Search found 454 matches
- Wed Dec 02, 2020 5:30 am
- Forum: Ideas and Suggestions
- Topic: Minimap Toggle Key
- Replies: 13
- Views: 12416
Re: Minimap Toggle Key
hi i would like to +1 this as well. i missed a few versions of factorio, but am now on 1.1.1, so to me, now that the new forward and back buttons are in effect (to confirm changes and accept menu options etc), i find myself needing to hide the mini map, several times in a playthrough, and to also cl...
- Wed Dec 02, 2020 5:19 am
- Forum: Ideas and Suggestions
- Topic: Map tag dialog: Enable old features additionally to new ones
- Replies: 10
- Views: 4138
Re: Map tag dialog: Enable old features additionally to new ones
hi i was going to post a similar idea and saw this post, so adding here. in 1.1.1, i would like to suggest the following ideas regarding map tagging: 1st idea: when a player clicks on add tag, to allow us to mark the map first, and then to enter a text in the popup. (instead of the way it happens no...
- Sat Nov 28, 2020 3:45 am
- Forum: Yuoki Industries
- Topic: Yuoki for Factorio 1.1.0
- Replies: 7
- Views: 5057
Re: Yuoki for Factorio 1.1.0
ok cool
- Fri Nov 27, 2020 4:49 am
- Forum: Bob's mods
- Topic: Bob did a Youtube.
- Replies: 37
- Views: 46653
Re: Bob did a Youtube.
i just saw the videos, cool i always knew bobing about was from the uk too, maybe up north, yorkshire/sheffield?
thanks for your mods, AngelBobYuoki was my fav game + later a Pycoal mods game
fair-doo's
thanks for your mods, AngelBobYuoki was my fav game + later a Pycoal mods game
fair-doo's
- Fri Nov 27, 2020 1:18 am
- Forum: Ideas and Suggestions
- Topic: LEDs on assemblers, radar upgrade, satellites scanning
- Replies: 8
- Views: 2901
Re: Add light indicators for assembling machines depending on their state
hi deadlock,
i think i saw this picture posted by you somewhere..
can i check which mod its from please as it looks cool
download/file.php?id=64735
thanks
i think i saw this picture posted by you somewhere..
can i check which mod its from please as it looks cool
download/file.php?id=64735
thanks
- Fri Nov 27, 2020 1:12 am
- Forum: Yuoki Industries
- Topic: Yuoki for Factorio 1.1.0
- Replies: 7
- Views: 5057
Re: Yuoki for Factorio 1.1.0
i must also add, that the best games i ever played, were
AngelBobYuoki (as main mods) - thanks arumba for the original base-set of AngelBobs.
(and the pyanadon mods game as a separate game - the mushrooms are the key)
AngelBobYuoki (as main mods) - thanks arumba for the original base-set of AngelBobs.
(and the pyanadon mods game as a separate game - the mushrooms are the key)
- Fri Nov 27, 2020 1:10 am
- Forum: Yuoki Industries
- Topic: Yuoki for Factorio 1.1.0
- Replies: 7
- Views: 5057
Re: Yuoki for Factorio 1.1.0
many thanks churchorganist, i was just recently trying to find yuoki mods now that i updated to 1.1.1 and could not see it in the in-game mod search.
- Fri Nov 27, 2020 12:48 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 54300
Re: Version 1.1.1
wahoo, i managed to extract the standalone 1.1.1 somewhere
and copy the .exe and .pdb into my existing 1.0 bin folder (and delete its Base folder)
and then copied the newly extracted standalone 1.1.1 base folder into my existing game structure.
and it worked
and copy the .exe and .pdb into my existing 1.0 bin folder (and delete its Base folder)
and then copied the newly extracted standalone 1.1.1 base folder into my existing game structure.
and it worked
- Fri Nov 27, 2020 12:09 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 54300
Re: Version 1.1.1
Hi folks :D I unable to access to the latests experimental versions 1.1.x over standalone version (without steam). I have enabled checkbox about experimental updates in the settings =) 26.399 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?userna...
