Search found 6 matches
- Fri Aug 04, 2017 5:52 am
- Forum: Gameplay Help
- Topic: Why don't inserters place wood into train engines?
- Replies: 6
- Views: 1895
Re: Why don't inserters place wood into train engines?
Switching from auto to manual and then back to auto fixed it. Thanks.
- Fri Aug 04, 2017 5:39 am
- Forum: Gameplay Help
- Topic: Why don't inserters place wood into train engines?
- Replies: 6
- Views: 1895
Re: Why don't inserters place wood into train engines?
If you look at the train in question you can see the no fuel signal. This is how I discovered the problem.
Edit: Nvm, the screen shot must have been taken when it blinked off. The train was empty though.
Edit: Nvm, the screen shot must have been taken when it blinked off. The train was empty though.
- Fri Aug 04, 2017 5:18 am
- Forum: Gameplay Help
- Topic: Why don't inserters place wood into train engines?
- Replies: 6
- Views: 1895
Why don't inserters place wood into train engines?
I don't have coal at one of my bases but there is like 30k wood in logistics. I want to use the wood to fuel my trains but inserters won't put wood in the engines. Is this intended or a bug?
https://steamuserimages-a.akamaihd.net/ ... DA8DDC834/
https://steamuserimages-a.akamaihd.net/ ... DA8DDC834/
- Fri Jul 07, 2017 10:05 am
- Forum: Gameplay Help
- Topic: Trains refuse to take the intended route (solved)
- Replies: 2
- Views: 1203
Re: Trains refuse to take the intended route
I do have both tracks two way. I meant that the only one way part is going into my smelting area to store trains that are waiting to be unloaded. I did end up finding the problem by taking the route I had intended with a single locomotive and testing the automated setting at each intersection. When ...
- Fri Jul 07, 2017 9:24 am
- Forum: Gameplay Help
- Topic: Trains refuse to take the intended route (solved)
- Replies: 2
- Views: 1203
Trains refuse to take the intended route (solved)
I am using double header trains trying to get them to take the green path but they refuse to take any path but the purple one. I have signals going both ways on every track except the purple one as that is intended to be a docking area for excess trains. I have it set up so they can only enter from ...
- Tue Jun 27, 2017 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Lock state of belts and pipes so they don't turn or connect
- Replies: 3
- Views: 1402
Lock state of belts and pipes so they don't turn or connect
Might I suggest the addition of a feature that allows you to lock the state of pipe and belts? By this I mean that 2 pips are connected and I can press "L" on them to ensure that no further modification can be done to them with the exception of deleting them. This makes it so building anot...