Search found 9 matches
- Fri Oct 11, 2024 12:48 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45482
Re: Friday Facts #432 - Aquilo
The railguns dropping shells like artillery is a cool detail but may be misplaced, they would use discarding sabots. But maybe the shell is just a matryoshka doll encasing the sabot encasing the bullet.
maybe it's some hybrid design where the projectile is shot into the railgun part that then ...
- Sat Nov 05, 2022 9:48 am
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 22254
Re: Version 1.1.71
hope for actually seeing an arm64 headless linux build one day is increasing
- Fri Sep 23, 2022 6:18 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 33108
Re: Friday Facts #370 - The journey to Nintendo Switch
There's no plans for more releases on ARM as I don't think there's that much demand, but it's something that is now more likely to come in the future as it becomes more popular. Just because the game compiles on one ARM platform, it doesn't mean it will just work on all of them. Adding a new ...
- Sat Aug 15, 2020 3:52 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124260
Re: Friday Facts #360 - 1.0 is here!
Simple, still effective: Congratulations.
One Note: Guys have you seen the Playtimes on Steam? Nearly everybody stays at least 20 or more hours in this game. I've never really saw that before. Factorio is a masterpiece and you have made a digital drug. ;) :)
I dare to guess actual playtime is ...
- Wed Oct 16, 2019 11:48 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 20845
Re: Version 0.17.70
maybe different line endings?BlueTemplar wrote: Wed Oct 16, 2019 11:39 am I *did* mess around copying the content from the windows x64 folder to the linux install one... but why would changelog.txt be the file that didn't match ?
- Thu Jul 04, 2019 8:43 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 32371
Re: Version 0.17.54
[*]The Linux version of the game now depends on PulseAudio.
Yasss.
Pulseaudio is by no means perfect but OSS has been broken for me for some time now and only way to get working sound was with padsp that emulates OSS via pulseaudio. And running steam via padsp breaks half of steam.
So now I ...
- Mon Jul 17, 2017 8:42 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1659422
Re: Development and Discussion
Nice. Angels's smelting breaking on update is credited as the reason for creating this modjodokus31 wrote:There is the mod, which may help
https://mods.factorio.com/mods/atchoum/ ... you-hidden
I used it one time in 0.14 after a big mod update and missing recipes and it helped me out
- Mon Jul 17, 2017 7:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1659422
Re: Development and Discussion
Smelting 0.3.4 added tinned copper wire from strand casting machine. The problem is that the added recipe is not unlocked without re-researching it.aklesey1 wrote:Sorry, what? My bob's recipe for tinned copper wire is still available with new update and i researched all starting technologies
- Mon Jul 17, 2017 1:20 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1659422
Re: Development and Discussion
Hi. How can I reset research or otherwise fix the damage the last update did? Tinned copper wire is no longer craftable because I have already researched advanced tin smelting 2.