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by darkfrei
Tue May 25, 2021 4:42 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 124
Views: 188667

Re: [photos] Factorio in real life

Electricity
by darkfrei
Mon Apr 12, 2021 5:07 pm
Forum: Modding help
Topic: Limit Modded Module to specific entity
Replies: 5
Views: 246

Re: Limit Modded Module to specific entity

But you can check the event and extract the module, remove from entity and place on the ground.
by darkfrei
Sun Mar 28, 2021 4:41 am
Forum: Ideas and Requests For Mods
Topic: Fluid science
Replies: 2
Views: 222

Re: Fluid science

pichutarius wrote: ↑
Fri Mar 26, 2021 11:33 am
Turn science into fluid, labs accept pipe input and passes science through adjacent labs.

Now science can be pumped into tank cargo or barreled.

Not sure if mod-able, lab probably need 7 input site?
https://mods.factorio.com/mod/liquid-science
by darkfrei
Wed Mar 24, 2021 9:39 pm
Forum: Modding discussion
Topic: Why no new alien graphics / overhaul / addition mods?
Replies: 3
Views: 264

Re: Why no new alien graphics / overhaul / addition mods?

Ball Biters! https://mods.factorio.com/mod/BallBiters

The asked mod needs a modder / modding team with free time and good modding skills, but it's hard and can be not popular.
So, such mod can be done if the modder want to make it :)
by darkfrei
Sat Mar 13, 2021 10:20 am
Forum: Ideas and Suggestions
Topic: Reset individual mod settings button
Replies: 5
Views: 374

Re: Reset individual mod settings button

asher_sky wrote: ↑
Fri Mar 12, 2021 7:35 pm
+1, I would like this also. Just adding a "reset" button on the right side across from the mod name (setting header) would be great.
I've suggested just a button with custom event. For example set settings to default.

viewtopic.php?t=78880
by darkfrei
Mon Mar 01, 2021 8:21 pm
Forum: Texture Packs
Topic: Request tutorial to render vechicle graphics
Replies: 4
Views: 2378

Re: Request tutorial to render vehicle graphics

TheKingJo wrote: ↑
Mon Mar 01, 2021 9:41 am
I recently made a video about it:
https://www.youtube.com/watch?v=h36kd6wiWy8
Very nice!
You can also use this spritesheet tool: viewtopic.php?p=335708#p335708
It crops the empty alpha from sprites.
by darkfrei
Fri Feb 26, 2021 10:12 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Lighthouse mod?
Replies: 2
Views: 266

Re: [Request] Lighthouse mod?

A really simple request: a mod that adds a lighthouse. It provides long distance lighting, similar shape to the cones from vehicle or player flashlights, and it rotates. Perhaps adjustable rotation speed or light colour using circuit network? I thought it would be a neat addition to Factorio, given...
by darkfrei
Fri Feb 26, 2021 9:59 pm
Forum: Modding help
Topic: [Tutorial] PNG size optimization
Replies: 14
Views: 996

Re: [Tutorial] PNG size optimization

really light graphics for potato-computers. Wrong. Repeating for the third time in this thread because it's so important: PNG filesize has no effect whatsoever on FPS or VRAM usage. FPS/VRAM is soley dependant on image resolution. What if you have only last 500 MB free space on your computer?
by darkfrei
Fri Feb 26, 2021 3:52 pm
Forum: Texture Packs
Topic: Sharpened textures in 4k
Replies: 3
Views: 2061

Re: Sharpened textures in 4k

zaichichi wrote: ↑
Sat May 30, 2020 10:46 am
Just sharpened Entity, Technology, Decorative and Terrain HD textures with photoshop.
Is it available on the mod portal?
by darkfrei
Fri Feb 26, 2021 3:49 pm
Forum: Modding help
Topic: [Tutorial] PNG size optimization
Replies: 14
Views: 996

Re: [Tutorial] PNG size optimization

Nice tutorial! I am using this pingo script: https://forums.factorio.com/viewtopic.php?p=250171#p250171 I find it so helpful, that I have it in the my signature here about few years. I am using the "good" version, but for low quality graphics (can be used) the "best" version, you...
by darkfrei
Sat Feb 13, 2021 10:05 pm
Forum: Modding help
Topic: Console data:extend
Replies: 6
Views: 407

Re: Console data:extend

blazespinnaker wrote: ↑
Sat Feb 13, 2021 10:04 pm
The data table is destroyed? Curious how you know that. Any links / code describing that process?
https://lua-api.factorio.com/latest/Data-Lifecycle.html
by darkfrei
Mon Feb 08, 2021 7:04 am
Forum: Modding help
Topic: Adding circuit Options to Logistic Storage Chests?
Replies: 1
Views: 118

Re: Adding circuit Options to Logistic Storage Chests?

You are need the control stage and some entity like a lamp, that can read signals from wires.
Read signals from that lamp, write it to your chest as item request.
by darkfrei
Sat Jan 30, 2021 9:52 am
Forum: Modding help
Topic: Offshore placement?
Replies: 8
Views: 529

Re: Offshore placement?

It's impossible to make the offshore pump with burner (or any) energy source. But you can use some tricks:

https://mods.factorio.com/mod/BurnerOffshorePump
https://mods.factorio.com/mod/BurnerOffshorePumpUpdate
by darkfrei
Wed Jan 27, 2021 1:01 pm
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 6750

Re: Steam Engine should not "scale down" automatically.

Modding: 1. You can flush steam from steam engine; 2. or cool down the steam inside of it; 3. built-in power pole and electric energy interface with tertiary consumption priority; 4. built-in infinity pipe, that takes all / half steam; 5. the player must use "terminator" on the end of stea...
by darkfrei
Tue Jan 26, 2021 12:55 pm
Forum: Modding help
Topic: Add prototype definition?
Replies: 6
Views: 296

Re: Add prototype definition?

Just a short question. Is it possible to add a prototype definition to a prototype like energy-usage to a belt? Or do I have to create a ElectricEnergyInterface that is placed on the same position of the original entity, so that there are two entities placed. See mod: https://mods.factorio.com/mod/...
by darkfrei
Mon Jan 25, 2021 5:42 pm
Forum: Modding interface requests
Topic: Get pollution isobands
Replies: 4
Views: 364

Re: Get pollution isobands

I don't understand the request. Pollution is a simple value per chunk; we don't store any other information than that. The water coloring is done purely in a shader based off those values. The original mod Smog Visual Pollution also uses just values per chunk. All users ask better graphics, the edg...

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