Ok
on further examination there is an inconsistency between
https://lua-api.factorio.com/latest/prototypes/RecipePrototype.html
and
https://lua-api.factorio.com/latest/classes/LuaRecipePrototype.html
the first has results and the second has products
which is somewhat confusing
Edit ...
Search found 8 matches
- Tue Oct 29, 2024 9:52 am
- Forum: Modding help
- Topic: RecipePrototype results and main_product expected values?
- Replies: 4
- Views: 323
- Tue Oct 29, 2024 9:16 am
- Forum: Modding help
- Topic: RecipePrototype results and main_product expected values?
- Replies: 4
- Views: 323
Re: RecipePrototype results and main_product expected values?
im getting from prototypes.get_recipe_filtered(filters)
but the result from prototypes.recipe['burner-lab'] is the same error
Both are "[LuaRecipePrototype: burner-lab (recipe)]"
and both error with "LuaRecipePrototype doesn't contain key results"
im testing with
log(serpent.block(prototypes ...
but the result from prototypes.recipe['burner-lab'] is the same error
Both are "[LuaRecipePrototype: burner-lab (recipe)]"
and both error with "LuaRecipePrototype doesn't contain key results"
im testing with
log(serpent.block(prototypes ...
- Tue Oct 29, 2024 8:35 am
- Forum: Modding help
- Topic: RecipePrototype results and main_product expected values?
- Replies: 4
- Views: 323
RecipePrototype results and main_product expected values?
with RecipePrototype what are the "normal" expected values?
Im unsure if this is normal or a bug but when i read the RecipePrototype for "burner-lab"
[Edit] i get LuaRecipePrototype doesn't contain key results.
and
recipe.main_product as a ItemProductPrototype ?
{
amount = 1,
name = "burner ...
Im unsure if this is normal or a bug but when i read the RecipePrototype for "burner-lab"
[Edit] i get LuaRecipePrototype doesn't contain key results.
and
recipe.main_product as a ItemProductPrototype ?
{
amount = 1,
name = "burner ...
- Fri Oct 25, 2024 12:47 am
- Forum: Modding help
- Topic: [2.0] How to script constant combinators using the new `LuaLogisticSection`
- Replies: 2
- Views: 600
Re: [2.0] How to script constant combinators using the new `LuaLogisticSection`
its mentioned somewhere on here, i forget where, that there is a issue? with the quality setting
you have to set quality to avoid that error
e.g
local logisticfilter = {}
local signalfilter = {}
signalfilter.type = "item"
signalfilter.name = k
signalfilter.quality = "normal ...
you have to set quality to avoid that error
e.g
local logisticfilter = {}
local signalfilter = {}
signalfilter.type = "item"
signalfilter.name = k
signalfilter.quality = "normal ...
- Thu Oct 24, 2024 9:54 am
- Forum: Modding help
- Topic: What are the new ways of getting request_slot_count?
- Replies: 4
- Views: 413
Re: What are the new ways of getting request_slot_count?
This appears to require iterating through the LuaLogisticPoint.sections you can get from LuaControl.get_requester_point()
- Sun Dec 22, 2019 11:41 pm
- Forum: Ideas and Requests For Mods
- Topic: Signal Class Filtering Combinator
- Replies: 0
- Views: 613
Signal Class Filtering Combinator
following on from https://forums.factorio.com/viewtopic.php?f=18&t=79206#p470859
Im looking to create a simple combinator mod that filters circuit signals by types (item,fluid,virtual)
i have a rough outline of code that works on a LUA combinator 3 based on https://lua-api.factorio.com/latest ...
Im looking to create a simple combinator mod that filters circuit signals by types (item,fluid,virtual)
i have a rough outline of code that works on a LUA combinator 3 based on https://lua-api.factorio.com/latest ...
- Sun Dec 22, 2019 5:02 pm
- Forum: Gameplay Help
- Topic: Filtering Fluid Signals
- Replies: 2
- Views: 1422
Filtering Fluid Signals
Does anyone know a simple way of filtering out circuit signals for fluids, while i could do this with individual combinators, when i have bobs and angels, i have around 200 different fluids
in a similar way is it possible to filter out virtual signals or items as a group
in a similar way is it possible to filter out virtual signals or items as a group
- Fri Jun 30, 2017 9:54 pm
- Forum: Duplicates
- Topic: [0.15.25] Train Station fluid Content signal Rounding error
- Replies: 1
- Views: 1197
[0.15.25] Train Station fluid Content signal Rounding error
Train stations Signal output appears to be rounding incorrectly
have fluid wagon with each tank containing 0.5 train show content as 1.5
however a signal wire attached to train staion reads 0
i would guess train summing before rounding round(0.5+0.5+0.5) = 1.5
where as station is rounding before ...
have fluid wagon with each tank containing 0.5 train show content as 1.5
however a signal wire attached to train staion reads 0
i would guess train summing before rounding round(0.5+0.5+0.5) = 1.5
where as station is rounding before ...