Search found 15 matches

by andyfth
Fri Sep 21, 2018 4:47 pm
Forum: Gameplay Help
Topic: How to hack fluid system? (editing LUA scripts)
Replies: 2
Views: 1690

How to hack fluid system? (editing LUA scripts)

I want unlimited pipe/pump/tank throughput. Eg. if I have 25000 oil in a tank; it's instantly available by a single pipe. No matter lenght. Also fluids in connected tanks are instantly balanced....etc.

In the past I was editing stuff like size of chest/vagons, energy comsumsion of machines, maximum ...
by andyfth
Thu Aug 17, 2017 2:38 am
Forum: General discussion
Topic: Nukes don't destroy items on the ground, Why?
Replies: 8
Views: 4656

Re: Nukes don't destroy items on the ground, Why?

Uranium ores should be contaminated by nuclear bomb (in possitive or negative way).

Coal ores should catch on fire (eg from forest fire).

:idea:
by andyfth
Mon Aug 14, 2017 4:27 am
Forum: Not a bug
Topic: Deleted chunks won't get deleted (removed from world)?
Replies: 5
Views: 2012

Re: Deleted chunks won't get deleted (removed from world)?

But it was re-generated exactly as I left it!

If I removed some trees, they weren't placed there again. If I left some trees, they would be there. If there was lake, that lake was there again in the same shape - but if I landfilled part of the the lake, that part would be landfiled.

Deleting ...
by andyfth
Sun Aug 13, 2017 6:05 pm
Forum: Not a bug
Topic: Deleted chunks won't get deleted (removed from world)?
Replies: 5
Views: 2012

Re: Deleted chunks won't get deleted (removed from world)?

But it was re-generated exactly as I left it!

If I removed some trees, they weren't placed there again. If I left some trees, they would be there. If there was lake, that lake was there again in the same shape - but if I landfilled part of the the lake, that part would be landfiled.

Deleting ...
by andyfth
Sun Aug 13, 2017 4:05 pm
Forum: Not a bug
Topic: Deleted chunks won't get deleted (removed from world)?
Replies: 5
Views: 2012

Deleted chunks won't get deleted (removed from world)?

I tried to delete chunks of the map. (game.player.surface.delete_chunk) These chunks got deleted = removed from the map, market as unexplored world.

But if I visit (re-explore) deleted area, the area looks exactly the same. The same lakes, the same resources, the same trees.

So deleting chunks ...
by andyfth
Sun Aug 13, 2017 4:45 am
Forum: Modding discussion
Topic: GUI of the MODs colliding with each other (+picture)
Replies: 2
Views: 1417

Re: GUI of the MODs colliding with each other (+picture)

Well, never mind guys!

I toke 30 minutes course in LUA programming. Then 30 minutes course in factorio MODing. And rewrote these MODs. :D :D :D
by andyfth
Sun Aug 13, 2017 2:44 am
Forum: Modding discussion
Topic: GUI of the MODs colliding with each other (+picture)
Replies: 2
Views: 1417

GUI of the MODs colliding with each other (+picture)

I believe, that picture speaks for a thousand words here. This is my problem.


Image

As a result I can't fully access second MOD. Second MOD is overflowing out of the screen.
by andyfth
Sat Aug 05, 2017 12:37 am
Forum: Gameplay Help
Topic: Calculation output with different speed modules?
Replies: 8
Views: 5719

Re: Calculation output with different speed modules?

Speed modules are additive. So, a yellow assembler has crafting speed 1.25. With two modules of 50% each they will have speed 1.25 + .5 + .5 = 2.25. Replacing the modules with +125% will give crafting speed 1.25 + 1.25 + 1.25 = 3.75

So, 100 factories with 2x50% modules working on a 1/s recipe ...
by andyfth
Fri Aug 04, 2017 6:04 pm
Forum: Gameplay Help
Topic: Calculation output with different speed modules?
Replies: 8
Views: 5719

Re: Calculation output with different speed modules?

Yes, im playing with mods. Advanced speed modules. And Im well aware of side effects of speed modules.

What is a correct formula to compute mentioned scenarios?
by andyfth
Fri Aug 04, 2017 3:45 pm
Forum: Gameplay Help
Topic: Calculation output with different speed modules?
Replies: 8
Views: 5719

Calculation output with different speed modules?

Let's say:

I have 100 factories. Every factory has two speed modules (each +50%). How many factories do I need, if I replace it with two different speed modules (each +125%)?

I have 100 factories. Every factory has three speed modules (each +50%). How many factories do I need, if I replace it ...
by andyfth
Tue Jul 25, 2017 11:17 am
Forum: General discussion
Topic: I can't remove pollution
Replies: 6
Views: 3722

Re: I can't remove pollution

I solved it.

1. I disabled pollution.
2. Then I tried to remove pollution - didn't work. I come here.
3. I enabled pollution again. Removed pollution - this time it worked.

It seems that spread of pollution has to be enabled, to be able to remove it.
by andyfth
Tue Jul 25, 2017 4:00 am
Forum: General discussion
Topic: I can't remove pollution
Replies: 6
Views: 3722

Re: I can't remove pollution

Attachment.
pollution.jpg
pollution.jpg (326.19 KiB) Viewed 3441 times
by andyfth
Sun Jul 23, 2017 3:40 am
Forum: General discussion
Topic: I can't remove pollution
Replies: 6
Views: 3722

I can't remove pollution

I tried this command:

/c local surface = game.player.surface; for coord in surface.get_chunks() do surface.pollute({coord.x * 32, coord.y * 32}, -10000000) end

But when I open map and click on red button, pollution cloud still shows.
F4 - pollution chunks, all my base is still polluted.

I just ...
by andyfth
Wed Jun 28, 2017 2:07 am
Forum: Not a bug
Topic: Can't move train stop by size of 1 locomotive/wagon
Replies: 3
Views: 2789

Can't move train stop by size of 1 locomotive/wagon

Imagine, that you have train station for locomotive-wagon-wagon . And you decide to ad one more locomotive, so locomotive-locomotive-wagon-wagon . Easy solution - just move train stop by 1 slot forward. And you don't have to change design of inserters at train station.

But train stops can't be ...
by andyfth
Tue Jun 27, 2017 5:35 am
Forum: Duplicates
Topic: Minners won't start mining again
Replies: 1
Views: 933

Minners won't start mining again

If I mine all the ore from the field, minners will stop mining. (Which is OK)

If I use console and place new ore at that site, minners won't start mining again. I have to dismantle them and place them again. Or rotate them. Which is a problem if you have a huge mining field.

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