Search found 6 matches

by Scaevolus
Tue Nov 12, 2024 6:21 pm
Forum: Duplicates
Topic: [2.0.17] Production graphs for "All" sometimes shows
Replies: 1
Views: 45

[2.0.17] Production graphs for "All" sometimes shows

If you open the production window, select "All", the graph is correct hidden:
11-12-2024, 11-20-47.png
11-12-2024, 11-20-47.png (98.09 KiB) Viewed 45 times
If you close the production window and open it again, the graph is now visible:
11-12-2024, 11-21-38.png
11-12-2024, 11-21-38.png (82.59 KiB) Viewed 45 times
by Scaevolus
Thu Nov 07, 2024 8:21 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
Replies: 11
Views: 3325

[boskid] [2.0.14] Speed module quality malus does not apply to in-progress products

This curious contraption makes uncommon modules at an uncommon pace, since the quality bonus appears to be checked only when production starts. It inserts speed modules into the beacons when production starts, and takes them out when the recipe finishes. 11-07-2024, 13-16-43.png I'm not sure if this...
by Scaevolus
Wed Nov 06, 2024 3:56 am
Forum: Ideas and Suggestions
Topic: Copy signals with shift-right click/shift-left click
Replies: 1
Views: 90

Copy signals with shift-right click/shift-left click

TL;DR You should be able to copy/paste signals by shift-right and shift-left clicking them on any of those square fields where left-clicking it brings up a "Set the signal" or "Set the filter" dialog. What? Signal/filter boxes have simple interactions: left click to set, right c...
by Scaevolus
Sun Nov 03, 2024 8:33 am
Forum: Not a bug
Topic: [2.0.13] Research with Agricultural Science Packs applies at 50%
Replies: 4
Views: 360

Re: [2.0.13] Research with Agricultural Science Packs applies at 50%

Agricultural science packs only have as much research value as their current spoilage level.
by Scaevolus
Sun Nov 03, 2024 8:19 am
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Captive biter spawners can be disabled by logistic connection
Replies: 1
Views: 732

[2.0.13] Captive biter spawners can be disabled by logistic connection

Captive biter spawners have logistic connections that allow them to be disabled.

This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.

Imagine a video of just this, not moving:
11-03-2024, 01-12-14.png
11-03-2024, 01-12-14.png (168.08 KiB) Viewed 732 times
by Scaevolus
Wed Nov 19, 2014 12:22 am
Forum: Not a bug
Topic: [0.11.3] Old Serpent Library
Replies: 5
Views: 6631

[0.11.3] Old Serpent Library

Minor issue: Factorio is using an old version of Serpent (v0.15) for dumping blueprints (and other data?). The important change is that new Serpent (v0.27) has pretty array dumping. An example blueprint is 7% smaller with a newer Serpent version. Before (2159 chars) do local _={icons={[1]="asse...

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