The hit box where we can adjust values with the scroll wheel is so thin I keep missing it even when making a point of hovering the correct area. I don't see the reason to be so stingy with screen estate when:
-the section directly above likewise interacts with the scroll wheel and extends almost the ...
Search found 8 matches
- Sun Nov 17, 2024 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Larger area for scroll wheel interaction with input sliders.
- Replies: 7
- Views: 1625
- Sat Nov 02, 2024 12:29 pm
- Forum: Ideas and Suggestions
- Topic: [2.0] Show turrets' red coverage when zoomed in in Remote view
- Replies: 5
- Views: 675
Re: [2.0] Show turrets' red coverage when zoomed in in Remote view
I don't understand why they did this. Turret range visibility has always been an issue but at least there was a workaround before 2.0. Red is kind of ok but that green over desert is difficult to see even out in the open, never mind areas covered by ore and buildings. Can't imagine how colourblind ...
- Wed Oct 23, 2024 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
- Replies: 10
- Views: 3658
Re: [2.0.5] Train interrupt on destination full skips the full stop completely
Was about to report the same issue. In the attached save the refuel interrupt is working as intended while the destination full interrupt inserts a temporary stop AFTER the next entry in the regular schedule making the train skip that station.
- Wed Oct 23, 2024 9:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.7] Train schedule doesn't visually update. Trains also try to find a path on separate network
- Replies: 4
- Views: 1948
Re: [2.0.7] Train schedule doesn't visually update. Trains also try to find a path on separate network
Same issue here, the train is stopped at a station and is being loaded but the circled status icon is stuck like that and only updates to a "stop" button if I close then re-open that window.
- Wed Sep 30, 2020 10:01 am
- Forum: Resource Spawner Overhaul
- Topic: worms size setting (feature request)
- Replies: 1
- Views: 2082
worms size setting (feature request)
I use RSO because the rail world settings in vanilla just don't cut it for me, I want to have to use trains. If the distance between patches is increased considerably it makes sense to adjust biter generation accordingly, so that expansion isn't a drag or that bases don't become too large even ...
- Thu Jun 20, 2019 3:20 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 44984
Re: RSO for 0.17
Resetting the seed is not implemented after the multi surface changes. I'm not sure how to do it if/when another surface is added but I could make it go and reset seed of every surface thats present. It would give identical effect to previous way of using the command.
I got around the issue by ...
- Tue Jun 18, 2019 6:09 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 44984
Re: RSO for 0.17
I have a map that I would like to keep the layout of but get RSO to rearrange the resource patches - respawn them with a new seed basically - because they spawned in a very awkward pattern. I've tried /rso-regenerate and /c remote.call("RSO", "regenerate", true) neither of which seemed to do much of ...
- Mon Apr 08, 2019 10:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 11469
Re: [0.17.26] Pollution producing things show up as consumers in production statistics window
Just to get a bit of clarification, did this bug break the pollution model or only the production stats window?
It's not just the stats window. I started a new deathworld game, filled an entire coal patch surrounded by biter bases with burner drills and let it run for an hour. Biters didn't ...