Search found 883 matches
- Tue Dec 26, 2023 10:38 am
- Forum: Documentation Improvement Requests
- Topic: BlueprintCircuitConnection and BlueprintControlBehavior are not documented
- Replies: 1
- Views: 470
[1.1.100] BlueprintCircuitConnection and BlueprintControlBehavior definitions missing
The types BlueprintCircuitConnection and BlueprintControlBehavior are referenced by the concept BlueprintEntity but not defined in the runtime API JSON nor on the API documentation page
- Mon Dec 25, 2023 1:11 am
- Forum: Resolved Requests
- Topic: [1.1.100] Return type missing for get_insertable_count
- Replies: 1
- Views: 452
[1.1.100] Return type missing for get_insertable_count
LuaInventory.get_insertable_count(item) works fine in game and returns an integer. But latest docs (and the JSON) don't list the formal return type. Discovered this while testing a LuaDocs generator for generating hint files for EmmyLua from the Factorio API JSON. API Docs page: https://lua-api.fact...
- Fri Sep 29, 2023 9:39 pm
- Forum: Ideas and Suggestions
- Topic: Select which mods to disable on game launch failure
- Replies: 2
- Views: 964
Re: [1.1.19] Select which mods to disable on game launch failure
+1 as it's annoying when the game insists on disabling everything else that touches the prototype even though you know for sure from the error message which mod has to be the offender.
- Fri Nov 25, 2022 5:30 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 28672
Re: Friday Facts #371 - Apple Silicon
As there is talks about power efficiency in this FFF - anyone got some actual UPS per Watt numbers measured at the power outlet for AMD/Intel PC or Arm/Intel Mac?
- Mon Oct 31, 2022 7:59 pm
- Forum: Implemented for 2.0
- Topic: Allow more tile types without exceeding 255 limit
- Replies: 9
- Views: 3278
Re: Allow more tile types without exceeding 255 limit
There is: Wait ten years. Chances are that doubling the demand for memory bandwidth is less a problem then...
- Mon Oct 31, 2022 7:51 pm
- Forum: Implemented for 2.0
- Topic: Custom scaling of alt-info icons
- Replies: 8
- Views: 3146
Re: Custom scaling of alt-info icons
Also support this.
In my opinion, the maximum size for an info icon should be fixed to 1¾ tile². But a mod tuning scale_info_icons_multiplier on each entity prototype would be easy to make...
In my opinion, the maximum size for an info icon should be fixed to 1¾ tile². But a mod tuning scale_info_icons_multiplier on each entity prototype would be easy to make...
- Mon Oct 31, 2022 7:25 pm
- Forum: Implemented for 2.0
- Topic: Allow more tile types without exceeding 255 limit
- Replies: 9
- Views: 3278
Re: Allow more tile types without exceeding 255 limit
The memory representation of tiles surely is pretty performance critical and more lookups would definitely impact performance too. But one option, that would cost absolutely no performance overhead would be to split Alien Biomes into multiple mods only containing a few or even just one biome each. T...
- Wed Sep 14, 2022 11:20 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 46166
Re: Factorio is coming to Nintendo Switch™
Factorio is the only game i know, that has been built with modding in mind from the start. I couldn't imagine going all the way to port it to ARM just to stop a few meters before the finish line. But i also couldn't imagine running Factorio on a system with only 4 GiB RAM. Would definitely recommend...
- Thu Nov 05, 2020 1:18 am
- Forum: Implemented in 2.0
- Topic: Free cables/wires (Poles contain all)
- Replies: 34
- Views: 26750
- Sat Sep 05, 2020 11:36 am
- Forum: Gameplay Help
- Topic: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
- Replies: 6
- Views: 2500
Re: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
And in between finding a belt transporting batteries and I use "F" to catch some of then - oh but wait also on the belt was a 2nd item and pressing F I was 2 mm to close having now items I don't want ... aaah. Build a mall . The video is outdated, but it shows the general pattern. Same au...
- Wed Jun 24, 2020 7:12 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 29881
- Sat Jun 20, 2020 5:40 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 29881
Re: Meaningful Content Update
This is not Starship Troopers where such creatures just evolve out of nothing. The natural evolution does only, what it needs to. It doesn't invent big bosses, it takes some millions of years for that. Last time i played vanilla, they evolved lightning fast from tiny to behemoth - when compared to ...
- Thu Jun 18, 2020 8:36 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 29881
Re: Meaningful Content Update
I mean you are right, my opinion is based on anecdotal experiences with my small group of friends and family (about 10 or so) who all love the game, but have all grumbled about how basic and uninteresting the biters feel. The thing with Factorio is, that it actually (and despite of its surprisingly...
- Tue Jun 16, 2020 11:01 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 439793
Re: Games Like Factorio
Heavy inspiration is heavy. I guess that's the price to pay when one creates a game so good and innovative that it gives birth to a new genre bearing the game's name. Doom-like, Diablo-like, ... Now, people create "Factorio-like" games. While some are indeed just copying mechanics and des...
- Tue Jun 16, 2020 7:54 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 58765
Re: Friday Facts #348 - The final GUI update
That is the only feature that needs to get implemented to fix the usability issues for all color-blind and contrast/brightness sensitive/requiring players instead of fixing the problem for the most mainstream or loudest minorities only. To be fair, 5% of humans have some colorblindness, 8% of men -...
- Mon Jun 15, 2020 5:32 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 58765
Re: Friday Facts #348 - The final GUI update
EDIT: Also, if we want to go for like separate colorblind modes that's supposed to be somehow suitable only for a certain type of person, ironically that's more work than to just make the game accessible for everyone from the get-go. It may also actually lead to crappy compromises, like just changi...
- Mon Jun 15, 2020 5:05 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 80819
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I love the new lightning rod design and would like having module slots in other turrets too. But that can wait or even axed in favor of other nice-to-haves. But there can be only one 1.0.0 and its release will render all names immortal till the end of time. So if you aren't happy with any name of an...
- Fri Jun 12, 2020 5:56 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 58765
Re: Friday Facts #348 - The final GUI update
New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
- Thu Jun 11, 2020 8:30 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 58765
- Thu Jun 11, 2020 1:13 am
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 10487
Re: Factorio Paper Cuts
I am sad about this thread not being about paper cuts showing portraits of Factorio entities.