Search found 883 matches

by Oktokolo
Tue Dec 26, 2023 10:38 am
Forum: Documentation Improvement Requests
Topic: BlueprintCircuitConnection and BlueprintControlBehavior are not documented
Replies: 1
Views: 209

[1.1.100] BlueprintCircuitConnection and BlueprintControlBehavior definitions missing

The types BlueprintCircuitConnection and BlueprintControlBehavior are referenced by the concept BlueprintEntity but not defined in the runtime API JSON nor on the API documentation page
by Oktokolo
Mon Dec 25, 2023 1:11 am
Forum: Resolved Requests
Topic: [1.1.100] Return type missing for get_insertable_count
Replies: 1
Views: 253

[1.1.100] Return type missing for get_insertable_count

LuaInventory.get_insertable_count(item) works fine in game and returns an integer. But latest docs (and the JSON) don't list the formal return type. Discovered this while testing a LuaDocs generator for generating hint files for EmmyLua from the Factorio API JSON. API Docs page: https://lua-api.fact...
by Oktokolo
Fri Sep 29, 2023 9:39 pm
Forum: Ideas and Suggestions
Topic: Select which mods to disable on game launch failure
Replies: 2
Views: 757

Re: [1.1.19] Select which mods to disable on game launch failure

+1 as it's annoying when the game insists on disabling everything else that touches the prototype even though you know for sure from the error message which mod has to be the offender.
by Oktokolo
Fri Nov 25, 2022 5:30 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 24483

Re: Friday Facts #371 - Apple Silicon

As there is talks about power efficiency in this FFF - anyone got some actual UPS per Watt numbers measured at the power outlet for AMD/Intel PC or Arm/Intel Mac?
by Oktokolo
Mon Oct 31, 2022 7:59 pm
Forum: Implemented for 2.0
Topic: Allow more tile types without exceeding 255 limit
Replies: 9
Views: 2379

Re: Allow more tile types without exceeding 255 limit

FuryoftheStars wrote:
Mon Oct 31, 2022 7:39 pm
I just wish there was a better way. :/
There is: Wait ten years. Chances are that doubling the demand for memory bandwidth is less a problem then... 😇
by Oktokolo
Mon Oct 31, 2022 7:51 pm
Forum: Implemented for 2.0
Topic: Custom scaling of alt-info icons
Replies: 8
Views: 2502

Re: Custom scaling of alt-info icons

Also support this.

In my opinion, the maximum size for an info icon should be fixed to 1¾ tile². But a mod tuning scale_info_icons_multiplier on each entity prototype would be easy to make...
by Oktokolo
Mon Oct 31, 2022 7:25 pm
Forum: Implemented for 2.0
Topic: Allow more tile types without exceeding 255 limit
Replies: 9
Views: 2379

Re: Allow more tile types without exceeding 255 limit

The memory representation of tiles surely is pretty performance critical and more lookups would definitely impact performance too. But one option, that would cost absolutely no performance overhead would be to split Alien Biomes into multiple mods only containing a few or even just one biome each. T...
by Oktokolo
Wed Sep 14, 2022 11:20 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 38852

Re: Factorio is coming to Nintendo Switch™

Factorio is the only game i know, that has been built with modding in mind from the start. I couldn't imagine going all the way to port it to ARM just to stop a few meters before the finish line. But i also couldn't imagine running Factorio on a system with only 4 GiB RAM. Would definitely recommend...
by Oktokolo
Thu Nov 05, 2020 1:18 am
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 24952

Re: Free cables/wires (Poles contain all) ☸

jockeril wrote:
Tue Apr 16, 2019 7:07 am
I agree wires shouldn't cost or even be items - I suggest we make them a tool like copy, cut & paste
+1
by Oktokolo
Sat Sep 05, 2020 11:36 am
Forum: Gameplay Help
Topic: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
Replies: 6
Views: 2157

Re: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?

And in between finding a belt transporting batteries and I use "F" to catch some of then - oh but wait also on the belt was a 2nd item and pressing F I was 2 mm to close having now items I don't want ... aaah. Build a mall . The video is outdated, but it shows the general pattern. Same au...
by Oktokolo
Wed Jun 24, 2020 7:12 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 26049

Re: Meaningful Content Update

Mythoss wrote:
Tue Jun 23, 2020 9:22 pm
Basically you are saying, "The game shouldn't be improved any further because mods exists." Which to me is just silly.
Well, have fun discussing the game with your strawman.
by Oktokolo
Sat Jun 20, 2020 5:40 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 26049

Re: Meaningful Content Update

This is not Starship Troopers where such creatures just evolve out of nothing. The natural evolution does only, what it needs to. It doesn't invent big bosses, it takes some millions of years for that. Last time i played vanilla, they evolved lightning fast from tiny to behemoth - when compared to ...
by Oktokolo
Thu Jun 18, 2020 8:36 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 26049

Re: Meaningful Content Update

I mean you are right, my opinion is based on anecdotal experiences with my small group of friends and family (about 10 or so) who all love the game, but have all grumbled about how basic and uninteresting the biters feel. The thing with Factorio is, that it actually (and despite of its surprisingly...
by Oktokolo
Tue Jun 16, 2020 11:01 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 413332

Re: Games Like Factorio

Heavy inspiration is heavy. I guess that's the price to pay when one creates a game so good and innovative that it gives birth to a new genre bearing the game's name. Doom-like, Diablo-like, ... Now, people create "Factorio-like" games. While some are indeed just copying mechanics and des...
by Oktokolo
Tue Jun 16, 2020 7:54 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 52330

Re: Friday Facts #348 - The final GUI update

That is the only feature that needs to get implemented to fix the usability issues for all color-blind and contrast/brightness sensitive/requiring players instead of fixing the problem for the most mainstream or loudest minorities only. To be fair, 5% of humans have some colorblindness, 8% of men -...
by Oktokolo
Mon Jun 15, 2020 5:32 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 52330

Re: Friday Facts #348 - The final GUI update

EDIT: Also, if we want to go for like separate colorblind modes that's supposed to be somehow suitable only for a certain type of person, ironically that's more work than to just make the game accessible for everyone from the get-go. It may also actually lead to crappy compromises, like just changi...
by Oktokolo
Mon Jun 15, 2020 5:05 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71412

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I love the new lightning rod design and would like having module slots in other turrets too. But that can wait or even axed in favor of other nice-to-haves. But there can be only one 1.0.0 and its release will render all names immortal till the end of time. So if you aren't happy with any name of an...
by Oktokolo
Fri Jun 12, 2020 5:56 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 52330

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Oktokolo
Thu Jun 11, 2020 8:30 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 52330

Re: Friday Facts #348 - The final GUI update

Nyakko wrote:
Thu Jun 11, 2020 5:41 pm
New chest limit color is veeery unpleasant.
That looks like the first fallout from trying to make the game more accessible to colorblind players.
by Oktokolo
Thu Jun 11, 2020 1:13 am
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 9221

Re: Factorio Paper Cuts

I am sad about this thread not being about paper cuts showing portraits of Factorio entities.

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