This is a ideal time to bump my request for a net-production graph. See viewtopic.php?p=428069
I still would like this feature implemented en I'm not the only one. The rewrite of this GUI is a great moment for this option.
So, please...
Search found 13 matches
- Sat Mar 07, 2020 4:11 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29107
- Sat Mar 16, 2019 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Difference (or net production) graph in production graph / Combined view production minus consumption
- Replies: 21
- Views: 8015
Re: Difference (or net production) graph in production grapn
Amarula Β» Sat Oct 06, 2018 4:28 pm E*) I have listed Time to Depletion of Quantity on Hand last only because it means collecting data that currently isn't reported, namely the quantity on hand. Each item currently has a count of what has been produced, and what has been consumed (the basis of the p...
- Mon May 21, 2018 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
- Replies: 4
- Views: 3508
Re: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
Thanks...I can't wait for 0.16.44
- Sun May 20, 2018 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
- Replies: 4
- Views: 3508
- Fri May 04, 2018 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash: "Train::getBackEnd"
- Replies: 4
- Views: 3508
[kovarex] [0.16.41] Crash: "Train::getBackEnd"
While playng Factorio and almost 299 hours in a AngelBob-game, the game just crashes and I can't prevent it.
About 11 seconds after loading, the game crashes.
Savegane:
https://we.tl/HNZqTKaIe9
About 11 seconds after loading, the game crashes.
Savegane:
https://we.tl/HNZqTKaIe9
- Wed Apr 04, 2018 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Add production "difference" automaticly "p" stats
- Replies: 1
- Views: 991
Re: Add production "difference" automaticly "p" stats
Just like the my suggestion a few ago:
viewtopic.php?f=6&t=58578
viewtopic.php?f=6&t=58578
- Sat Mar 10, 2018 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Difference (or net production) graph in production graph / Combined view production minus consumption
- Replies: 21
- Views: 8015
Difference (or net production) graph in production graph / Combined view production minus consumption
TL;DR An extra graph with the netresults (production minus consumption) to see bottlenecks earlier What ? Right now there is a nice production and consumption graph. with a nice time-selection and selection of product. I wouldd like a third column with the difference between production and consumpt...
- Sat Mar 10, 2018 11:53 am
- Forum: Ideas and Suggestions
- Topic: Current info in save-gui
- Replies: 0
- Views: 625
Current info in save-gui
TL;DR When entering a non-existent save-game name, the info-panel shows the info about the current game (especially time played) What ? When you enter/select a existing game in the save-panel, there is some info about the game on the right side of the GUI. But if you enter a non-existing name, the ...
- Fri Dec 15, 2017 10:40 am
- Forum: Duplicates
- Topic: [0.15 .x]..[0.16.2] Cheat with recharging robots.
- Replies: 2
- Views: 1125
[0.15 .x]..[0.16.2] Cheat with recharging robots.
If your personals are busy they obviously need to charge sometimes. And when they are recharging around you, you dont't have to wait. Just mine them with the right mouse button and they will away fully recharged right away. Maybe it is just a tip, but I think it's a cheat. (and I use it a lot when c...
- Fri Dec 15, 2017 10:30 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0] Hidden water tiles after landfill
- Replies: 5
- Views: 5023
Re: [posila][16.0] Hidden water tiles after landfill
There is a second bug I wanted to report in this image.
There is no counter of the number of landfill remaining in your inventory next to the cursor.
There is no counter of the number of landfill remaining in your inventory next to the cursor.
- Thu Dec 14, 2017 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.2]Double click on scrollbar in save-dialog
- Replies: 1
- Views: 1987
[Rseding91] [0.16.2]Double click on scrollbar in save-dialog
In the "save game"-dialog, I was looking for a specific game I saved earlier. So I had to scroll a lot. One of the clicks on the scrollbar was a little bit too fast and interpreted as a double-click. Factorio started to save the game with the (not by me) selected game and wrote over a game...
- Mon Jul 17, 2017 8:35 pm
- Forum: Not a bug
- Topic: [0.15.29] Two cargo wagons on the same spot
- Replies: 2
- Views: 1316
Re: [0.15.29] Two cargo wagons on the same spot
Thanks for your reply. Now I see what you meant.
- Sun Jul 16, 2017 8:58 pm
- Forum: Not a bug
- Topic: [0.15.29] Two cargo wagons on the same spot
- Replies: 2
- Views: 1316
[0.15.29] Two cargo wagons on the same spot
I was placing a new train, and was walking left while moving the mouse left to right and v.v. and suddenly I had two cargo wagons partly covering each other. I tried to reproduce it a couple of times, but I couldn't. So I include a zip file from the moment it occured. (Two days ago) Sorry for waitin...