No I haven't. Just nothing. That really felt like very rude behaviour against a user.
Why was my topic off-topic? Where to post such problems?
Search found 69 matches
- Tue May 16, 2023 3:19 pm
- Forum: This Forum
- Topic: Topic disappeared without notification
- Replies: 2
- Views: 217
- Tue May 16, 2023 12:50 am
- Forum: This Forum
- Topic: Topic disappeared without notification
- Replies: 2
- Views: 217
Topic disappeared without notification
Hey.
My topic created today in General Discussions just disappeared and I don't know why. Can anyone help me?
It was about ingredient shortages.
My topic created today in General Discussions just disappeared and I don't know why. Can anyone help me?
It was about ingredient shortages.
- Sat Mar 18, 2023 7:08 am
- Forum: Modding help
- Topic: Pyanodon changed tiles, how to fix them?
- Replies: 1
- Views: 165
Pyanodon changed tiles, how to fix them?
Hi! I am playing pyanodon mod and it seems to have a bug. My tailings pond has overflown and it has generated tiles, which also slow you down. They are burnable so I have burnt them, but now it looks even uglier and the tiles still slow you down. Black tiles with semi transparent tiles mix up and wh...
- Sat Mar 18, 2023 7:00 am
- Forum: PyMods
- Topic: How to get rid of polluted ground tiles?
- Replies: 1
- Views: 266
How to get rid of polluted ground tiles?
Hi! So my tailings pond has overflown and that ugly tiles slowing you down have been lying around for some ages. Now I have invented flamethrower and they burnt well, but now it looks even uglier and the tiles still slow you down. Black tiles with semi transparent tiles mix up and when I use the dec...
- Thu Mar 02, 2023 4:13 pm
- Forum: PyMods
- Topic: Why do Caravan waypoints cost food?
- Replies: 1
- Views: 375
Why do Caravan waypoints cost food?
It should not cost anything to give them hints so they don't choose a stupid route through the whole base.
- Wed Mar 01, 2023 12:11 pm
- Forum: PyMods
- Topic: Steel Furnace is inefficient
- Replies: 4
- Views: 865
Re: Steel Furnace is inefficient
If space is an issue, then your planning of your factory layout is wrong. Easier said than done when it is your first playthrough, I know. Just use much more space than you imagine you would ever need, and then you are fine. I would have set the value to 1 MW though. This still makes them less effic...
- Mon Jul 18, 2022 5:02 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 29
- Views: 13136
Proposal: Implement optional (aka cosmetic) support fΓΌr 120 Hz gaming monitors by static tick-subdivision.
What ? Factorio is hard-limited to 60 Hz. This limits the speed items can be transported via belts to half an item per tick. Even on this hard limit you can't distinguish if the item is moving forward or backward, but at least you can still see if the items are moving or not. If you go faster, they...
- Sun Feb 20, 2022 4:02 pm
- Forum: Technical Help
- Topic: Spitter attack wave breaks sound playback
- Replies: 1
- Views: 491
Spitter attack wave breaks sound playback
I assume there is some maximum simultaneous sounds and the oldest one will be stopped when a new one is started. The problem is, when you are in theoretical hear range of a spitter attack wave (this means the sound is played, but you can't or can just barely hear it), it seems the "building des...
- Mon Feb 14, 2022 9:59 pm
- Forum: PyMods
- Topic: When to start the next playthrough?
- Replies: 3
- Views: 1476
When to start the next playthrough?
Hey! I have played the full py Suite 2-3 years ago already and it took around 3 months to finish it. Obviously it's one of the best and biggest mods out there and I am thinking about going once more for the full experience. Since I am expecting it to take another 3 months, I don't want to run into t...
- Mon Feb 14, 2022 4:17 pm
- Forum: Technical Help
- Topic: Stuttering, which mod zu blame?
- Replies: 3
- Views: 720
Re: Stuttering, which mod zu blame?
Thank you very much. Exactly what I have been searching.InappropriatePenguin wrote: βMon Feb 14, 2022 8:15 amWhen you enable "show time usage" in debug options, three numbers will be shown next to each mod name in the form average/min/max. You'll want to pay attention to that third number when investigating such occasional stutters.
