Search found 38 matches

by GottZ
Thu Nov 07, 2024 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.14] parameterizing blueprints do not show affected trains in tooltip
Replies: 2
Views: 941

Re: [2.0.14] parameterizing blueprints do not show affected trains in tooltip

on that note, I also noticed combinator groups are neither listed nor affected.

would be fun if they were added too, so blueprints could have settings based on already defined groups.
(if group already exists -> don't override it's contents, otherwise, create it as it was intended in the bp)
11-07 ...
by GottZ
Thu Nov 07, 2024 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.14] parameterizing blueprints do not show affected trains in tooltip
Replies: 2
Views: 941

[Kovarex] [2.0.14] parameterizing blueprints do not show affected trains in tooltip

Hey there. when creating a simple blueprint with a train station, a train and some other things, the train will not be visible in the following tooltip during parameterization:
11-07-2024, 15-22-22.png

0eNq9VNuOozAM/ZWVn2EEDVCK1C+pKhQgQ6PNhU1CO1XFv68DDO1oUTXdh3kB+cLx8TH2DSrRs85w5aC4Aa ...
by GottZ
Thu Nov 07, 2024 2:18 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 144
Views: 52052

Re: Friday Facts #392 - Parametrised blueprints

Mabye you can't sett the text-part of the name i BP-parameters, but you can sett the icon-part of a station name as a parameter. I have done this my self. I've got an generic ore-station BP and the train station gets the apropriate ore-icon from a parameter.
oh you are right!
11-07-2024, 15-16-14 ...
by GottZ
Thu Nov 07, 2024 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.14] Train switching to automatic mode as wagons are built by bots
Replies: 3
Views: 1386

Re: [Genhis][2.0.14] Train switching to automatic mode as wagons are built by bots

that's nice!

I can confirm it happens in 2.0.14 if building without bots when using blueprints.
by GottZ
Thu Nov 07, 2024 1:54 pm
Forum: Duplicates
Topic: [Kovarex] [2.0.14] Parametrised blueprint input fields only take numbers not prefix/calculations (MR)
Replies: 2
Views: 415

[Kovarex] [2.0.14] Parametrised blueprint input fields only take numbers not prefix/calculations (MR)

11-07-2024, 14-50-52.png
Hello there! as you can see, typing in a quantity in hex like this ^ just works fine.
accepting this value correctly translates to this:
11-07-2024, 14-53-15.png
now this is fun and all for the new RGB support that lamps have, so if I want to use a parameterised ...
by GottZ
Thu Nov 07, 2024 9:34 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 144
Views: 52052

Re: Friday Facts #392 - Parametrised blueprints

so.. I still need dozen of blueprints for individual items, to create train stops and the actual trains. that's a bit sad.
the parametric stuff is awesome. don't get me wrong there.. it's just only delivering 80% of what is required for trains to work.

It's especially funny, since the blog shows ...
by GottZ
Mon Nov 27, 2023 5:57 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 97547

Re: Friday Facts #384 - Combinators 2.0

My 5 Cents to the Selector Combinator:

Making it possible to have control logic on one color and values on the other would be a great addition.

Essentially we have two different wires for receiving signals of different origin.. why not make them as atomic as they are with a simple toggle switch ...
by GottZ
Sat Apr 22, 2023 10:05 pm
Forum: Technical Help
Topic: Switch account doesn't give access to the game on factorio.com
Replies: 1
Views: 1103

Switch account doesn't give access to the game on factorio.com

Hello there.
Today I thought it would have been a great idea to use my Nintendo Switch License to put a second player with 14 personal laser defense into my spidertron as passenger.

now while this Idea may sound quite charming, this is what I get:

https://i.imgur.com/OVQ97NB.png

I'm pretty sure ...
by GottZ
Sun May 03, 2020 12:52 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 25751

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

artillery shell drops should be part of the reloading cycle as others mentioned already.
by GottZ
Fri Mar 06, 2020 10:33 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 36529

