Search found 13 matches
- Fri Jan 19, 2024 2:00 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 36426
Re: Friday Facts #394 - Assembler flipping and circuit control
Why wouldn't buildings also be mirrored visually? Notably the refinery. Is it because of something like the directionality of shadows?
- Fri Oct 19, 2018 7:14 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 62698
Re: Friday Facts #265 - Nomenclature & Steam networking
My best effort:
Spawning entities into the world:
You build an entity
Drones build an entity
Ghosts:
You plan a ghost entity
You plan a blueprint
You snap a new blueprint
You cancel a planned entity (this one was missing)
Collecting entities and items:
You grab an entity
Drones grab an entity
You ...
Spawning entities into the world:
You build an entity
Drones build an entity
Ghosts:
You plan a ghost entity
You plan a blueprint
You snap a new blueprint
You cancel a planned entity (this one was missing)
Collecting entities and items:
You grab an entity
Drones grab an entity
You ...
- Mon Apr 02, 2018 2:33 pm
- Forum: Pending
- Topic: [16.36] Black screen after switching to second monitor (fullscreen)
- Replies: 1
- Views: 1330
[16.36] Black screen after switching to second monitor (fullscreen)
After starting factorio (0.16.36) for the first time since 0.15, I joined a multiplayer game and went into settings and changed the game (fullscreen) to render on my second monitor. After exiting, the game is failing to start up. I see the loading screen up to 'cropping sprites' and then the screen ...
- Sat Jul 01, 2017 10:24 am
- Forum: General discussion
- Topic: How to avoid that updates break saves?
- Replies: 5
- Views: 3240
Re: How to avoid that updates break saves?
As others mentioned, it's very easy to set steam to a specific version. Your solution is more permanent, but steam makes it very easy to wait until something specific is fixed.
- Thu Jun 29, 2017 8:14 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Train based warehouse (HIGH throughput, no bots)
- Replies: 6
- Views: 8802
Re: Train based warehouse (HIGH throughput, no bots)
Haha yep. It's actually an even gap between two inserters that is a problem. I recently saw someone else using a car for this same reason. It's 2x2 or close to it I think.
- Sat Jun 17, 2017 6:10 pm
- Forum: Outdated/Not implemented
- Topic: Advanced Player Option - auto shutdown
- Replies: 5
- Views: 2841
Re: Advanced Player Option - auto shutdown
You can schedule a task in windows to shut down your pc at 2:00am.
- Mon Jun 12, 2017 3:00 pm
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 18103
Re: warehouse
I and a friend use a train-based "warehouse" with crazy storage space and high throughput (vanilla). Maybe this will interest you. See this topic here. It will hold a few million of whatever you put into it.
- Mon Jun 12, 2017 2:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Train based warehouse (HIGH throughput, no bots)
- Replies: 6
- Views: 8802
Train based warehouse (HIGH throughput, no bots)
Hey everyone,
I see many people trying to figure out how to do efficient storage and buffering. I want to showcase a solution I and my friend came up with:
http://i.imgur.com/21kPC9m.jpg
See it in action: https://gfycat.com/UnawareNiceFluke
To get high throughput, we had to solve a little ...
I see many people trying to figure out how to do efficient storage and buffering. I want to showcase a solution I and my friend came up with:
http://i.imgur.com/21kPC9m.jpg
See it in action: https://gfycat.com/UnawareNiceFluke
To get high throughput, we had to solve a little ...
- Mon Jun 12, 2017 12:08 pm
- Forum: General discussion
- Topic: how long does 'experimental' take?
- Replies: 13
- Views: 5408
Re: how long does 'experimental' take?
"Unstable" means not just "might crash" but also "subject to changes". 0.15 is unstable in the latter sense.
- Mon Jun 12, 2017 9:04 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 74848
Re: Personal robots prioritize nearest first
Given the sentiment of some of the posters here, I feel the need to say I fricking love this game and how smooth the experience is. Despite it being a very minor annoyance (out of exceptionally few anyway), I decided to post this topic because I find it interesting. I don't mind that it's low on the ...
- Thu Jun 08, 2017 8:11 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 74848
Re: Personal robots prioritize nearest first
It would not affect performance if only personal bots would seek the nearest target (and also have priority).
Yes it would. A thing to work on finds a robot not the other way around.
I see. That does make it trickier. Still though, is changing the behavior of personal robots something you are ...
Yes it would. A thing to work on finds a robot not the other way around.
I see. That does make it trickier. Still though, is changing the behavior of personal robots something you are ...
- Wed Jun 07, 2017 5:02 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 74848
Re: Personal robots prioritize nearest first
I understand that, but in this case it's trading cpu time for *my* time, so it's worth it to me!Manron wrote:i guess it is the way it is for performance reasons. [...]
- Wed Jun 07, 2017 11:06 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 74848
Personal robots prioritizing nearest first
TL;DR
(De)construct dense areas faster by having personal robots do the closest thing first, since you can then move around and keep flight distances short.
What ?
Construction bots from your personal roboports have a clumsy order in which they select construction tasks. This causes long ...
(De)construct dense areas faster by having personal robots do the closest thing first, since you can then move around and keep flight distances short.
What ?
Construction bots from your personal roboports have a clumsy order in which they select construction tasks. This causes long ...