Search found 12 matches
- Sun Jan 20, 2019 1:51 pm
- Forum: Technical Help
- Topic: Bad game performance on Windows compared to Linux with AMD GPU
- Replies: 7
- Views: 3621
Re: Bad game performance on Windows compared to Linux with AMD GPU
Oh, man, add another stick, you need two to get the Double data rate. Doubling memory bandwidth never ever sucks. Yes, I agree, it is a flaw in this build, but I consider it too late by now, I'll be building a new rig in a few months, no use in buying old DDR3 when ill be switching to DDR4 very soo...
- Fri Jan 18, 2019 10:32 pm
- Forum: Technical Help
- Topic: Bad game performance on Windows compared to Linux with AMD GPU
- Replies: 7
- Views: 3621
Re: Bad game performance on Windows compared to Linux with AMD GPU
Aah, thank you. Render preparation is fluctuating between 3.00 and 9.00, render (game render) is roughly at 17.00 and Flip is around 2.00. I guess it is most likely CPU bound after all, cool to see it plays out that way, lesson learned. Also interesting to see how the difference in OS affects in-gam...
- Fri Jan 18, 2019 3:46 pm
- Forum: Technical Help
- Topic: Bad game performance on Windows compared to Linux with AMD GPU
- Replies: 7
- Views: 3621
Re: Bad game performance on Windows compared to Linux with AMD GPU
Hi Bilka,
Thanx for the quick reply.
I just tried launching factorio with opengl (--force-opengl). The same issue persists. GPU utilization is also still low.
Thanx for the quick reply.
I just tried launching factorio with opengl (--force-opengl). The same issue persists. GPU utilization is also still low.
- Fri Jan 18, 2019 3:28 pm
- Forum: Technical Help
- Topic: Bad game performance on Windows compared to Linux with AMD GPU
- Replies: 7
- Views: 3621
Bad game performance on Windows compared to Linux with AMD GPU
Hi all, I'm noticing bad graphics performance on Windows 10 compared to Linux 4.20.3 with an AMD RX580 8GB. Playing on Linux the performance is butter smooth, the game seems completely CPU/RAM bound. FPS is always equal to UPS, even when completely zoomed out. UPS only sometimes dips between 55 and ...
- Mon Jul 16, 2018 8:35 am
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 39347
Re: Friday Facts #251 - A Fistful of Frames
Awesome and interesting post! Can't wait for the VRAM optimization FFF
- Mon May 07, 2018 8:32 pm
- Forum: Mods
- Topic: [0.16] The Blueprint Lab 0.2.4
- Replies: 54
- Views: 20473
Re: [0.16] The Blueprint Lab 0.2.4
what a great mod! keep up the work!
- Wed Feb 07, 2018 6:45 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 576
- Views: 321289
Re: Thank you (Make the dev-team happy today!)
Thank you wube and the dev team!!
- Wed Feb 07, 2018 2:57 pm
- Forum: General discussion
- Topic: Lets talk production window, shall we? :)
- Replies: 4
- Views: 2913
Lets talk production window, shall we? :)
https://i.gyazo.com/53572e9a6537fa65d93e1cb950358b76.png So this is a snippet of the production window as is. I like it. But i can't help to think the following: Right now the absolute numbers behind each material will tell you how much of each material is produced. It also tells you actually the r...
- Sat Jan 13, 2018 5:15 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 417266
Re: Friday Facts #225 - Bots versus belts (part 2)
I'm a lover of belt based bases, but I think there is something missing here in the way the devs are viewing the game. Early Game: Yellow belts, small production runs Early Mid Game: Red belts, faster production lines, multiple smelting setups: Base is starting to spaghetti around for most players ...
- Fri Jan 12, 2018 10:23 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 417266
Re: Friday Facts #225 - Bots versus belts (part 2)
I would suggest % belt speed boost research (infinite?) along the same one for loaders (included or separate), this way wouldn't affect bots but would boost belts I am strongly against any kind of belt speed research as it would destroy any circuit controlled belt machine every time you hit a new r...
- Fri Jan 12, 2018 9:48 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 417266
Re: Friday Facts #225 - Bots versus belts (part 2)
Hi Engineers o/ So, I just read the FFF #225, two thoughts came up, loaders and infinite research --- Loaders --- I was wondering why belt loaders like (https://mods.factorio.com/mods/therax/miniloader) aren't considered an option for belts? The real problem with belts in end-game are not the belts ...
- Fri Jan 12, 2018 2:50 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 387496
Re: Friday Facts #224 - Bots versus belts
So, I know this is a crazy idea, I'm just throwing it up for discussion... What if we give end-game tech a Mutual exclusive choice? Go into 'Advanced Belt Technology' (irreversible choice): You will get: Express transport belts (incl splitters and underground of course) You will be able to get the (...