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

i see first class debugging as a big barrier for people to start contributing to anything.
i'll certainly check out that vscode plugin.
i have to say though that the lack of proper debugging til now was the main reason i didn't touch factorio modding too.
by GottZ
Fri Jan 24, 2020 3:57 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 78593

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

it would still be neat to be able to configure the maximum amount of trains that are allowed to target a train station at once.

this way only one loaded iron ore train would leave the depod if a station signalizes that it can take more iron ore.

it could also allow two trains to target if the ...
by GottZ
Sat Jan 18, 2020 7:04 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 48036

Re: Friday Facts #330 - Main menu and File Share Shenanigans

1. continue multiplayer would be awesome

2. i moved from zfs to xfs with mdadm raid "10" (combination of 1 and 0 with one metadata block per drive) and luks2 on 4x 4tb hdd's
i sure lost snapshots but rbackup / borg / ... are just enough to handle that for me.

you might want to give syncthing a try ...
by GottZ
Sat Aug 24, 2019 4:55 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 160848

Re: Friday Facts #309 - Controversial opinions

removing blueprint import / export will result in people sharing feature complete blueprint-storage.dat files.

it also removes some other power user usecases.

secondly:
if you really want miners to only output with inserters, you should add inserter management so you can grab from the top and put ...
by GottZ
Wed Jun 20, 2018 12:12 pm
Forum: General discussion
Topic: Support for non Razer RBG hardware - Aurora
Replies: 1
Views: 2464

Re: Support for non Razer RBG hardware - Aurora

i suppose adding aurora support directly into factorio itself would be benefitial to us.
by GottZ
Mon May 14, 2018 12:22 pm
Forum: Ideas and Suggestions
Topic: adjust collision on reactors, turbines and undergrounds
Replies: 4
Views: 3359

Re: adjust collision on reactors, turbines and undergrounds

while i agree that a mod would solve this easily i'd prefer to see this in vanilla factorio because visually you should be able to get through these obstacles.

also i'd say this is a bug:
https://i.imgur.com/gKPK9lo.png

since you can run through that from time to time. (depending on collision ...
by GottZ
Mon May 14, 2018 11:05 am
Forum: Ideas and Suggestions
Topic: adjust collision on reactors, turbines and undergrounds
Replies: 4
Views: 3359

adjust collision on reactors, turbines and undergrounds

spot on description:
adjust collision on reactors, turbines and undergrounds

motivation:
it is annoying

examples of the issues:
https://i.imgur.com/ax0Bda7.png

blueprint:
0eNqtnNlu2zAQRf+FzzZAUlz9K0VQODaTCHBkQ5aLpoH/vXKcplkkmzpMX4I0nbGWw8mU9w6fxe3mkHZt3XRi8Szq1bbZi8WPZ7Gv75vl5vR33dMuiYWou ...
by GottZ
Thu Feb 15, 2018 9:39 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 12914

Re: enforce player chat color to be readable

darkfrei wrote:Why the red is so gray?
How it looks like now:
2018-02-15 20_29_09.png
How it looks must be:
2018-02-15 20_29_09_must_be.png
set it to purple. it will be harder to read. just saying this decrease in saturation adds to readability alot.
by GottZ
Thu Feb 15, 2018 7:16 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 62745

Re: Version 0.16.24

about my player color should be readable proposal:
factorio_2018-02-15_20-15-09.png

i really like that you took the time to implement my proposal as fast as that but.. i'd say it could need some improvement :D

about the opt-out / opt-in stuff..

i'd say beta should always be opt-out while stable ...
by GottZ
Thu Feb 15, 2018 6:59 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 12914

Re: enforce player chat color to be readable

hm. i just noticed 0 0 0 is kinda unreadable on top of stone and concrete.

but still.. nice change.
by GottZ
Thu Feb 15, 2018 3:58 am
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 12914

Re: enforce player chat color to be readable

awesome!
was as easy as i thought right?

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