Search found 13 matches

by BenBlut
Sat Mar 07, 2020 4:11 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29107

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

This is a ideal time to bump my request for a net-production graph. See viewtopic.php?p=428069

Image

I still would like this feature implemented en I'm not the only one. The rewrite of this GUI is a great moment for this option.

So, please...
by BenBlut
Sat Mar 16, 2019 6:12 pm
Forum: Ideas and Suggestions
Topic: Difference (or net production) graph in production graph / Combined view production minus consumption
Replies: 21
Views: 8015

Re: Difference (or net production) graph in production grapn

Amarula Β» Sat Oct 06, 2018 4:28 pm E*) I have listed Time to Depletion of Quantity on Hand last only because it means collecting data that currently isn't reported, namely the quantity on hand. Each item currently has a count of what has been produced, and what has been consumed (the basis of the p...
by BenBlut
Mon May 21, 2018 8:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
Replies: 4
Views: 3508

Re: [kovarex] [0.16.41] Crash: "Train::getBackEnd"

Thanks...I can't wait for 0.16.44
by BenBlut
Sun May 20, 2018 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
Replies: 4
Views: 3508

Re: [kovarex] [0.16.41] Crash: "Train::getBackEnd"

Fresh link: (for one week)
https://we.tl/9UY2BYZTsN

It's still not working in 0.16.43 :(
by BenBlut
Fri May 04, 2018 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
Replies: 4
Views: 3508

[kovarex] [0.16.41] Crash: "Train::getBackEnd"

While playng Factorio and almost 299 hours in a AngelBob-game, the game just crashes and I can't prevent it.

About 11 seconds after loading, the game crashes.

Savegane:
https://we.tl/HNZqTKaIe9
by BenBlut
Sat Mar 10, 2018 4:20 pm
Forum: Ideas and Suggestions
Topic: Difference (or net production) graph in production graph / Combined view production minus consumption
Replies: 21
Views: 8015

Difference (or net production) graph in production graph / Combined view production minus consumption

TL;DR An extra graph with the netresults (production minus consumption) to see bottlenecks earlier What ? Right now there is a nice production and consumption graph. with a nice time-selection and selection of product. I wouldd like a third column with the difference between production and consumpt...
by BenBlut
Sat Mar 10, 2018 11:53 am
Forum: Ideas and Suggestions
Topic: Current info in save-gui
Replies: 0
Views: 625

Current info in save-gui

TL;DR When entering a non-existent save-game name, the info-panel shows the info about the current game (especially time played) What ? When you enter/select a existing game in the save-panel, there is some info about the game on the right side of the GUI. But if you enter a non-existing name, the ...
by BenBlut
Fri Dec 15, 2017 10:40 am
Forum: Duplicates
Topic: [0.15 .x]..[0.16.2] Cheat with recharging robots.
Replies: 2
Views: 1125

[0.15 .x]..[0.16.2] Cheat with recharging robots.

If your personals are busy they obviously need to charge sometimes. And when they are recharging around you, you dont't have to wait. Just mine them with the right mouse button and they will away fully recharged right away. Maybe it is just a tip, but I think it's a cheat. (and I use it a lot when c...
by BenBlut
Fri Dec 15, 2017 10:30 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.0] Hidden water tiles after landfill
Replies: 5
Views: 5023

Re: [posila][16.0] Hidden water tiles after landfill

There is a second bug I wanted to report in this image.
There is no counter of the number of landfill remaining in your inventory next to the cursor.
by BenBlut
Thu Dec 14, 2017 10:15 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.2]Double click on scrollbar in save-dialog
Replies: 1
Views: 1987

[Rseding91] [0.16.2]Double click on scrollbar in save-dialog

In the "save game"-dialog, I was looking for a specific game I saved earlier. So I had to scroll a lot. One of the clicks on the scrollbar was a little bit too fast and interpreted as a double-click. Factorio started to save the game with the (not by me) selected game and wrote over a game...
by BenBlut
Mon Jul 17, 2017 8:35 pm
Forum: Not a bug
Topic: [0.15.29] Two cargo wagons on the same spot
Replies: 2
Views: 1316

Re: [0.15.29] Two cargo wagons on the same spot

Thanks for your reply. Now I see what you meant.
by BenBlut
Sun Jul 16, 2017 8:58 pm
Forum: Not a bug
Topic: [0.15.29] Two cargo wagons on the same spot
Replies: 2
Views: 1316

[0.15.29] Two cargo wagons on the same spot

I was placing a new train, and was walking left while moving the mouse left to right and v.v. and suddenly I had two cargo wagons partly covering each other. I tried to reproduce it a couple of times, but I couldn't. So I include a zip file from the moment it occured. (Two days ago) Sorry for waitin...

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