Search found 2893 matches
- Wed Apr 27, 2022 7:04 am
- Forum: Modding help
- Topic: Question about the global table
- Replies: 10
- Views: 327
Re: Question about the global table
Is it okay if I recycle this code with credit? This is my current code, if that's not the case - perhaps you might know how to retool it to have the functionality I need. function inserter_utils.get_max_range(inserter, this_force) -- The original function appears to grab the maximum range from the ...
- Mon Apr 25, 2022 9:29 am
- Forum: Modding help
- Topic: Question about the global table
- Replies: 10
- Views: 327
Re: Question about the global table
See code of https://mods.factorio.com/mod/RocketExplosions function get_tech_level (force, tech_name) local level = 0 local techs = force.technologies local tech = techs[tech_name] or techs[tech_name..'-1'] if tech and tech.researched then level = tech.level local i = 1 local fl = true while fl do i...
- Mon Apr 04, 2022 10:21 am
- Forum: Modding help
- Topic: I want "electric furnace" to manually select the recipe
- Replies: 3
- Views: 141
Re: I want "electric furnace" to manually select the recipe
I want "electric furnace" to manually select the formula like an assembly machine. Where should I modify it? thank you Just create the assembling machine with furnace's recipe category "smelting". https://wiki.factorio.com/Prototype/RecipeCategory https://wiki.factorio.com/Data....
- Mon Apr 04, 2022 7:15 am
- Forum: Modding help
- Topic: Can you realize the dynamic conversion of formula
- Replies: 4
- Views: 328
Re: Can you realize the dynamic conversion of formula
Table tabl ={ { type = "recipe", name = "transformation-copper-ore-from-coal", category = "transformation-copper-ore", ingredients = {{"coal", 5}}, result = "copper-ore", }, { type = "recipe", name = "transformation-copper-ore-from-sto...
- Wed Mar 30, 2022 7:19 am
- Forum: Modding help
- Topic: Is there any way for the data stage to effect the settings stage?
- Replies: 9
- Views: 733
Re: Is there any way for the data stage to effect the settings stage?
My question was: Why we have data.raw? I mean, why not just data? And why not settings.raw or data.settings?
- Mon Mar 28, 2022 3:23 pm
- Forum: Modding help
- Topic: Is there any way for the data stage to effect the settings stage?
- Replies: 9
- Views: 733
Re: Is there any way for the data stage to effect the settings stage?
No. The reason is: Data stage is defined based off the values of the settings stage. If the settings stage could be defined based off the values of the data stage it would be an infinite loop. Must be something like (but never will be implemented) data-pre-settings settings data data-updates data-f...
- Wed Mar 23, 2022 10:46 am
- Forum: Technical Help
- Topic: [Solved] Can't change the data directory.
- Replies: 34
- Views: 8731
Re: [Solved] Can't change the data directory.
Make it portable: Factorio/config-path.cfg must be: config-path=__PATH__executable__/../../config #This value specifies the way the aplication generates default values for path.read-data and path.write-data #When set to true, it will use system directories (Users/Name/AppData/Roaming/Factorio on win...
- Fri Mar 04, 2022 1:04 pm
- Forum: Modding help
- Topic: How to offset sprite so that it looks good when entity rotates?
- Replies: 6
- Views: 566
Re: How to offset sprite so that it looks good when entity rotates?
- Fri Mar 04, 2022 11:33 am
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81789
Re: We support Ukraine
Also, why for 8 years everybody was so silent about Donetsk and Lugansk, about horror that was going there for entire 8 years? I want to know the opinion of the people who lives there, not from any state press. The Ukraine cannot bombing it because it's also the Ukraine, but the Russia cannot bombi...
- Tue Jan 25, 2022 3:45 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Factorio Ultrawide Monitor support?
- Replies: 23
- Views: 6546
Re: [0.16.51] Factorio Ultrawide Monitor support?
Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.
But in single play the player must zoom out until drop of FPS.
- Mon Jan 24, 2022 8:13 am
- Forum: Modding help
- Topic: Made my first mod but need advice on extra feature
- Replies: 5
- Views: 698
Re: Made my first mod but need advice on extra feature
Can the hidden teleportation to the same place or to other surface and back to this one help in this situation?
- Mon Jul 05, 2021 8:22 pm
- Forum: Modding help
- Topic: Last in mod load order
- Replies: 8
- Views: 1036
Re: Last in mod load order
The mod that named "_modname" will be loaded after "zmodname".
- Tue May 25, 2021 4:42 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 147
- Views: 229938
Re: [photos] Factorio in real life
Electricity
- Fri Apr 30, 2021 12:09 pm
- Forum: Texture Packs
- Topic: [Request] Graphics to make the Car into a Jeep Wrangler
- Replies: 1
- Views: 943
- Sun Apr 18, 2021 4:15 am
- Forum: Ideas and Suggestions
- Topic: Option to Lock Power Poles Against Auto-connection
- Replies: 17
- Views: 1770
- Sun Apr 18, 2021 4:12 am
- Forum: Ideas and Suggestions
- Topic: Chests/inventories could probably be optimized
- Replies: 29
- Views: 3071
- Mon Apr 12, 2021 5:07 pm
- Forum: Modding help
- Topic: Limit Modded Module to specific entity
- Replies: 5
- Views: 673
Re: Limit Modded Module to specific entity
But you can check the event and extract the module, remove from entity and place on the ground.
- Sun Mar 28, 2021 4:41 am
- Forum: Ideas and Requests For Mods
- Topic: Fluid science
- Replies: 2
- Views: 608
Re: Fluid science
https://mods.factorio.com/mod/liquid-sciencepichutarius wrote: ↑Fri Mar 26, 2021 11:33 amTurn science into fluid, labs accept pipe input and passes science through adjacent labs.
Now science can be pumped into tank cargo or barreled.
Not sure if mod-able, lab probably need 7 input site?
- Sat Mar 27, 2021 2:04 pm
- Forum: Modding help
- Topic: Adding/Replacing The Win Condition Other Than Launching the first Rocket
- Replies: 11
- Views: 1107
- Wed Mar 24, 2021 9:39 pm
- Forum: Modding discussion
- Topic: Why no new alien graphics / overhaul / addition mods?
- Replies: 7
- Views: 1259
Re: Why no new alien graphics / overhaul / addition mods?
Ball Biters! https://mods.factorio.com/mod/BallBiters
The asked mod needs a modder / modding team with free time and good modding skills, but it's hard and can be not popular.
So, such mod can be done if the modder want to make it
The asked mod needs a modder / modding team with free time and good modding skills, but it's hard and can be not popular.
So, such mod can be done if the modder want to make it
