Search found 8 matches

by urmet
Sat Nov 05, 2022 9:48 am
Forum: Releases
Topic: Version 1.1.71
Replies: 23
Views: 17712

Re: Version 1.1.71

hope for actually seeing an arm64 headless linux build one day is increasing
by urmet
Fri Sep 23, 2022 6:18 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26878

Re: Friday Facts #370 - The journey to Nintendo Switch

There's no plans for more releases on ARM as I don't think there's that much demand, but it's something that is now more likely to come in the future as it becomes more popular. Just because the game compiles on one ARM platform, it doesn't mean it will just work on all of them. Adding a new platfo...
by urmet
Sat Aug 15, 2020 3:52 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104839

Re: Friday Facts #360 - 1.0 is here!

Simple, still effective: Congratulations. One Note: Guys have you seen the Playtimes on Steam? Nearly everybody stays at least 20 or more hours in this game. I've never really saw that before. Factorio is a masterpiece and you have made a digital drug. ;) :) I dare to guess actual playtime is proba...
by urmet
Wed Oct 16, 2019 11:48 am
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 18708

Re: Version 0.17.70

BlueTemplar wrote: ↑
Wed Oct 16, 2019 11:39 am
I *did* mess around copying the content from the windows x64 folder to the linux install one... but why would changelog.txt be the file that didn't match ?
maybe different line endings?
by urmet
Thu Jul 04, 2019 8:43 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 28669

Re: Version 0.17.54

[*]The Linux version of the game now depends on PulseAudio. Yasss. Pulseaudio is by no means perfect but OSS has been broken for me for some time now and only way to get working sound was with padsp that emulates OSS via pulseaudio. And running steam via padsp breaks half of steam. So now I can fin...
by urmet
Mon Jul 17, 2017 8:42 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387699

Re: Development and Discussion

jodokus31 wrote:There is the mod, which may help
https://mods.factorio.com/mods/atchoum/ ... you-hidden

I used it one time in 0.14 after a big mod update and missing recipes and it helped me out
Nice. Angels's smelting breaking on update is credited as the reason for creating this mod :lol:
by urmet
Mon Jul 17, 2017 7:45 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387699

Re: Development and Discussion

aklesey1 wrote:Sorry, what? My bob's recipe for tinned copper wire is still available with new update and i researched all starting technologies
Smelting 0.3.4 added tinned copper wire from strand casting machine. The problem is that the added recipe is not unlocked without re-researching it.
by urmet
Mon Jul 17, 2017 1:20 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387699

Re: Development and Discussion

Hi. How can I reset research or otherwise fix the damage the last update did? Tinned copper wire is no longer craftable because I have already researched advanced tin smelting 2. :cry:

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