Search found 32 matches

by GottZ
Mon Nov 27, 2023 5:57 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 333
Views: 64528

Re: Friday Facts #384 - Combinators 2.0

My 5 Cents to the Selector Combinator: Making it possible to have control logic on one color and values on the other would be a great addition. Essentially we have two different wires for receiving signals of different origin.. why not make them as atomic as they are with a simple toggle switch? ima...
by GottZ
Sat Apr 22, 2023 10:05 pm
Forum: Technical Help
Topic: Switch account doesn't give access to the game on factorio.com
Replies: 1
Views: 838

Switch account doesn't give access to the game on factorio.com

Hello there. Today I thought it would have been a great idea to use my Nintendo Switch License to put a second player with 14 personal laser defense into my spidertron as passenger. now while this Idea may sound quite charming, this is what I get: https://i.imgur.com/OVQ97NB.png I'm pretty sure I pa...
by GottZ
Sun May 03, 2020 12:52 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 23306

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

artillery shell drops should be part of the reloading cycle as others mentioned already.
by GottZ
Fri Mar 06, 2020 10:33 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 32558

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

i see first class debugging as a big barrier for people to start contributing to anything.
i'll certainly check out that vscode plugin.
i have to say though that the lack of proper debugging til now was the main reason i didn't touch factorio modding too.
by GottZ
Fri Jan 24, 2020 3:57 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 69716

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

it would still be neat to be able to configure the maximum amount of trains that are allowed to target a train station at once. this way only one loaded iron ore train would leave the depod if a station signalizes that it can take more iron ore. it could also allow two trains to target if the amount...
by GottZ
Sat Jan 18, 2020 7:04 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 42006

Re: Friday Facts #330 - Main menu and File Share Shenanigans

1. continue multiplayer would be awesome 2. i moved from zfs to xfs with mdadm raid "10" (combination of 1 and 0 with one metadata block per drive) and luks2 on 4x 4tb hdd's i sure lost snapshots but rbackup / borg / ... are just enough to handle that for me. you might want to give syncthi...
by GottZ
Sat Aug 24, 2019 4:55 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 125510

Re: Friday Facts #309 - Controversial opinions

removing blueprint import / export will result in people sharing feature complete blueprint-storage.dat files. it also removes some other power user usecases. secondly: if you really want miners to only output with inserters, you should add inserter management so you can grab from the top and put st...
by GottZ
Wed Jun 20, 2018 12:12 pm
Forum: General discussion
Topic: Support for non Razer RBG hardware - Aurora
Replies: 1
Views: 2211

Re: Support for non Razer RBG hardware - Aurora

i suppose adding aurora support directly into factorio itself would be benefitial to us.
by GottZ
Mon May 14, 2018 12:22 pm
Forum: Ideas and Suggestions
Topic: adjust collision on reactors, turbines and undergrounds
Replies: 4
Views: 3089

Re: adjust collision on reactors, turbines and undergrounds

while i agree that a mod would solve this easily i'd prefer to see this in vanilla factorio because visually you should be able to get through these obstacles. also i'd say this is a bug: https://i.imgur.com/gKPK9lo.png since you can run through that from time to time. (depending on collision calcul...
by GottZ
Mon May 14, 2018 11:05 am
Forum: Ideas and Suggestions
Topic: adjust collision on reactors, turbines and undergrounds
Replies: 4
Views: 3089

adjust collision on reactors, turbines and undergrounds

spot on description: adjust collision on reactors, turbines and undergrounds motivation: it is annoying examples of the issues: https://i.imgur.com/ax0Bda7.png blueprint: 0eNqtnNlu2zAQRf+FzzZAUlz9K0VQODaTCHBkQ5aLpoH/vXKcplkkmzpMX4I0nbGWw8mU9w6fxe3mkHZt3XRi8Szq1bbZi8WPZ7Gv75vl5vR33dMuiYWou/QoZqJZPp6+...
by GottZ
Thu Feb 15, 2018 9:39 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 11982

Re: enforce player chat color to be readable

darkfrei wrote:Why the red is so gray?
How it looks like now:
2018-02-15 20_29_09.png
How it looks must be:
2018-02-15 20_29_09_must_be.png
set it to purple. it will be harder to read. just saying this decrease in saturation adds to readability alot.
by GottZ
Thu Feb 15, 2018 7:16 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 58254

Re: Version 0.16.24

about my player color should be readable proposal: factorio_2018-02-15_20-15-09.png i really like that you took the time to implement my proposal as fast as that but.. i'd say it could need some improvement :D about the opt-out / opt-in stuff.. i'd say beta should always be opt-out while stable shou...
by GottZ
Thu Feb 15, 2018 6:59 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 11982

Re: enforce player chat color to be readable

hm. i just noticed 0 0 0 is kinda unreadable on top of stone and concrete.

but still.. nice change.
by GottZ
Thu Feb 15, 2018 3:58 am
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 11982

Re: enforce player chat color to be readable

awesome!
was as easy as i thought right?
by GottZ
Wed Feb 14, 2018 1:08 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 11982

Re: enforce player chat color to be readable

One thing that would be interesting is being able to set a player's text colour separate from their 'ingame' colour… that's totally possible right now through modding since each player has two color values assigned. one for the player name / item color and one for chat color. my proposal simply add...
by GottZ
Tue Feb 13, 2018 7:45 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 11982

Re: enforce player chat color to be readable

as a matter of fact i already know the game has two separate values for player color and player chat color. (yes, you can essentially write in a different color than your entity is colored in when assigning a different chat color to your entity) so i'd say transforming my pseudocode into in game cod...
by GottZ
Tue Feb 13, 2018 7:31 pm
Forum: Ideas and Suggestions
Topic: Cliff climbing (and angled belts)
Replies: 7
Views: 3591

Re: Cliff climbing (and angled belts)

tile on top of a cliff would have to be a little closer to the top of a screen, than the tile on the bottom. i strongly agree to this. it would just mess up perspective and essentially break the current grid system. keep in mind the whole game is running in an alligned grid. nothing is loose except...
by GottZ
Tue Feb 13, 2018 2:19 pm
Forum: Ideas and Suggestions
Topic: Exploration / radar drone
Replies: 2
Views: 1424

Re: Exploration / radar drone

one bad sideeffect would be that this would increase map size pretty fast.
in addition to that it depends on play style. if you plan on creating a mega base you are usually going straight into one direction instead of spreading evenly.
by GottZ
Tue Feb 13, 2018 12:35 pm
Forum: Ideas and Suggestions
Topic: enforce player chat color to be readable
Replies: 10
Views: 11982

enforce player chat color to be readable

to everyone: please leave feedback if you agree or disagree to this. commenting will bump it up in the thread overview. i'd like to know everyones opinion on this. strawpoll.me/15064935 corresponding reddit post: /r/factorio/7xht6p simple and easy explaination of the problem: low contrast between te...
by GottZ
Mon Feb 12, 2018 7:30 pm
Forum: Ideas and Suggestions
Topic: QoL Multiplayer: Darkening the background area of chat box.
Replies: 1
Views: 1304

Re: QoL Multiplayer: Darkening the background area of chat box.

i don't think changing the background is enough. see my text color change proposal here: viewtopic.php?f=6&t=57796

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