If you open the production window, select "All", the graph is correct hidden:
If you close the production window and open it again, the graph is now visible:
Search found 6 matches
- Tue Nov 12, 2024 6:21 pm
- Forum: Duplicates
- Topic: [2.0.17] Production graphs for "All" sometimes shows
- Replies: 1
- Views: 45
- Thu Nov 07, 2024 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
- Replies: 11
- Views: 3325
[boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
This curious contraption makes uncommon modules at an uncommon pace, since the quality bonus appears to be checked only when production starts. It inserts speed modules into the beacons when production starts, and takes them out when the recipe finishes. 11-07-2024, 13-16-43.png I'm not sure if this...
- Wed Nov 06, 2024 3:56 am
- Forum: Ideas and Suggestions
- Topic: Copy signals with shift-right click/shift-left click
- Replies: 1
- Views: 90
Copy signals with shift-right click/shift-left click
TL;DR You should be able to copy/paste signals by shift-right and shift-left clicking them on any of those square fields where left-clicking it brings up a "Set the signal" or "Set the filter" dialog. What? Signal/filter boxes have simple interactions: left click to set, right c...
- Sun Nov 03, 2024 8:33 am
- Forum: Not a bug
- Topic: [2.0.13] Research with Agricultural Science Packs applies at 50%
- Replies: 4
- Views: 360
Re: [2.0.13] Research with Agricultural Science Packs applies at 50%
Agricultural science packs only have as much research value as their current spoilage level.
- Sun Nov 03, 2024 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Captive biter spawners can be disabled by logistic connection
- Replies: 1
- Views: 732
[2.0.13] Captive biter spawners can be disabled by logistic connection
Captive biter spawners have logistic connections that allow them to be disabled.
This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.
Imagine a video of just this, not moving:
This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.
Imagine a video of just this, not moving:
- Wed Nov 19, 2014 12:22 am
- Forum: Not a bug
- Topic: [0.11.3] Old Serpent Library
- Replies: 5
- Views: 6631
[0.11.3] Old Serpent Library
Minor issue: Factorio is using an old version of Serpent (v0.15) for dumping blueprints (and other data?). The important change is that new Serpent (v0.27) has pretty array dumping. An example blueprint is 7% smaller with a newer Serpent version. Before (2159 chars) do local _={icons={[1]="asse...