Search found 84 matches

by Rjskeet
Thu Sep 17, 2020 1:09 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 18
Views: 873

Re: [POLL] Left- or Right- hand rails and roads?

I do left side trains because I like having the signals on the inside of the rails...
by Rjskeet
Wed Sep 16, 2020 11:26 pm
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 1361

Re: Rant about universal strategies (main busses)

Hmm, I think the term Main bus is thrown around way to much. But really a bus system is just a centralized set of materials that are easily accessible. My favorite style to play is having mini factorys all interconnected by rail and each factory is in itself a mini bus. Even in a city block build yo...
by Rjskeet
Sat Sep 05, 2020 1:02 am
Forum: General discussion
Topic: Reuse, Repurpose, Recycle tips and tricks
Replies: 7
Views: 528

Reuse, Repurpose, Recycle tips and tricks

Hey guys, Sense 1.0 came out alot of people are starting a fresh save or playing for the first time. What tips and tricks do you use? Do you just put unwanted items in a small box in the corner of your base? Or do you reuse them. Also what is some of the stuff you wish you could recycle?
by Rjskeet
Sat Oct 12, 2019 1:23 am
Forum: General discussion
Topic: First thought after loading a neglected save game...
Replies: 3
Views: 680

Re: First thought after loading a neglected save game...

Everytime I open a save I had sheveled I think the same thing.

Was I drinking when I did this factory? Why is that train line there? Who in the hell setup that oil system. Etc etc

I'd like to think I've just gotten better at the game with each save i start and and each new playstyle I chose lol.
by Rjskeet
Sat Oct 12, 2019 1:15 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My Uranium Porocess
Replies: 4
Views: 1527

Re: My Uranium Porocess

1. Atomic bombs are great.
2. Atomic energy is great.
3. Atomic ammo is great.

And I bet this keeps any amount of the above supplied nicely
by Rjskeet
Wed Oct 09, 2019 10:55 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 14625

Re: Lategame mining options are lacking

The actual reason for the thread was, copy pasting the same mining drill BP is what you do all game so there's no change, and hence no progression. And in my mind there's no progression because you only have 1 kind of mining drill. By adding more like the bucket wheel mod does you have to think more...
by Rjskeet
Thu Aug 15, 2019 1:56 am
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2434

Re: [0.17] Personal Defense TECH

Sadly, D/T fusion is the only kind they are willing to try because hydrogen does bad things in are atmosphere...
by Rjskeet
Thu Aug 08, 2019 10:45 pm
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2434

Re: [0.17] Personal Defense TECH

Fusion reactors can't for physical reasons ever be net-positive at human-size scale. I'm sure your wisdom would be most useful to the people who inject nowadays billions into research and developpment for small scale fusion power generators :mrgreen: . I am pretty sure, the people taking that billi...
by Rjskeet
Tue Aug 06, 2019 9:20 am
Forum: General discussion
Topic: Can you heat water anymore?
Replies: 8
Views: 1711

Can you heat water anymore?

I know this sounds odd but is there any way to heat water from ambiant(15°C)? The reason I would like to know is because I'm doing some testing of large scale Reactors(16+) and this would really boost efficiency and help in compacting size by giving me options for more compact stacks of heat exchang...
by Rjskeet
Tue Aug 06, 2019 8:57 am
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2434

Re: [0.17] Personal Defense TECH

Oktokolo wrote:
Tue Aug 06, 2019 8:09 am
Make the fusion reactor perform a thermonucular explosion with atomic bomb radius and strength on player death.
Omg yes, except if you got killed by a train in the middle of your base......
by Rjskeet
Tue Aug 06, 2019 4:39 am
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 2434

Re: [0.17] Personal Defense TECH

Would love to see atleast the personal chaingun as a parallel to the personal defense lasers maybe even a prereq for it. The personal minlayer is interesting however you could just use the personal roboport for that. Anyhow I do believe powersuits need alittle updating like fusion reactors should be...
by Rjskeet
Fri Jun 28, 2019 12:31 am
Forum: General discussion
Topic: 3x3 reactor setups?
Replies: 4
Views: 818

Re: 3x3 reactor setups?

Well wouldn't a 3x3 be double the power of a 2x2?
by Rjskeet
Thu Jun 27, 2019 10:40 pm
Forum: General discussion
Topic: 3x3 reactor setups?
Replies: 4
Views: 818

3x3 reactor setups?

So I know this sounds dumb but has anyone tried a 3x3 reactor? So 8-9 reactors in a square. With or without the middle reactor( my thinking would be the center would act as a booster to either jumpstart the whole system or to add additional heat when needed, and yes I know it would have to be loaded...
by Rjskeet
Sat Jun 08, 2019 1:06 am
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 1881

Re: No dynamic train refueling yet?

This might sound a little dumb but when I do this I usually have a grand station of sorts where all trains stop and trade with other production lines so every smaller factory is built around 1 train and I just add more train/factorys as needed and all trains are fueld at the gs
by Rjskeet
Mon Apr 29, 2019 2:33 pm
Forum: General discussion
Topic: Forts or walls
Replies: 28
Views: 3525

Re: Forts or walls

How about artillery wagons? I find artillery turrets rather useless. Simply build one artillery train and a resupply station. Then have it drive around your base with 200s inactivity per stop or so. It's too bad you can't connect a station to a radar and have it "enable if alien present". Those tra...
by Rjskeet
Fri Apr 26, 2019 10:55 pm
Forum: General discussion
Topic: Forts or walls
Replies: 28
Views: 3525

Forts or walls

So I know that long Walls have been the norm for a long while, but now with artillery the way we defend has been changed.
So do you use artillery forts or long static walls for defense. Please share I would like to know
by Rjskeet
Mon Apr 22, 2019 5:58 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 6186

Re: When do YOU give up and start fresh?

Mostly after science changes really. Or depending if I want to start a new main playstyle like sub facotries, death world or railworld.
by Rjskeet
Fri Mar 08, 2019 4:35 pm
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 13640

Re: How many main bus lines do you generally use?

Much as needed! A player who build small, don't need many buslines. If u always build really big, u cannot say u need X number of Lines. Because it's always too few. Normally i build 8 Iron 8 copper 4 steel. But i expand the lines from time to time. So, much as needed is the right answer. :D Not as...
by Rjskeet
Wed Mar 06, 2019 2:42 am
Forum: Balancing
Topic: Power armor power systems
Replies: 19
Views: 2073

Re: Power armor power systems

Uhm, they kinda upgraded the solar panels significantly. Like, they went from ~1/6th of a reactor to roughly 1/2th of a reactor. 160kw to 480kw out of 750kw. The modular armor isn't nearly as crappy as it used to be, because it doesn't use blue circuits. Try the new version now. Back before when I ...
by Rjskeet
Tue Mar 05, 2019 3:06 am
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 13640

Re: How many main bus lines do you generally use?

Why have an arbitrary number of belts that you stick to? If a recipe calls for 10 iron and 5 circuits and makes 1 product, then you do 10 belts iron and 5 belts circuits for each belt of product you want. every assembler line whose products have indefinite demand, ie anything for science, gets dedi...

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