- Sun Feb 13, 2022 11:02 pm
- Forum: Technical Help
- Topic: Stuttering, which mod zu blame?
- Replies: 3
- Views: 720
Stuttering, which mod zu blame?
Hey, after several minutes of gameplay, I experience some stuttering every few seconds. This even happens on a new game. I suppose a mod just sucks but it's hard to debug this problem, because when I save and reload, the stuttering is gone. My actual plan to re-enable every mod until the stuttering ...
- Sun Feb 06, 2022 12:10 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 99011
Re: Friday Facts #367 - Expansion news
I am a marketing expert in the industry and I recommend the following: 1. Put up pre-order possibilities not only if you want to maximize your revenue, but also only if you can hold your promises. 2. Keep your promises to a minimum, but feed your customer base with fresh stuff now and then. It was n...
- Mon Jan 06, 2020 10:10 pm
- Forum: Ideas and Requests For Mods
- Topic: How to make construction bots invincible?
- Replies: 5
- Views: 1855
Re: How to make construction bots invincible?
Thank you very much. I managed to modify the fireproof mod to make them immune to acid.
- Sat Jan 04, 2020 10:26 pm
- Forum: Ideas and Requests For Mods
- Topic: How to make construction bots invincible?
- Replies: 5
- Views: 1855
How to make construction bots invincible?
Hello, I find it heavily annoying that I am losing construction bots in my outposts every minute because they get shot down by spitting bugs when they are repairing the defense towers. It is always the same procedure. Spitters attack towers, bots fly to towers very fast, bot is killed within 2 secon...
- Tue Jul 23, 2019 11:48 pm
- Forum: PyMods
- Topic: Soil Extractor MK4 is effectively slower than MK3...
- Replies: 17
- Views: 3744
Re: Soil Extractor MK4 is effectively slower than MK3...
i want solutions There are several solutions for the same problem. 1. Give all buildings 0 module slots. 2. Give all buildings 4 module slots. 3. Give tier 1 buildings 1 module slot, tier 2 buildings 2 module slots, tier 3 buildings 3 module slots, tier 4 buildings 4 module slots. Progression is a ...
- Tue Jul 23, 2019 11:15 pm
- Forum: PyMods
- Topic: Soil Extractor MK4 is effectively slower than MK3...
- Replies: 17
- Views: 3744
- Tue Jul 23, 2019 4:17 pm
- Forum: PyMods
- Topic: Soil Extractor MK4 is effectively slower than MK3...
- Replies: 17
- Views: 3744
Re: Soil Extractor MK4 is effectively slower than MK3...
Talking about fixing buildings: The Mega Oil Derricks have a unconstant flow. They stop when they should deliver the current charge. Seems there is an internal buffer in the building. I weren't able to work around this. Not with pumps and neither with tanks. So the effective production power of thos...
- Tue Jul 23, 2019 3:31 pm
- Forum: PyMods
- Topic: Soil Extractor MK4 is effectively slower than MK3...
- Replies: 17
- Views: 3744
Soil Extractor MK4 is effectively slower than MK3...
Due to the personally absolutely incomprehensible fact that most higher level tier factories allow LESS modules to be inserted (instead of more what you actually expect, or to stay constant at least) you end up with a MK4 soil extractor without being able to put a speed module into it, resulting in ...
- Tue Jul 09, 2019 8:32 pm
- Forum: Technical Help
- Topic: How to install a previous mod's version? (Downgrade mod)
- Replies: 4
- Views: 1082
How to install a previous mod's version? (Downgrade mod)
Hi! Today one mod got an unfancy upgrade, but with a critical bug inside. Unfortunately I can't play my huge save without that mod. Since I don't know if the mod gets fixed, it might be neccessary for me to undo the upgrade, i.e. downgrade the mod. If that is not possible then my huge save (and my t...
- Sun Jun 30, 2019 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Visible pollution from electric mining drills
- Replies: 6
- Views: 2598
Visualize pollution (Smog)
Hi! Why is the air of even the most dirty factories crystal clear and clean? I bet there are many people not even knowing about pollution, because they haven't seen the "show pollution" button in the map yet. Isn't ist a weird thing that the devs haven't visualized any pollution? Why not? ...