Hi, do you mean 0.17.68 or some work in progress version? I still have this issue on 0.17.68, so I placed newest log as an attachment.kovarex wrote: Tue Sep 10, 2019 11:22 am Hello, I tried this in the newest version, and it works fine.
Search found 7 matches
- Mon Sep 16, 2019 9:31 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
- Replies: 3
- Views: 1791
Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
- Mon Sep 02, 2019 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
- Replies: 3
- Views: 1791
[kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
I was playing heavily modded playthrough with Seablock and several smaller mods and the game loads to the end of the green bar, then it freezes. When after several minutes I "alt-tabbed" to desktop it showed me that unexpected problem occurred and my game crashed. Fortunately I have this backup save ...
- Thu Aug 29, 2019 10:50 am
- Forum: Technical Help
- Topic: Help in fix bug
- Replies: 1
- Views: 757
Re: Help in fix bug
This is issue with mods (perhaps with MoreScience-BobAngelsExtension) as low density structure tech has more than one prerequisite called "titanium-processing" you can try to fix it on your own in mod folder or notify mod author about the problem.
- Tue Jun 04, 2019 9:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1523099
Re: Bugs & FAQ
I noticed that Anaerobic Fermentation to acetic acid now outputs ethanol and one to ethanol outputs acetic acid.
- Thu Dec 28, 2017 11:36 am
- Forum: Technical Help
- Topic: [0.16] Strange problem with loading older save (modded)
- Replies: 8
- Views: 3287
Re: [0.16] Strange problem with loading older save (modded)
It's working, thank you very much.darkfrei wrote: Yes, but it can be first error, not only one.
- Thu Dec 28, 2017 10:57 am
- Forum: Technical Help
- Topic: [0.16] Strange problem with loading older save (modded)
- Replies: 8
- Views: 3287
Re: [0.16] Strange problem with loading older save (modded)
As I said it's heavily modded game (autofill is one of the mods). So I understand that easiest way to make it work is disabling autofill. Am I right?darkfrei wrote: It makes mod "autofill", lines 163 in one file and 78 in another. Do you have mods?
- Wed Dec 27, 2017 9:52 am
- Forum: Technical Help
- Topic: [0.16] Strange problem with loading older save (modded)
- Replies: 8
- Views: 3287
[0.16] Strange problem with loading older save (modded)
Hello,
I have a problem while loading heavily modded save (Bob's+Angels+some more) from 0.15.40. There is message:
Notice
Error while running on_load:
__autofil__/stdlib/event/event.lua:163:
__autofill__/autofill/sets.lua:78: attempt to
index field '_changes' (a nil value)
What should I do to ...
I have a problem while loading heavily modded save (Bob's+Angels+some more) from 0.15.40. There is message:
Notice
Error while running on_load:
__autofil__/stdlib/event/event.lua:163:
__autofill__/autofill/sets.lua:78: attempt to
index field '_changes' (a nil value)
What should I do to ...