Search found 890 matches

by Oktokolo
Sat Jan 25, 2025 5:27 pm
Forum: Ideas and Suggestions
Topic: Aquilo: add an upgraded roboport that won't freeze
Replies: 7
Views: 301

Re: Aquilo: add an upgraded roboport that won't freeze

Include heating infrastructure in the self-expanding construction network.
by Oktokolo
Thu Jan 23, 2025 12:52 pm
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 11
Views: 7068

Re: [MOD 0.17.x] Inserter Fuel Leech

Just in case, anyone was still waiting for the 2.0 update. It is available now.

Inserter Fuel Leech 1.0.0 is a complete rewrite for less UPS impact.
There are now settings for when you need to exclude non-burner inserters (probably to further save UPS) or only want to enable the vanilla burner ...
by Oktokolo
Tue Jan 21, 2025 9:25 am
Forum: Ideas and Suggestions
Topic: Dynamically change trainstop names richtext icons with circuit signals
Replies: 14
Views: 1059

Re: Dynamically change trainstop names richtext icons with circuit signals

Sorry, Koub. This thread didn't come up in my search, so I duplicated the feature request here.
by Oktokolo
Tue Jan 21, 2025 9:24 am
Forum: Ideas and Suggestions
Topic: In train stop names, treat item wildcard icons as highest count item signal
Replies: 5
Views: 263

Re: In train stop names, treat item wildcard icons as highest count item signal

Muche wrote: Tue Jan 21, 2025 7:51 am In that case also see Dynamically change trainstop names richtext icons with circuit signals.
That's indeed what I want. It just didn't come up in my search.
by Oktokolo
Tue Jan 21, 2025 2:01 am
Forum: Ideas and Suggestions
Topic: In train stop names, treat item wildcard icons as highest count item signal
Replies: 5
Views: 263

Re: In train stop names, treat item wildcard icons as highest count item signal


Are you talking about train stops in train's permanent schedule, or added by an interrupt?
Because it seems to me a stop added by an interrupt works exactly as you describe (apart from the selected item may be not necessarily the highest count item).


This would be nice for permanent and ...
by Oktokolo
Mon Jan 20, 2025 7:23 am
Forum: Ideas and Suggestions
Topic: In train stop names, treat item wildcard icons as highest count item signal
Replies: 5
Views: 263

In train stop names, treat item wildcard icons as highest count item signal

TL;DR
Have trains see train stop names as if the item wildcard icon had been replaced by the item signal with the highest count.

What?
When a train selects a train stop to go to, it should see item wildcard signal icons ([virtual-signal=signal-item-parameter]) in the train stop names replaced ...
by Oktokolo
Mon Oct 21, 2024 5:17 pm
Forum: Modding help
Topic: Player-specific debug output in local chat only
Replies: 1
Views: 153

Player-specific debug output in local chat only

I want to have runtime-per-user settings for enabling debug output for some categories.
Users should also be able to enable debug output relevant to the last entity they themselves placed in their current game session.
Debug messages should only be visible as chat messages to the player, who enabled ...
by Oktokolo
Tue Dec 26, 2023 10:38 am
Forum: Documentation Improvement Requests
Topic: BlueprintCircuitConnection and BlueprintControlBehavior are not documented
Replies: 1
Views: 578

[1.1.100] BlueprintCircuitConnection and BlueprintControlBehavior definitions missing

The types BlueprintCircuitConnection and BlueprintControlBehavior are referenced by the concept BlueprintEntity but not defined in the runtime API JSON nor on the API documentation page
by Oktokolo
Mon Dec 25, 2023 1:11 am
Forum: Resolved Requests
Topic: [1.1.100] Return type missing for get_insertable_count
Replies: 1
Views: 541

[1.1.100] Return type missing for get_insertable_count

LuaInventory.get_insertable_count(item) works fine in game and returns an integer.
But latest docs (and the JSON) don't list the formal return type. Discovered this while testing a LuaDocs generator for generating hint files for EmmyLua from the Factorio API JSON.

