Hi Factorio Team,
Please consider adding the following functionality to the pipette tool (Q):
[in game currently] Pressing Q once puts it 'in hand' for construction. If you don't have the item it makes the error sound and nothing happens.
[added] Double-tapping pipette would build the item ...
Search found 7 matches
- Wed Oct 23, 2024 2:13 am
- Forum: Ideas and Suggestions
- Topic: Build from Pipette Tool
- Replies: 1
- Views: 350
- Mon Aug 12, 2024 5:45 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 16712
Re: Friday Facts #423 - Research info tooltip & Online players GUI
I am hoping. PRAYING. that you can filter alerts by "your material" vs "all material".
In most multiplayer games there are large sections of material that you have nothing to do with and cannot get to. Yet you will be alerted about these items forever. Every item on the map has a 'built by' field ...
In most multiplayer games there are large sections of material that you have nothing to do with and cannot get to. Yet you will be alerted about these items forever. Every item on the map has a 'built by' field ...
- Wed Oct 31, 2018 3:57 am
- Forum: Ideas and Suggestions
- Topic: Paste to Logistics Storage Chest filter
- Replies: 0
- Views: 1845
Paste to Logistics Storage Chest filter
TL;DR
Shift+Right-Click on a factory to copy setting, then Shift+Left click on a storage chest to set the output as the chest filter
What ?
After copying a factory setting the player should be able to paste the setting into the storage chests the same way that they are able to paste recipe ...
Shift+Right-Click on a factory to copy setting, then Shift+Left click on a storage chest to set the output as the chest filter
What ?
After copying a factory setting the player should be able to paste the setting into the storage chests the same way that they are able to paste recipe ...
- Wed Oct 31, 2018 3:42 am
- Forum: Ideas and Suggestions
- Topic: Hold to fill in blueprint from inventory
- Replies: 3
- Views: 8477
Re: Hold to fill in blueprint from inventory
Bumping only once for visibility
- Wed Jul 18, 2018 3:29 am
- Forum: Ideas and Suggestions
- Topic: Hold to fill in blueprint from inventory
- Replies: 3
- Views: 8477
Hold to fill in blueprint from inventory
TL;DR
After placing down a blueprint, Hold 'shift' (rebindable) to fill in ghosts with items from inventory within your personal radius as you move.
What ?
After you place down a blueprint you would need to have the required items in inventory. Then you would simply hold shift and run through ...
After placing down a blueprint, Hold 'shift' (rebindable) to fill in ghosts with items from inventory within your personal radius as you move.
What ?
After you place down a blueprint you would need to have the required items in inventory. Then you would simply hold shift and run through ...
- Wed Jul 05, 2017 6:33 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint placement
- Replies: 0
- Views: 844
Blueprint placement
Hello All,
A suggestion concerning the controls of blueprint placement:
I think it would be beneficial to implement the current blueprint control scheme
Currently: Shift-click with a blueprint sets natural obstacles to be demolished and adds ghosts for construction of new items
New: Ctrl ...
A suggestion concerning the controls of blueprint placement:
I think it would be beneficial to implement the current blueprint control scheme
Currently: Shift-click with a blueprint sets natural obstacles to be demolished and adds ghosts for construction of new items
New: Ctrl ...
- Wed Jul 05, 2017 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Item request UI
- Replies: 0
- Views: 586
Item request UI
Hello all,
A suggestion concerning the logistics requests user interface: I think it would be intuitive and quite useful if in the logistics request interface, when the item menu comes up, the icons representing items were to be grayed out if the item is not available in the current logistics ...
A suggestion concerning the logistics requests user interface: I think it would be intuitive and quite useful if in the logistics request interface, when the item menu comes up, the icons representing items were to be grayed out if the item is not available in the current logistics ...