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on_post_entity_died ( event)
local surface_index = event.surface_index
local surface_name = game.surfaces[surface_index].name
game.print ('surfaceindex: '..surface_index..'; surface name: '..surface_name)
end
Code: Select all
on_post_entity_died ( event)
local surface_index = event.surface_index
local surface_name = game.surfaces[surface_index].name
game.print ('surfaceindex: '..surface_index..'; surface name: '..surface_name)
end
He must be the markdown syntax as:micromario wrote: ↑Fri Apr 26, 2024 12:37 pm For Pyanodons we frequently love to leave extra context in the changelog via hyperlinks.
Would it be possible to automatically convert these into real links?
Code: Select all
[Annotorio](https://mods.factorio.com/mod/Annotorio)
Are you sure that you have a mask while the prototype copying?Lazarus_Octern wrote: ↑Fri Feb 10, 2023 9:19 pm
If anybody has any idea on why that is happening i would love to hear it.
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inputEntity.linked_belt_type = "input"
outputEntity.linked_belt_type = "output"