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by darkfrei
Mon Aug 10, 2020 8:54 pm
Forum: Ideas and Requests For Mods
Topic: Mod for "Batch smelting"?
Replies: 2
Views: 66

Re: Mod for "Batch smelting"?

TsumikiMiniwa wrote:
Sun Aug 09, 2020 12:19 am
Basically what the title says; is there a mod for "batch smelting" items?

For example, it would add a recipe that turns 100 iron ore into 100 iron plate, but takes 100 times as long.
https://mods.factorio.com/mod/5xProduction you can set the factor up to 100.
by darkfrei
Thu Aug 06, 2020 7:57 pm
Forum: Not a bug
Topic: Cliff placed on water
Replies: 2
Views: 76

Re: Cliff placed on water

The edge of water with cliffs is not as expected.
by darkfrei
Fri Jul 31, 2020 10:24 am
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 108
Views: 16715

Re: round up fluids reading train inventory

Why fluids cannot be integer as items?
by darkfrei
Fri Jul 31, 2020 10:20 am
Forum: Modding help
Topic: Cliff generation on water?
Replies: 3
Views: 103

Re: Cliff generation on water?

I tried editing the collision mask for cliffs: data.raw.cliff.cliff.collision_mask = { "item-layer", "object-layer", "player-layer", "not-colliding-with-itself", -- "water-tile", } but this doesn't seem to work. Any ideas why? Check that the water and cliffs have no same collision layers in collisi...
by darkfrei
Thu Jul 30, 2020 1:45 pm
Forum: Modding help
Topic: Alt-mode texture/icon
Replies: 4
Views: 100

Re: Alt-mode texture/icon

Lime wrote:
Thu Jul 30, 2020 12:46 pm
I see... are there any libraries or examples how to properly implement UIs?
For example https://mods.factorio.com/mod/oil-hauler
by darkfrei
Thu Jul 30, 2020 12:40 pm
Forum: Modding help
Topic: Alt-mode texture/icon
Replies: 4
Views: 100

Re: Alt-mode texture/icon

Is there a way to set the texture/icon for an entity to be shown in alt-mode? For example, I'd like to have a possibility to mod an entity that would have different textures based on the status of alt-mode: one for "on" and one for "off". Or a RenderLayer that is shown/hidden based on alt-mode stat...
by darkfrei
Thu Jul 30, 2020 10:31 am
Forum: Modding help
Topic: Cliff generation on water?
Replies: 3
Views: 103

Re: Cliff generation on water?

Is it possible to make cliffs generate on water? I'm playing a modded playthrough with cargo ships, water ores, and (small) island worldgen. Having to deal with cliffs/reefs when planning shipping lanes would make for an interesting challenge. I'm fairly new to modding, having done recipe and entit...
by darkfrei
Thu Jul 30, 2020 10:28 am
Forum: Modding help
Topic: Changing sprite of a train dynamically
Replies: 1
Views: 64

Re: Changing sprite of a train dynamically

Hello, A while ago I thought about how cool it would be, if trains using nuclear fuel would glow. Now I try to make a mod for this but I don't know if there is a way to change the sprite of an entity depending on their inventory. Alternativly, is there any way to add the glow via the coloring of th...
by darkfrei
Sun Jul 26, 2020 11:07 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 344
Views: 108772

Re: [0.17+] Space Exploration WIP

Error message:
by darkfrei
Fri Jul 24, 2020 6:31 pm
Forum: Ideas and Requests For Mods
Topic: Raw ores as ammunition
Replies: 6
Views: 203

Re: Raw ores as ammunition

nosports wrote:
Thu Jul 23, 2020 8:06 am
Include iron & copper ore and possible other ores. :ugeek:
Making the list of all resources:
by darkfrei
Thu Jul 23, 2020 9:16 pm
Forum: Ideas and Requests For Mods
Topic: clone a force under a new name
Replies: 1
Views: 56

Re: clone a force under a new name

https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.create_force https://lua-api.factorio.com/latest/LuaForce.html https://lua-api.factorio.com/latest/LuaForce.html#LuaForce.technologies game.player.force.technologies["steel-processing"].researched = true https://lua-api.factorio.co...
by darkfrei
Thu Jul 23, 2020 7:05 am
Forum: Technical Help
Topic: Research undo
Replies: 2
Views: 121