- Fri Jan 18, 2019 4:06 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 93718
Re: Friday Facts #254 - No research queue for you
hi, for new players (and players who are not as good as others, me included lol) how about this...the player has an option to get a bit more "hand-holding" for example: a popup screen saying that research is available. they select what to research and when it is complete, a popup appears s...
- Fri Jan 18, 2019 3:54 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 48165
Re: Friday Facts #277 - GUI progress update
hi, the 'reset to default' button and the feature of showing you which options have been changed, is a cool idea :) but, please can you increase the border size of the highlighting by at least 1 more pixel or to make the border highlight in "red" color please, because i think this will mak...
- Fri Jan 18, 2019 3:38 am
- Forum: Mods
- Topic: [MOD 0.16] YAIOM - Yet Another Infinite Ore Mechanic
- Replies: 11
- Views: 7391
Re: [MOD 0.16] YAIOM - Yet Another Infinite Ore Mechanic
hi nosports, if you added it to an existing game, i think it only works with newly found chunks of the map
- Fri Jan 18, 2019 3:34 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 325413
Re: You know you play Factorio too much when...
or when you start making plans to use the neighbours ovens too, because you want to increase throughputwat3rstone wrote: ↑Tue Jan 01, 2019 11:20 pm When you start making plans for a iron ore smelter set up in your oven.
- Fri Jan 18, 2019 3:19 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 137683
Re: Feedback
if some biters (from vanilla or from mods) are actually attracted to areas with high levels of pollution, using pullution generating modules could actually be a good strategy... just imagine you making a factory, and then trying to lure biters into a particular, more heavily defended area first, bef...
- Fri Jan 18, 2019 3:12 am
- Forum: Show your Creations
- Topic: Megabase in progress
- Replies: 10
- Views: 7450
Re: Megabase in progress
btw where is your avatar image from? it looks like a film i saw some time ago but forgot
- Fri Jan 18, 2019 3:12 am
- Forum: Show your Creations
- Topic: Megabase in progress
- Replies: 10
- Views: 7450
Re: Megabase in progress
well done for launching that rocket -- yeah some of the big mods ive tried so far are angels, angelbobs, pycoal, and main one was using AngelBobYuoki + npbees (i havet tried the redux version yet, which is on the list to try, but the original npbees was cool and still is plus compatible with those m...
- Fri Jan 18, 2019 3:06 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 223016
Re: [MOD 0.13] Black Market (sell and buy on the market)
ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem :) for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember weird i cant get it to work ...
- Fri Jan 18, 2019 3:02 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 83022
Re: PyBlock (alpha)
hehe its all goodkingarthur wrote: ↑Sun Nov 25, 2018 7:45 amThat joke is almost as bad as your kung fu young grasshopperfoodfactorio wrote: ↑Sun Nov 25, 2018 6:52 am sounds interesting
"what do you do if someone comes at you with a kung FuKick....... you do a PyBlock"
/s. Is joke
- Fri Jan 18, 2019 2:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1587733
Re: Development and Discussion
At the moment there is a arbitrary limit on the number of indigence in a recipe a given assembler tier can work with 2 for MK1, 4, including one fluid for MK2. That limit will be gone in .17 vanilla. The "problem" at the moment that you can't automate the casting machines with MK2 assembl...
- Fri Jan 18, 2019 2:42 am
- Forum: Ideas and Requests For Mods
- Topic: Mobile artillery turrets
- Replies: 9
- Views: 5562
Re: Mobile artillery turrets
ah thank you for post sorry for delay,
yes it is all good, maybe for targeting, the devs can add a new code function for you and other modders to allow different targeting methods
yes it is all good, maybe for targeting, the devs can add a new code function for you and other modders to allow different targeting methods