Search found 396 matches

by foodfactorio
Sun Oct 14, 2018 12:16 am
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 8
Views: 170

Re: [Request] Large Walls

mrudat, that is actually a cool idea in itself.... some mods add Sand as a resource.
what if that could end up in sand bags and build a wall with sandbags if you spare sand :)
by foodfactorio
Sun Oct 14, 2018 12:12 am
Forum: Mods
Topic: No Fluids to Mine
Replies: 5
Views: 220

Re: No Fluids to Mine

by foodfactorio
Sun Oct 14, 2018 12:09 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 356
Views: 17909

Re: pY Raw Ores Discussion

i'll trade you 2 nickels for 1 dime :)
by foodfactorio
Mon Oct 08, 2018 12:06 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 261
Views: 30587

Re: ModMyFactory - mod manager and more

cool artentus, now you can get some well deserved actual factorio play time :)
by foodfactorio
Sun Oct 07, 2018 1:07 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 5547

Re: Friday Facts #263 - Trains in blueprints

ive seen vids by nilhaus and xterm, cool stuff, especially while eating food :) actually, with the recent Friday Facts about Fluids and Undo feature, what would happen in the following situation? : - players 1 and 2, start building a long set of pipes, - player 1 starts on the left, and player 2 sta...
by foodfactorio
Sun Oct 07, 2018 12:52 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 356
Views: 17909

Re: pY Raw Ores Discussion

(i saw your post, and thought the new updates were going to be made live at 2 tomorrow) :D
by foodfactorio
Sun Oct 07, 2018 12:51 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 408
Views: 34010

Re: pY Fusion Energy - Discussion

ah thats true about the temperature.. ive been seeing that in several mods (basically several different ranges of temperatures for steam). in my older AngelBobYuoki game i had to use some lower-tier turbines to use the lower temperature steam to get a bit of power, as the other ones needed a hotter ...
by foodfactorio
Sun Oct 07, 2018 12:49 am
Forum: Texture Packs
Topic: [REQUEST] Machines for my food-based mod
Replies: 29
Views: 2680

Re: [REQUEST] Machines for my food-based mod

i just added this to my future mod to try list :)
by foodfactorio
Sun Oct 07, 2018 12:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 356
Views: 17909

Re: pY Raw Ores Discussion

hehe, if PyAngeloPetro became a thing, kingarthur would have a full time job :)
by foodfactorio
Sun Oct 07, 2018 12:41 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 408
Views: 34010

Re: pY Fusion Energy - Discussion

i did something similar with some of the steam that was being generated in pymods, so that the cooling tower flowed it back into the system as water
by foodfactorio
Fri Oct 05, 2018 12:32 am
Forum: Ideas and Requests For Mods
Topic: Hamster Power just for fun
Replies: 3
Views: 138

Re: Hamster Power just for fun

maybe the old alien artifacts would become called Biter Hamsters, and 100 of them are simply used in a recipe, which makes a Solar panel :)
by foodfactorio
Fri Oct 05, 2018 12:23 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 8164

Re: Friday Facts #262 - Hello my name is: Compilatron

It probably has been derived from " compiler " - software that translates code from a higher level computer language to a lower level computer language (the latter most often is a machine-specific assembly language, machine code, or byte code to be interpreted by a virtual machine). oh ok cool, tha...
by foodfactorio
Wed Oct 03, 2018 10:31 pm
Forum: Ideas and Suggestions
Topic: Single-content chests
Replies: 7
Views: 156

Re: Single-content chests

ok thanks for the info, that was probably my largest base so far lol, and it is nothing like a megabase :)
by foodfactorio
Wed Oct 03, 2018 9:52 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 356
Views: 17909

Re: pY Raw Ores Discussion

oh ok, cool.
hehe, maybe after you release all the mods, people can give you something via PyPal :D
by foodfactorio
Wed Oct 03, 2018 9:50 pm
Forum: Ideas and Suggestions
Topic: Single-content chests
Replies: 7
Views: 156

Re: Single-content chests

oh, is this the chest reason why my older game using Cascading Warehouses, suddenly started going much much slower when i upgraded belts and loaders? (when i when back to red belt it seemed to be ok) sorry for several screens, but its about half-way down my posting here https://forums.factorio.com/v...
by foodfactorio
Wed Oct 03, 2018 9:45 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 356
Views: 17909

Re: pY Raw Ores Discussion

just voted zinc - mainly as there could be cool uses to boost organic creatures and farm growing as soils need some zinc, plus it could maybe help with energy in terms of cheap batteries (similar to fuel cells) :) - or here is hoping for some of those :D
by foodfactorio
Wed Oct 03, 2018 9:39 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 8164

Re: Friday Facts #262 - Hello my name is: Compilatron

Not sure why the unit is not considered lore friendly to some. The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetc...
by foodfactorio
Wed Oct 03, 2018 9:09 pm
Forum: Ideas and Requests For Mods
Topic: Hamster Power just for fun
Replies: 3
Views: 138

Re: Hamster Power just for fun

actually it could be fun :) imagine having to feed it a bit of food on a regular basis, but then it actually produced a bit of power for you, just like a small solar panel. (especially if there are several hamsters in a cage, using lots of wheels) there could even be a way to feed it fish protein an...
by foodfactorio
Wed Oct 03, 2018 8:59 pm
Forum: Ideas and Requests For Mods
Topic: [REQ] a mod that makes the Aliens look like Agents from the Matrix movies
Replies: 5
Views: 118

Re: [REQ] a mod that makes the Aliens look like Agents from the Matrix movies

and there was me thinking that we might have a new funny mod, with Agent Albert chasing Mr.Ondrasen :)
by foodfactorio
Wed Oct 03, 2018 8:54 pm
Forum: Ideas and Requests For Mods
Topic: MOD REQUEST - CAR CUSTOM WEAPONARY
Replies: 4
Views: 89

Re: MOD REQUEST - CAR CUSTOM WEAPONARY

maybe there is a way to get a similar feeling of changing guns (just by changing the ammo description, effect, and pictures?) :)

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