Search found 19 matches

by Cybervantyz
Fri May 14, 2021 5:01 am
Forum: Angels Mods
Topic: Updated ore production ratios?
Replies: 2
Views: 1805

Re: Updated ore production ratios?

Well, what's the trouble to calculate them? Everyone does it as I understand.
No better knowledge than that you got all by yourself. That's why we play Factorio.
And there is even "Factory Planner" mod to help you by the way.
by Cybervantyz
Fri May 14, 2021 3:04 am
Forum: Angels Mods
Topic: Is this modpack dead?
Replies: 2
Views: 2721

Is this modpack dead?

I mean really
Nothing seems to be updated
Even no critical fixes like nerfing that stupidly overpowered biters
So is it time to make third-party fixes and improvements now?
by Cybervantyz
Mon Jan 04, 2021 10:29 pm
Forum: Angels Mods
Topic: Angel's Exploration (0.3.9) just ruins the early game
Replies: 2
Views: 2233

Angel's Exploration (0.3.9) just ruins the early game

I mean really. Small biter has 100 health (compared to vanilla 15). That is more than 2 magazines of our first bullets - (100 health + some regen) divided by (5 damage * 10 bullets in magazine). That is 8+ iron plates. Just for ONE small biter. With this, you have two options: a) Silly one, when you...
by Cybervantyz
Fri Dec 13, 2019 10:05 pm
Forum: General discussion
Topic: There is something wrong with music
Replies: 30
Views: 12266

There is something wrong with music

Long story short, I cannot force myself to play the game for a 2 or 3 years now, despite I want to play, and I did not realized what is exactly wrong with me, my life, the game or something else But recently I've got it. Soundtrack is just terrible. This music is NOT pleasant by any means. It makes ...
by Cybervantyz
Tue Aug 06, 2019 6:59 pm
Forum: Modding help
Topic: Fluidbox. Can't even start the game
Replies: 4
Views: 1231

Re: Fluidbox. Can't even start the game

I'll repeat...
It started earlier today, with no updates in between - nor for game, nor for mods.
I'm not that stupid to post bug report when it is obviously a problem with mod.
This problem is game problem, not some mod.
by Cybervantyz
Tue Aug 06, 2019 6:47 pm
Forum: Modding help
Topic: Fluidbox. Can't even start the game
Replies: 4
Views: 1231

Fluidbox. Can't even start the game

Searched through forum, found something similar but related to some "desyncs" (whatever they are), whereas I can't even start the game. The game started earlier today, and suddenly it won't start now, despite that there were NO updates. Sounds too "classic", but I really didn't t...
by Cybervantyz
Sat Dec 27, 2014 3:28 pm
Forum: Ideas and Suggestions
Topic: robots connect two points automatically
Replies: 1
Views: 947

Re: robots connect two points automatically

Ghost placing is suddenly not enough?
by Cybervantyz
Sat Dec 27, 2014 3:48 am
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 18875

Re: Large and Heavy items

Oh yeah, I approve. This game definitely needs more flexibility, because as for now Factorio can offer only one way to do something. One most efficient way, I mean. Seriously. Play this game for about 100 hours and you will see that I am right. Gameplay is lacking decisions, and choosing of SCALE of...
by Cybervantyz
Fri Dec 26, 2014 7:20 pm
Forum: Ideas and Suggestions
Topic: More proper steam engines
Replies: 10
Views: 4301

Re: More proper steam engines

Nova, are you member of development team? When it comes to the ideas and suggestions board, we are all technically part of the dev team. Because the devs don't have time to read every suggestion, it's down to us, the members, to filter through all of the ideas and highlight only the best ones that ...
by Cybervantyz
Fri Dec 26, 2014 7:13 pm
Forum: Ideas and Suggestions
Topic: More proper steam engines
Replies: 10
Views: 4301

Re: More proper steam engines

I believe (in my crummy opinion) that the devs are using the base mod as, well... a base, it contains a good number of options, and a fair number of difficult optimizations needed unless you want to use the easy way out (but it contains the process to that instead) and if either more complexity, mo...
by Cybervantyz
Fri Dec 26, 2014 9:12 am
Forum: Ideas and Suggestions
Topic: More proper steam engines
Replies: 10
Views: 4301

Re: More proper steam engines

I don't like this idea and I don't think this should have priority. We need more different kinds of energy production before changing the already existing things. Oil boilers would be nice. We will see if this gets added in 0.12. Personally I would prefer the update for the smart logistic network. ...
by Cybervantyz
Fri Dec 26, 2014 8:29 am
Forum: Ideas and Suggestions
Topic: More proper steam engines
Replies: 10
Views: 4301

More proper steam engines

Relatively simple additions here. If boilers will produce vapor, it will be possible to make vapors of different temperature and pressure, and consequently different steam engines for different vapor parameters. In reality, vapor with higher temperature and pressure generally allows more efficient t...
by Cybervantyz
Thu Dec 25, 2014 8:36 pm
Forum: Ideas and Suggestions
Topic: Power Robots
Replies: 5
Views: 1946

Re: Power Robots

That robots, if implemented, must be really large and heavy, and must require some landing site as well. Just take a look at basic accumulator - how much it stores, how mush space takes and what is it's costs. Then multiply cost by 10 and divide charge by 10 - you will get parameters of that mobile ...
by Cybervantyz
Thu Dec 25, 2014 8:21 pm
Forum: Ideas and Suggestions
Topic: Sources of rotational energy / Two forms of energy
Replies: 7
Views: 3214

Re: Sources of rotational energy

Machines that do not require electricity would be actually a step back to the XIX-th century, then factories were being powered by one or two powerful steam engines and machines were powered be them via complex schemes of kinematic transmissions with lots of pulleys, gears and so on. Electricity mad...
by Cybervantyz
Wed Dec 24, 2014 10:03 am
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 18875

Re: Large and Heavy items

@Nova
Who the heck are you to make conclusions? Who even asked you?
If you like an idea - support it. If you have some addition notes - say them. If you do not like - just pass by to the next topic, alright?
by Cybervantyz
Wed Dec 24, 2014 9:56 am
Forum: Ideas and Suggestions
Topic: Mutating fish
Replies: 4
Views: 1889

Re: Mutating fish

Idea of aquatic aliens is so freaking great!
They just must be in game, as well as flying and underground aliens.
Now we just build some walls and turrets and we are golden, but...
Player must NEVER fill safe!

I support this idea
by Cybervantyz
Wed Dec 24, 2014 9:51 am
Forum: Ideas and Suggestions
Topic: Factorio Economics
Replies: 12
Views: 4514

Re: Factorio Economics

Dude, the game action takes place on the ALIEN PLANET! What the hecking taxes? Licenses? What are you talking about, man? Player seems to be trying to survive in hostile environment, alone, with just machines being able to help him Maybe you wanna also some stock exchanges, securities and currencies...
by Cybervantyz
Wed Dec 24, 2014 9:41 am
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 18875

Re: Large and Heavy items

I think there are two types of Factorio players - those who afraid of complexity and ready to complain and whine on it anytime, and those who want as much complexity and realism as possible. If we will show the developers that there are not so few people that want more complexity, than they will pos...
by Cybervantyz
Thu Dec 11, 2014 3:53 am
Forum: Ideas and Suggestions
Topic: Non-instant multi-stage (de-)construction (and more)
Replies: 6
Views: 2537

Non-instant multi-stage (de-)construction (and more)

Yeah, yeah, at my opinion the game is not complicated enough, so gimme more complication =) Instant construction of assembling machines and other buildings if easy and fun, but it has no relation to reality In reality we need to construct a base on which everything stands, then some bearing walls (o...

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