Search found 2335 matches
- Wed Aug 30, 2023 11:32 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 72652
Re: Friday Facts #373 - Factorio: Space Age
Here it is! (beep boop) https://factorio.com/blog/post/fff-373 Definitively needs that animated GIF done as a video instead, if you can't somehow debug it. The GIF didn't work on any of my 3 screens, on any of my internet provider, across 3 OSes and 8 browsers. even after refresh and long wait time...
- Sun Jun 18, 2023 4:58 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 23029
Re: Save window geometry upon exit / Remember window positions / Store window size/location between games
If I had to wager a guess, %appdata%/Factorio
- Thu Mar 10, 2022 5:46 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 203217
Re: Parrallel processing in games & applications
Render preparation is CPU, iirc. I don't think it's generally a major bottleneck, though.BlueTemplar wrote: ↑Thu Mar 10, 2022 10:45 amThe rendering isn't going to be a performance bottleneck anyway... (unless maybe on very low power integrated graphic chips ?)
And of course, as already mentioned, it's already fully multithreaded.
- Thu Mar 10, 2022 7:02 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 203217
Re: Parrallel processing in games & applications
Yes and no. You need to do that calculation of item-positions only for the belts currently visible. ... The same is it with this idea: you have a segment of belts with items on it, you know when each item in the segment will leave that segment and you know the current time. With that information yo...
- Thu Mar 10, 2022 6:39 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 55824
Re: ARM architecture
The problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly. To the best of my knowledge it does not , from what I've gathered the main reasons against supporting ARM are low market share and ensuring determinism. I remember that some FFF talked about assemb...
- Tue Mar 08, 2022 2:49 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 55824
Re: ARM architecture
To the best of my knowledge it does not, from what I've gathered the main reasons against supporting ARM are low market share and ensuring determinism.Gummiente27 wrote: ↑Wed Mar 02, 2022 9:34 pmThe problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly.
- Tue Mar 08, 2022 2:49 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 203217
Re: Parrallel processing in games & applications
I read this again and must say, that this is only true, if you have fixed segments, the segments themselves don’t move. But the general idea will work also with them: you can move the segments by having a fixed point on the belt in the future and measure the time it takes for the item/segment/whate...
- Fri Jan 29, 2021 1:26 am
- Forum: This Forum
- Topic: Google [Bot] user shown when browsing forum.
- Replies: 6
- Views: 3245
Re: Google [Bot] user shown when browsing forum.
Again, it doesn't matter: it always shows that.blazespinnaker wrote: ↑Wed Jan 27, 2021 12:27 amNope. We have a term we like to use around the office for sites like this - soft target.
- Mon Jan 25, 2021 11:14 pm
- Forum: Releases
- Topic: Version 1.1.17
- Replies: 10
- Views: 11535
Re: Version 1.1.17
If you don't try to start a game or have it set to have updates prioritized, Steam will schedule updates for it for the middle of the night.
- Mon Jan 25, 2021 11:05 pm
- Forum: This Forum
- Topic: Google [Bot] user shown when browsing forum.
- Replies: 6
- Views: 3245
Re: Google [Bot] user shown when browsing forum.
Googlebot is always browsing. Bingbot almost always is, as well. You used to be able to find Yahoo's bot sometimes, but I haven't seen that recently...
- Fri Jan 22, 2021 8:23 pm
- Forum: Releases
- Topic: Version 1.1.13
- Replies: 12
- Views: 11892
Re: Version 1.1.13
Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94601) The link here is wrong, I was looking to see if this was reported yesterday and it's fixed today. Perfect. Fixed for the next release on in this topic, but I don't plan to put "fi...
- Tue Jan 12, 2021 8:17 pm
- Forum: Ideas and Requests For Mods
- Topic: OptimaUPS Mod
- Replies: 7
- Views: 4642
- Tue Jan 12, 2021 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 61802
Re: Optimization idea: abstraction
I might be wrong, but I think you misunderstood what blueprint spraying was. As I understand it, BP spraying is : place a blueprint out of conbot coverage, grab one of the entities placed as ghost, and spray it over the BP to build only where ghosts of this specific entity are, to build super fast ...
- Mon Jan 11, 2021 2:40 am
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13642
Re: Mods must have a banner-picture
Just use plain text?Deadlock989 wrote: ↑Sun Jan 10, 2021 3:39 pm- Something other than Markdown for composing the pages. Literally anything. Hammer and chisel, wax tablets, fucking papyrus, anything other than Markdown.
- Mon Jan 11, 2021 2:35 am
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 4229
Re: [1.1.6] Shotgun warping
There is no such thing as an "authorative" server in factory. That's actually not quite right. The server is authoritative when it comes to player input ordering and timing. That's why latency hiding is necessary in the first place, and why you see rubberbanding when latency hiding switch...
- Sat Jan 09, 2021 2:16 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10853
Re: Cloning as massive UPS improvement (Factory-Streets)
[Moderated by Koub : off topic]
- Sat Jan 09, 2021 1:58 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10853
Re: Cloning as massive UPS improvement (Factory-Streets)
[Moderated by Koub : off topic]
- Sat Jan 09, 2021 1:44 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10853
Re: Cloning as massive UPS improvement (Factory-Streets)
[Moderated by Koub : off topic]
- Sat Jan 09, 2021 1:28 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10853
Re: Cloning as massive UPS improvement (Factory-Streets)
[Moderated by Koub : off topic]
- Thu Jan 07, 2021 11:14 pm
- Forum: Pending
- Topic: 1.1.7 Bug Report
- Replies: 7
- Views: 2184
Re: 1.1.7 Bug Report
And the first log shows a 1.1.7 game with no crash, exiting ~10 seconds after reaching the menu.