Personally, I don't like belts for labs. An inserter can transfer items from 1 lab to another, so you can build an array using this technique and having the first lab to pick items from a chest.
I have built a big lab (square) array in the past and it worked very well. You will have some bottleneck ...
Search found 82 matches
- Thu Aug 22, 2019 6:08 pm
- Forum: Gameplay Help
- Topic: Handling 7 Science Paks
- Replies: 36
- Views: 19560
- Fri Jul 19, 2019 9:22 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 277924
Re: Friday Facts #304 - Small bugs; Big changes
I wonder why people always use the red color for the laser beam.
Idea: Laser beam color should change according to player color
Idea: Laser beam color should change according to player color
- Mon Jun 17, 2019 4:10 pm
- Forum: Gameplay Help
- Topic: More lane changers or not?
- Replies: 6
- Views: 3786
Re: More lane changers or not?
I still don't get it but I would use just 1 lane to enter/exit parking lot (and many stations to unload)
- Fri Jun 14, 2019 8:14 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 32025
Re: Friday Facts #299 - Everything is more complex than expected
About the counter example, chain signals are made for that case, right?
- Fri May 31, 2019 2:21 am
- Forum: Gameplay Help
- Topic: Rail signals: "No path", but WHY?
- Replies: 6
- Views: 2562
Re: Rail signals: "No path", but WHY?
Check the path until last station. If possible, you can attach the save
- Mon May 27, 2019 3:01 am
- Forum: Gameplay Help
- Topic: Rail station signaling failure
- Replies: 8
- Views: 3698
- Thu May 09, 2019 4:43 am
- Forum: Gameplay Help
- Topic: Problem with inserters and furnaces
- Replies: 7
- Views: 3305
Re: Problem with inserters and furnaces
+1DerGraue wrote: Wed May 08, 2019 6:42 pm I would highly recommend you to not use mods to solve that problem.
There are many ways to build your factory, figuring out how, that is the fun part.
And no, you can not take coal from one furnace to fuel another one.
- Thu May 02, 2019 1:03 am
- Forum: Technical Help
- Topic: Multiplayer
- Replies: 2
- Views: 1351
Re: Multiplayer
Are you connecting to a LAN or WAN host?. I suppose its a WAN host, maybe he has restricted NAT (CGNAT)
- Tue Apr 16, 2019 12:19 am
- Forum: Technical Help
- Topic: [0.17] FPS drop compared to 0.16 (Intel HD Graphics 4000)
- Replies: 5
- Views: 2888
Re: [0.17] FPS drop
Maybe some extra info: logs, specs, ...?
- Wed Mar 20, 2019 4:40 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.15]Train Stops at Waypoints if using the same name.
- Replies: 4
- Views: 3873
Re: [0.17.15]Train Stops at Waypoints if using the same name.
Oh wait, but there is no wait condition 

- Wed Mar 20, 2019 4:35 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.15]Train Stops at Waypoints if using the same name.
- Replies: 4
- Views: 3873
Re: [0.17.15]Train Stops at Waypoints if using the same name.
I dont see the a bug here. Train halts at each stop because it is arriving to point A and it has to stop (Why should a train pass a scheduled stop
). After wait condition, it leaves this train stop to search the next train stop, loop.

- Wed Mar 20, 2019 4:29 am
- Forum: Gameplay Help
- Topic: Large map need some assistence with train sysyems
- Replies: 1
- Views: 1377
Re: Large map need some assistence with train sysyems
How can we join your save? 

- Thu Mar 14, 2019 6:09 pm
- Forum: Translations
- Topic: Duplicates
- Replies: 0
- Views: 1615
Duplicates
A script to eliminate duplicates should be created. There are already many duplicates and more are coming on every update
- Fri Mar 08, 2019 2:36 pm
- Forum: Translations
- Topic: Error in spanish
- Replies: 1
- Views: 2042
Re: Error in spanish
Corrected, also changed some words to make it sound better:
Controla que tan rápido aumenta la evolución debido a la producción de contaminación.
Controla que tan rápido aumenta la evolución debido a la producción de contaminación.
- Thu Mar 07, 2019 9:21 pm
- Forum: Gameplay Help
- Topic: Mining rates
- Replies: 5
- Views: 2325
Re: Mining rates
It actually changes because of bonus:
https://factoriocheatsheet.com/
https://factoriocheatsheet.com/
- Thu Mar 07, 2019 3:25 pm
- Forum: Technical Help
- Topic: [17.1] Unable to find computer on LAN
- Replies: 2
- Views: 1365
Re: [17.1] Unable to find computer on LAN
It could be a firewall problem. Try hosting/joining without any firewall. If ok, allow Factorio in your firewall
- Wed Mar 06, 2019 9:44 pm
- Forum: Technical Help
- Topic: 16.51 - Steam - Can't update
- Replies: 2
- Views: 1317
Re: 16.51 - Steam - Can't update
Beta Tab -> Choose 0.17

- Tue Mar 05, 2019 8:41 pm
- Forum: Gameplay Help
- Topic: General tips for my playthrough
- Replies: 19
- Views: 10515
Re: General tips for my playthrough
First impression:
- You need to use radars
- You need to use trains
- You need to upgrade your belt system
Never be afraid to create more lanes of resources, as splitting resources reduces supply down the line by 50% every splitter you create. Additional lanes help negate the throughput loss from ...
- You need to use radars
- You need to use trains
- You need to upgrade your belt system
Never be afraid to create more lanes of resources, as splitting resources reduces supply down the line by 50% every splitter you create. Additional lanes help negate the throughput loss from ...
- Tue Mar 05, 2019 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Wires on belt don't stop the belt
- Replies: 10
- Views: 3897
- Tue Mar 05, 2019 7:38 pm
- Forum: Releases
- Topic: Version 0.17.6
- Replies: 29
- Views: 23854
Re: Version 0.17.6
Only 37mb on steam ?dRaMaTiC wrote: Tue Mar 05, 2019 6:29 pm Woo! Great progress. Any informations when the updater is gone be fixed? And iam curious how many of these fixes are contributed due exp release?
Update:
Factorio Download Server under stress... ?![]()
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