the item icon that are delivered or requested from them, but even its possible to use all 10 default parameters, when the get swapped for the actual items, the name/icons get cut off (especially with modded ones).
Train ...
Search found 31 matches
- Sat Aug 01, 2026 10:49 pm
- Forum: Ideas and Suggestions
- Topic: Count rich text icons as one (or a few) characters for train stops
- Replies: 5
- Views: 3064
- Sat Nov 02, 2024 12:04 am
- Forum: Pending
- Topic: [Kovarex] [2.0.9] Parameterized Blueprint: Variables with same default value are not working as intended
- Replies: 4
- Views: 2183
Re: [Kovarex] [2.0.9] Parameterized Blueprint: Variables with same default value are not working as intended
Yeah, the system needs a way to set a extra default value for user editable fields.
I have a blueprint where you can set the request stack size of a bunch of ingredients.
But i have to use as default values 2-6 and 21-25 which are to low/high for the purpose.
I have a blueprint where you can set the request stack size of a bunch of ingredients.
But i have to use as default values 2-6 and 21-25 which are to low/high for the purpose.
- Thu May 02, 2019 5:25 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 424150
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Seems to be no longer work with 0.17.35 from today.


- Wed Apr 25, 2018 10:22 am
- Forum: Logistic Train Network
- Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
- Replies: 4
- Views: 3317
Re: [LTN 1.7.6] Crash when deconstruct a LTN Station
You can remove glitched entities through console commands yourself.
Just adapt the remove ore command using name="logistic-train-stop"
I'm not going to add redundant checks, slowing down LTN for everyone just to fix a single broken save. Sorry.
The way I see it one of your other mods spawns ...
Just adapt the remove ore command using name="logistic-train-stop"
I'm not going to add redundant checks, slowing down LTN for everyone just to fix a single broken save. Sorry.
The way I see it one of your other mods spawns ...
- Tue Apr 24, 2018 7:54 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
- Replies: 4
- Views: 3317
Re: [LTN 1.7.6] Crash when deconstruct a LTN Station
How did you manage to build an LTN stop without its IO entities?
I don't know, my drones did that. My other LTN Stations was builded fine. It would be nice when you can fix the code, so i can remove this station without a crash :D
When i edit the save in the map editor, i cant save it because ...
I don't know, my drones did that. My other LTN Stations was builded fine. It would be nice when you can fix the code, so i can remove this station without a crash :D
When i edit the save in the map editor, i cant save it because ...
- Tue Apr 24, 2018 4:27 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
- Replies: 4
- Views: 3317
[LTN 1.7.6] Crash when deconstruct a LTN Station
Hey,
a LTN Train Station was constructed without the logistic input and output by drones. When i try to deconstruct this LTN Tran Station by hand or drone it crashes.
Also manual placing of this two hidden items didn't fix it.
Edit: Renaming also crashes the game.
a LTN Train Station was constructed without the logistic input and output by drones. When i try to deconstruct this LTN Tran Station by hand or drone it crashes.
Also manual placing of this two hidden items didn't fix it.
Edit: Renaming also crashes the game.
- Fri Apr 20, 2018 12:36 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 279469
Re: [MOD 0.16] Miniloader
Research missing filter miniloader for ultimate Belts.
- Wed Jun 29, 2016 10:04 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Bring the "Light entity info background" option back
- Replies: 5
- Views: 3188
Re: Bring the "Light entity info background" option back
This is only a option, you can disable it when you not like it.
- Wed Jun 29, 2016 9:51 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Bring the "Light entity info background" option back
- Replies: 5
- Views: 3188
[0.13] Bring the "Light entity info background" option back
Hey,
i am missing the "Light entity info background" option in the new 0.13.0 exp. release.
This option is very useful, here are the difference:
With out this option:
factorio-factory-19bb8.png
and with this option:
images.akamai.steamusercontent.com.jpg
With the brighter backgrounds you can ...
i am missing the "Light entity info background" option in the new 0.13.0 exp. release.
This option is very useful, here are the difference:
With out this option:
factorio-factory-19bb8.png
and with this option:
images.akamai.steamusercontent.com.jpg
With the brighter backgrounds you can ...
- Tue Jun 28, 2016 11:45 pm
- Forum: Not a bug
- Topic: [0.13.0] Missing "Graphics" option
- Replies: 4
- Views: 3016
Re: [0.13.0] Missing "Graphics" option
That is sad...
- Tue Jun 28, 2016 11:23 pm
- Forum: Not a bug
- Topic: [0.13.0] Missing "Graphics" option
- Replies: 4
- Views: 3016
[0.13.0] Missing "Graphics" option
Hey,
where is the "Light entity info background" option in 0.13.0 ?
0.12.35 an below: 0.13.0:
where is the "Light entity info background" option in 0.13.0 ?
0.12.35 an below: 0.13.0:
- Mon Feb 22, 2016 6:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
- Replies: 68
- Views: 65586
Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Logistic network not connecting with the Cyberchest (i mean the red and green wire stuff).
- Mon Nov 09, 2015 6:00 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 676250
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Error while running the event handler: __Natural_Evolution_Enemies__/control.lua:116: bad argument #-1 to 'set_multi_command' (table expected, got nil)
Getting this sometimes when i am attacking alien bases.
Darkestnoir, what version of Factorio are you using? If you're using 12.10, are you ...
Getting this sometimes when i am attacking alien bases.
Darkestnoir, what version of Factorio are you using? If you're using 12.10, are you ...
- Sun Nov 08, 2015 6:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 317746
Re: [MOD 0.12.x] Autofill
Can you add the AmmoBox mod https://forums.factorio.com/forum/vie ... 93&t=15182 turrets ?
- Sun Nov 08, 2015 6:36 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 676250
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Code: Select all
Error while running the event handler: __Natural_Evolution_Enemies__/control.lua:116: bad argument #-1 to 'set_multi_command' (table expected, got nil)- Tue Nov 03, 2015 6:58 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 676250
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Since the last update, rails are partly invisible on the map (m).
Code: Select all
Natural_Evolution_Enemies_5.0.4- Sun Nov 01, 2015 8:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 42441
Re: [MOD 0.12.x] SmartLoader_0.3.1 (29.10.15)
Code: Select all
__SmartLoader__/control.lua:76: LuaEntity API call when LuaEntity was invalid..- Sun Nov 01, 2015 7:55 pm
- Forum: Mods
- Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
- Replies: 29
- Views: 45272
Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Harbonah wrote:I try to fix this error, and found some other with the localized_item_name method too, hopefully all fixed.
Feel free to use my edits.
tested under factorio 0.12.16
Unfortunately its desync in mp....
- Tue Oct 27, 2015 9:20 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cursed UG - v1.0.0
- Replies: 22
- Views: 69619
Re: [MOD 0.12.x] Cursed UG - v1.0.0
Game not start on 12.13
- Tue Oct 27, 2015 8:14 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 63329
Re: [MOD 0.12.x] AmmoBox 0.1.4
Code: Select all
Error while running the event handler: __AmmoBox__/control.lua:133: petroleum-generator doesn't have an inventory with index(1)