Search found 38 matches

by Visione
Tue Dec 17, 2024 2:54 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 1940

Re: Agricultural Tower Grid

+1
by Visione
Fri Dec 13, 2024 8:19 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 1270

Re: Show an alert when a rocket can't path


What it looks like :


With luck I could reproduce the bug today. If space platforms are full they do not always trigger the "cargo full" alert. (I found out today because rocket silo's full with bitter eggs where not launched, after which bitters started to spoil and attack everything, was ...
by Visione
Fri Dec 13, 2024 3:07 pm
Forum: Ideas and Suggestions
Topic: Silo throughput should increase with quality
Replies: 7
Views: 876

Re: Silo throughput should increase with quality

I personally think that it's oke if it is not so affected by beacon's and speed. It's fine if not everything in the game needs 8 to 12 beacons around it with speed modules to be of full potential in end-game. I would however love it if the quality of the rocket silo would increase the animation ...
by Visione
Fri Dec 13, 2024 3:07 pm
Forum: Not a bug
Topic: [2.0.20] Silo throughput doesn't scale with quality
Replies: 11
Views: 1432

Re: [2.0.20] Silo throughput doesn't scale with quality

I personally think that it's oke if it is not so affected by beacon's and speed. It's fine if not everything in the game needs 8 to 12 beacons around it with speed modules to be of full potential in end-game. I would however love it if the quality of the rocket silo would increase the animation ...
by Visione
Tue Dec 03, 2024 10:13 pm
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time

Recycler setups either need to have larger buffers, so it can go a longer period of time before it clogs, or need to have a way to get rid of excess material caused by the number of heads not exactly equaling the number of tails.


Well, large buffers are apparently not working ;) The error just ...
by Visione
Tue Dec 03, 2024 10:05 pm
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time



Thanks for the report however I do not believe there is any bug here as I have not seen anyone show a deterministic issue with specific recycling recipes over long periods of test cycles. Random is random, and people interpret that in the short term as unbalanced.


Have you tried a non-quality ...
by Visione
Tue Dec 03, 2024 9:33 pm
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time


Thanks for the report however I do not believe there is any bug here as I have not seen anyone show a deterministic issue with specific recycling recipes over long periods of test cycles. Random is random, and people interpret that in the short term as unbalanced.


Thank you for your time.

Yes ...
by Visione
Tue Dec 03, 2024 1:42 pm
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time


At random, the numbers you're looking at should not even out over time. They should grow proportionally to the square root of the number of crafts.

If you do something N times, each time has a probability p of success, and you see X successes, you do expect to see that X/N is very close to p ...
by Visione
Mon Dec 02, 2024 1:54 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71922

Re: Gleba has killed the game for me.



Perhaps you could share a picture of your set up so we can figure out what the problem might be?


Sure, here's a pic. It shows that the biochamber has produced almost 4000 products, but the 2 tree farms are empty.

Not shown in the screen shot is a the regular power outage (I took the SS just ...
by Visione
Mon Dec 02, 2024 1:14 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71922

Re: Gleba has killed the game for me.



Use the yumako mash to nutrients recipe, then the bioflux to nutrients recipe.


I've tried this, but it's not sustainable. There's just not enough resources to provide a sustainable reaction.


There's lots of fuel if you use jellynut trees. Process the jellynuts to jelly in an assembler ...
by Visione
Sun Dec 01, 2024 1:09 pm
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time


Assuming the pRNG is working correctly, this is expected to some degree. It's a random walk .

A good way to test if the pRNG is NOT working correctly is if this is consistent for the same item times of the same quality. If say, epic inserters always have an excess of one ingredient, tested across ...
by Visione
Sun Dec 01, 2024 12:57 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 31478

Re: Friday Facts #438 - Space Age wrap up

A bit late to the party, but I'm gonna miss the dev blogs! Keep up being awesome Wube, I'm excited to see what's next in store, brand new game is very welcome! And I hope there will be more dev blogs about that too!
by Visione
Sat Nov 30, 2024 10:44 am
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time

Theragus wrote: Sat Nov 30, 2024 10:08 am Do you have a savefile you can provide?
Yes, google drive link is provided at the end of my original post.
by Visione
Sat Nov 30, 2024 8:28 am
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time


just to chime in here quickly, are you using provider chests for the output items?
In most cases of "clog due to 25% recycling rate not consistent" the most common issue I've seen is that the recycled ingredients are requested for other quality items you're producing somewhere else with requester ...
by Visione
Sat Nov 30, 2024 12:17 am
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 2413

[2.0.23] Recycler returns disproportionate amount of ingredients over a long time

What did you do?
I build the following assembler / circuit network contraption to make legendary bulk inserters. Using the requester chest, it requests only normal quality items from the logistic network to make a normal bulk inserters. The assembler and recycler are loaded with quality modules to ...
by Visione
Wed Nov 27, 2024 11:45 pm
Forum: Gameplay Help
Topic: Foundries instead of furnaces on Nauvis?
Replies: 9
Views: 5822

Re: Foundries instead of furnaces on Nauvis?

Yes, it is!

I have been playing with foundries everywhere since a while now on nauvis and its a blast. I run my production base and my 3.6k raw SPM / 21.6K effective SPM science base with it. So not super big base, but decent enough for a good experiment.

First of all, once you get some proper ...
by Visione
Tue Nov 26, 2024 8:56 am
Forum: General discussion
Topic: Beacon diminishing returns
Replies: 12
Views: 2703

Re: Beacon diminishing returns


I'll admit I was a sceptic when it came up in the FFF, but after playing with it, I really like the way it has given legs to what I call the new mid-game+ phase.

Early game is your jump start base with stone furnaces, Assembler 1's, yellow inserters, yellow belts, coal power.
Mid Game was red ...
by Visione
Sun Nov 24, 2024 4:18 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 1270

Re: Show an alert when a rocket can't path


Wait, but there is an alert «cargo full» already, why wasn't it triggered there ?!?

Possibly this can be extended to a notification when a 'moving' platform's thrusters are completely out of fuel, but at least that case doesn't appear to be about to do something
The problem here is that ...
by Visione
Sat Nov 23, 2024 8:03 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 1270

Re: Show an alert when a rocket can't path

Yes, I would second this.

I would be fine if this is similar to the no-path alert trains get or a separate one.

my whole production lines stalled due to a chain reaction of supplies not available. My Aquilo import ship was stuck on volcanos, it was waiting for request satisfaction while it could ...
by Visione
Sat Nov 23, 2024 7:56 pm
Forum: Balancing
Topic: Promethium science is too easy to cheese
Replies: 72
Views: 11035

Re: Promethium science is too easy to cheese



Without either these methods people would just convert to storing promethian chunks in (legendary) cargo bays.
Without either of those methods, people would need to bring spoilable eggs and craft science in space in a fast and efficient manner. That would seem like the intended way because it ...

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