Search found 4 matches

by nailertn
Wed Sep 30, 2020 10:01 am
Forum: Resource Spawner Overhaul
Topic: worms size setting (feature request)
Replies: 1
Views: 1797

worms size setting (feature request)

I use RSO because the rail world settings in vanilla just don't cut it for me, I want to have to use trains. If the distance between patches is increased considerably it makes sense to adjust biter generation accordingly, so that expansion isn't a drag or that bases don't become too large even befor...
by nailertn
Thu Jun 20, 2019 3:20 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38370

Re: RSO for 0.17

Resetting the seed is not implemented after the multi surface changes. I'm not sure how to do it if/when another surface is added but I could make it go and reset seed of every surface thats present. It would give identical effect to previous way of using the command. I got around the issue by just...
by nailertn
Tue Jun 18, 2019 6:09 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38370

Re: RSO for 0.17

I have a map that I would like to keep the layout of but get RSO to rearrange the resource patches - respawn them with a new seed basically - because they spawned in a very awkward pattern. I've tried /rso-regenerate and /c remote.call("RSO", "regenerate", true) neither of which ...
by nailertn
Mon Apr 08, 2019 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
Replies: 22
Views: 9203

Re: [0.17.26] Pollution producing things show up as consumers in production statistics window

Just to get a bit of clarification, did this bug break the pollution model or only the production stats window? It's not just the stats window. I started a new deathworld game, filled an entire coal patch surrounded by biter bases with burner drills and let it run for an hour. Biters didn't give a ...

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