API Docs page: https://lua-api ...
by Oktokolo
Fri Sep 29, 2023 9:39 pm
Forum: Ideas and Suggestions
Topic: Select which mods to disable on game launch failure
Replies: 2
Views: 1114

Re: [1.1.19] Select which mods to disable on game launch failure

+1 as it's annoying when the game insists on disabling everything else that touches the prototype even though you know for sure from the error message which mod has to be the offender.
by Oktokolo
Fri Nov 25, 2022 5:30 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 31860

Re: Friday Facts #371 - Apple Silicon

As there is talks about power efficiency in this FFF - anyone got some actual UPS per Watt numbers measured at the power outlet for AMD/Intel PC or Arm/Intel Mac?
by Oktokolo
Mon Oct 31, 2022 7:59 pm
Forum: Implemented mod requests
Topic: Allow more tile types without exceeding 255 limit
Replies: 9
Views: 4006

Re: Allow more tile types without exceeding 255 limit

FuryoftheStars wrote: Mon Oct 31, 2022 7:39 pm I just wish there was a better way. :/
There is: Wait ten years. Chances are that doubling the demand for memory bandwidth is less a problem then... 😇
by Oktokolo
Mon Oct 31, 2022 7:51 pm
Forum: Implemented mod requests
Topic: Custom scaling of alt-info icons
Replies: 8
Views: 3555

Re: Custom scaling of alt-info icons

Also support this.

In my opinion, the maximum size for an info icon should be fixed to 1¾ tile². But a mod tuning scale_info_icons_multiplier on each entity prototype would be easy to make...
by Oktokolo
Mon Oct 31, 2022 7:25 pm
Forum: Implemented mod requests
Topic: Allow more tile types without exceeding 255 limit
Replies: 9
Views: 4006

Re: Allow more tile types without exceeding 255 limit

The memory representation of tiles surely is pretty performance critical and more lookups would definitely impact performance too.

But one option, that would cost absolutely no performance overhead would be to split Alien Biomes into multiple mods only containing a few or even just one biome each ...
by Oktokolo
Wed Sep 14, 2022 11:20 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 51830

Re: Factorio is coming to Nintendo Switch™

Factorio is the only game i know, that has been built with modding in mind from the start. I couldn't imagine going all the way to port it to ARM just to stop a few meters before the finish line. But i also couldn't imagine running Factorio on a system with only 4 GiB RAM.

Would definitely ...
by Oktokolo
Thu Nov 05, 2020 1:18 am
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 28096

Re: Free cables/wires (Poles contain all) ☸

jockeril wrote: Tue Apr 16, 2019 7:07 am I agree wires shouldn't cost or even be items - I suggest we make them a tool like copy, cut & paste
+1
by Oktokolo
Sat Sep 05, 2020 11:36 am
Forum: Gameplay Help
Topic: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
Replies: 6
Views: 2767

Re: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?


And in between finding a belt transporting batteries and I use "F" to catch some of then - oh but wait also on the belt was a 2nd item and pressing F I was 2 mm to close having now items I don't want ... aaah.

Build a mall .
The video is outdated, but it shows the general pattern. Same author is ...
by Oktokolo
Wed Jun 24, 2020 7:12 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 33372

Re: Meaningful Content Update

Mythoss wrote: Tue Jun 23, 2020 9:22 pm Basically you are saying, "The game shouldn't be improved any further because mods exists." Which to me is just silly.
Well, have fun discussing the game with your strawman.
by Oktokolo
Sat Jun 20, 2020 5:40 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 33372

Re: Meaningful Content Update


This is not Starship Troopers where such creatures just evolve out of nothing. The natural evolution does only, what it needs to. It doesn't invent big bosses, it takes some millions of years for that.
Last time i played vanilla, they evolved lightning fast from tiny to behemoth - when compared ...
by Oktokolo
Thu Jun 18, 2020 8:36 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 33372

Re: Meaningful Content Update


I mean you are right, my opinion is based on anecdotal experiences with my small group of friends and family (about 10 or so) who all love the game, but have all grumbled about how basic and uninteresting the biters feel.

The thing with Factorio is, that it actually (and despite of its ...

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