Re: Research undo

The_Faker wrote:
Wed Jul 22, 2020 9:32 pm
Can I undo research or something?
https://wiki.factorio.com/Console#Unres ... chnologies Console#Unresearch_all_technologies
by darkfrei
Wed Jul 22, 2020 6:11 pm
Forum: Ideas and Requests For Mods
Topic: Raw ores as ammunition
Replies: 6
Views: 203

Re: Raw ores as ammunition

Just curious, would it be possible to use raw ores as turret ammunition someway (ex: stone) ? Not sure how to do this but if anyone has some opinions i'd be happy to hear about it :) Usage: Extreme worlds, no automated crafts possible unless you're dead waiting for it :p and crafting by hand is not...
by darkfrei
Wed Jul 22, 2020 10:42 am
Forum: Ideas and Requests For Mods
Topic: Tree / Na-palm grenades.
Replies: 2
Views: 85

Re: Tree / Na-palm grenades.

I have same mod, but without update till 0.16: https://mods.factorio.com/mod/TreeBrush
by darkfrei
Tue Jul 21, 2020 8:24 pm
Forum: Ideas and Requests For Mods
Topic: Expanded Steam [Request]
Replies: 3
Views: 138

Re: Expanded Steam [Request]

It didn’t work. The mod isn’t on the ingame list. Sorry, (of course) you are need to set the file info.json . Tutorial:Mod_structure#info.json Short explanation: If your mod folder has name test-mod-thing_0.0.1 then the file info.json will be placed as test-mod-thing_0.0.1/info.json and must be: { ...
by darkfrei
Tue Jul 21, 2020 12:43 pm
Forum: Angels Mods
Topic: hoping to make an addon
Replies: 2
Views: 114

Re: hoping to make an addon

I am hoping to make an RTG as an alternative to solar panels with a very slow fuel consumption rate that runs off radioactive materials like polonium and spare plutonium and will be ideal for powering small outposts in the middle of nowhere. RITEG ? It works with https://mods.factorio.com/mod/Pluto...
by darkfrei
Mon Jul 20, 2020 10:09 am
Forum: Modding help
Topic: Can I make 2.5d sprites in resources?
Replies: 2
Views: 140

Re: Can I make 2.5d sprites in resources?

I've attached an example of how it renders in-game. I'm hoping to get each "row" of wheat rendering in front of anything at the same horizontal position or above, basically. Maybe values by render_layer and render_layer_when_on_ground: data.raw["optimized-particle"]["deep-water-lower-particle"].ren...
by darkfrei
Fri Jul 17, 2020 8:55 pm
Forum: Ideas and Requests For Mods
Topic: Expanded Steam [Request]
Replies: 3
Views: 138

Re: Expanded Steam [Request]

Removes solar panels from the game, along with the “solaris” achievement. Moves the steam turbine unlock to a separate technology called “advanced power generation”, which can be researched from the beginning. Also adds a new machine called the steel boiler, which has the same stats as the heat exc...
by darkfrei
Thu Jul 16, 2020 7:11 am
Forum: Ideas and Suggestions
Topic: STEAM SUPERHEATER
Replies: 10
Views: 589

Re: STEAM SUPERHEATER

varundevan wrote:
Tue Jun 23, 2020 7:56 am

my suggestion is to include a item called a "super heater" which super heats steam to higher temperature.
https://mods.factorio.com/mod/SteamReheaters

Maybe with https://mods.factorio.com/mod/SteamCooling and https://mods.factorio.com/mod/H2O
by darkfrei
Wed Jul 15, 2020 5:33 am
Forum: Modding help
Topic: Modding Template
Replies: 3
Views: 132

Re: Modding Template

Dimondraph wrote:
Wed Jul 15, 2020 1:39 am
Is there anywhere or anyone that has a good template I can use to make a Factorio Mod?

Sorry I did not know what forum to put this in but I would like some help, please.
My favorite: https://mods.factorio.com/mod/what-fish

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