Search found 6 matches

by AeonBear
Tue Jul 18, 2017 9:15 am
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 68413

Re: Gamepad/controller support (also keybinding)

Honestly I think the best way to support controllers is to untangle mouse only dependencies. That would allow keyboard only and controllers full accessibility. It's a lot of work to support a tiny portion of users at the moment, but I have seen games port to consoles with controller support and ...
by AeonBear
Tue Jul 18, 2017 8:15 am
Forum: Resolved Problems and Bugs
Topic: [TOGos] [for 0.16] [15.21] oil, stone, uranium do not spawn with minimal settings
Replies: 20
Views: 10128

Re: [TOGos] [15.21] oil, stone, uranium do not spawn with minimal settings


No, that's how noise based generation works. When you tell it to use a range that's outside what it can actually generate them it does so and you don't get anything generated. None of that is a bug.

That's like saying "when I don't give the car enough gas it won't go up the hill".

I would say ...
by AeonBear
Sat Jul 01, 2017 12:22 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 165
Views: 71064

Re: armhf Server Build


Good luck with an emulator :)

I was thinking if you are running a server especially on weak hardware you would be running a headless server, and wouldn't have to worry about rendering any graphics at all.
Although it's interesting you brought up the challenge of graphical rendering and gaming on ...
by AeonBear
Tue Jun 27, 2017 4:41 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 165
Views: 71064

Re: armhf Server Build

A much simpler solution may be x86 emulation on ARM. Just did a quick google search and came up with this.
https://eltechs.com/product/exagear-des ... nd-prices/

Don't know if it will work but they offer a free trial, it's worth a try.
by AeonBear
Sat Jun 24, 2017 5:56 am
Forum: Ideas and Suggestions
Topic: Screen resolution change ability in full-screen mode
Replies: 21
Views: 12654

Option to set resolution

TL;DR
Add an option to select the resolution to render the game.


What ?
The resolution that the game renders in is automatically selected depending on native resolution of the display.
I propose adding a drop down resolution setting which defaults to "Auto" which is will behave as it does now ...
by AeonBear
Sat Jun 24, 2017 5:45 am
Forum: Implemented Suggestions
Topic: [0.14.23] Unable to open building menu if another opened
Replies: 1
Views: 1185

[0.14.23] Unable to open building menu if another opened

Clicking on a building or chest opens the menu for it. Clicking on another chest or building does nothing until you manually close the previous menu. I expected the menu to update or change to the one that was newly clicked.

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