Search found 354 matches

by Oktokolo
Sat Nov 10, 2018 6:14 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 90
Views: 4800

Re: Friday Facts #268 - The modern Biter

"No Path" is not helpful with a long train path involving multiple intersections and a dozen signals. Pathfinders in general try to walk a graph from A to B (or the other way round) trying multiple paths. If they do not find a way from A to B, they only know, that there is no path - not why there i...
by Oktokolo
Sat Nov 10, 2018 12:05 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 90
Views: 4800

Re: Friday Facts #268 - The modern Biter

I played some Redmew multiplayer scenarios including one similar to that presented in the video. In that scenario, the world was a cave system of impenetrable rock filled with mineable rocks wich contained random amounts of all ores/coal/stone. There where no cave-ins but biters spawned randomly whe...
by Oktokolo
Thu Nov 08, 2018 7:36 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 96
Views: 6325

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

We can only hope they don't repeat the christmas chaos of last year just to get "a release for christmas". Let them do it properly. They always do things properly, so if they would (surprisingly) release at xmas 2018, they would certainly do it properly. I do not remeber any christmas chaos though ...
by Oktokolo
Thu Nov 08, 2018 4:24 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 96
Views: 6325

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

We were doing speculation in a discord group, and the general consensus was about 3 months, which boiled down to "Maybe we'll see 0.17 by Christmas." I expected 0.17 to get released xmas this year too. But they have a lot to test with the new campaign, editor, engine rewrite, GUI rewrite, balancing...
by Oktokolo
Wed Nov 07, 2018 8:29 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 96
Views: 6325

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

And there hasn't been given any clue on when the announcement of the date of the announcement was expected to be announced either. Here, have a painkiller for your headache :) Any indication on when you will not make any announcements about the date? Rumors are, that Wube will not anounce the final...
by Oktokolo
Mon Nov 05, 2018 2:53 am
Forum: Gameplay Help
Topic: 8-1-1-7 Refinary
Replies: 6
Views: 242

Re: 8-1-1-7 Refinary

It is a solution for the Green oil problem, but I need to learn combinators for it to function properly (pic below). I never had a problem with lubricant. Just let the chem plant fill one tank with it. Also, crack heavy oil to light oil when heavy oil tanks are filling up and turn light oil to soli...
by Oktokolo
Mon Nov 05, 2018 2:32 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 444
Views: 20668

Re: Friday Facts #266 - Cleanup of mechanics

eradicator wrote:
Sun Nov 04, 2018 9:02 pm
But i can also understand not wanting to break mods over spelling errors.
Spelling errors are the worst - they should be fixed as soon as they are detected regardless of whether the change breaks mods or not. That HTTP refer(r)er thing still confuses me every time...
by Oktokolo
Sun Nov 04, 2018 5:32 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 444
Views: 20668

Re: Friday Facts #266 - Cleanup of mechanics

Why not post a paragraph like that in FFF 267? Why not respond with such constructive information 10 or 15 pages earlier of this thread of sadness? Everyone should, by now, have come to the conclusion, that Wube is way better at making a really great game even better, than at communicating what exa...
by Oktokolo
Sat Nov 03, 2018 8:10 pm
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 15
Views: 3653

Re: sticky car steering

Obviously, just snapping to angles is the easiest-to-implement of that requests (and VehicleSnap already implements it). But as i said, it's not implementing it "properly". Koub mentioned related requests, of wich i think, that they are not as easy to implement in vanilla, as vehicle snapping. I am...
by Oktokolo
Sat Nov 03, 2018 1:35 am
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 96
Views: 6325

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Like #266, #267 only brings good news and even more polishing. Nice. So i only mention, that cliffs could (maybe, i got 1k hours in the game so i might be biased) be more intuitive if they where just extra-big mineable rocks taking a longer time to mine away. They could become ordinary rocks after m...
by Oktokolo
Sat Nov 03, 2018 12:44 am
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 15
Views: 3653

Re: sticky car steering

Koub wrote:
Fri Nov 02, 2018 9:22 am
There are also quite a number of requests for either :
- mouse control over direction
- following automatically the roads/stone paths
Obviously, just snapping to angles is the easiest-to-implement of that requests (and VehicleSnap already implements it).
by Oktokolo
Sat Nov 03, 2018 12:38 am
Forum: Gameplay Help
Topic: Is it possible to make a factory without belts?
Replies: 17
Views: 400

Re: Is it possible to make a factory without belts?

If bots are too difficult, try doing train-based logistics only. It is possible - just a lot of handplaced (well, 0.17 will fix that) wagons and a shit-ton inserters... I'm already using the trains to search for minerals and oil. The factory in question is too small to use trains. And I'm also find...
by Oktokolo
Fri Nov 02, 2018 1:49 am
Forum: Gameplay Help
Topic: Is it possible to make a factory without belts?
Replies: 17
Views: 400

Re: Is it possible to make a factory without belts?

If bots are too difficult, try doing train-based logistics only. It is possible - just a lot of handplaced (well, 0.17 will fix that) wagons and a shit-ton inserters...
by Oktokolo
Thu Nov 01, 2018 7:25 pm
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 15
Views: 3653

Re: Please restrict vehicle moving angles some way

Locking vehicle orientation to multiples of 360°/n (with n configurable to the player's taste) would indeed be a nice QoL improvement in vanilla.
by Oktokolo
Thu Nov 01, 2018 6:40 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 296

Re: Coal or Solid Fuel

If you enjoy trains, or want them to go faster, or are having bottlenecks with trains, then better fuel may be the way you go. Going for solid fuel ASAP can reduce coal usage so much, that you do not have to search for new coal fields until late game while the first oil deposit often lasts a long t...
by Oktokolo
Thu Nov 01, 2018 6:11 pm
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 7
Views: 779

Re: I've had alls I can stands and I can stands no more

This is figuratively unplayable. Please regularize the tech levels of equipment and their coloration. You might have OCD. ;) the problem is, that for some, tiers should have the same colors - while for others, an all-the-same colored base looks boring (me too). Also, inserters, while having tiers (...
by Oktokolo
Thu Nov 01, 2018 5:39 pm
Forum: Ideas and Suggestions
Topic: Steam age
Replies: 23
Views: 1507

Re: Steam age

The player could start by powering things manually using a tool and automate it using a steam engine. There is a mod called Hand Crank , that adds a hand crank for generating small amounts of electrical energy. It might be possible to fork it for generators generating other energy types. I cannot r...
by Oktokolo
Thu Nov 01, 2018 5:10 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 444
Views: 20668

Re: Friday Facts #266 - Cleanup of mechanics

Removing the guns as items would also remove the ability to equip the same gun twice with different ammo. You would probably only equip the ammo if guns would be removed. Whether you switch between pairs of guns and ammo or just ammo does not really matter. But i hope, they will invest slightly mor...
by Oktokolo
Thu Nov 01, 2018 5:07 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 163
Views: 97546

Re: Peace with Aliens

Unfortunately, with the hope being that 0.17 will become 1.0, I doubt we'll get this before release and I have no clue what Wube's intentions are for long-term support of factorio post-release. I don't expect Wube to add much to the biters before or after release. For them, they are just a mechanic...
by Oktokolo
Thu Nov 01, 2018 4:58 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 296

Re: Coal or Solid Fuel

As soon as you can, switch to solid fuel and after that transition to rocket fuel. Both burn increasingly longer and support higher vehicle maximum speeds. For the base, you also have the option to go full solar or nuclear to drastically reduce polution output. But if the natives are no problem, jus...

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