Search found 9 matches
- Fri Sep 21, 2018 9:03 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 153931
Re: Feedback
Modded inserters that change vectors at run-time
To the game engine, there is no significant difference between an inserter added by the base mod, or a 3rd party mod. All the tags that are on "fast-inserter" are on "express-inserter", that was the only check I actually did. (The light blue one ...
- Wed Sep 12, 2018 2:25 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 153931
Re: Feedback
The problem was a bit deeper. The vector given to the atan2 was rotated imprecisely.
Fixed it in Version: 0.15.14.
Modded inserters that change vectors at run-time might still have this problem, but the base game now works properly.
In that topic i mentioned earlier, this seems a good ...
- Tue Sep 11, 2018 5:24 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 153931
Re: Feedback
I don't know if it is something I can fix, because my inserters are just a copy of the base game inserters.
if the code in data has changed, then there's a chance some of my inserters (All of them if you're not using the overhaul, which it looks like you're not) may be effected, and I MIGHT be ...
- Tue Sep 11, 2018 3:38 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 153931
Re: Feedback
In my travels for a more efficient base i came across a bug or some weirdness;
The below test has all inserters with the exact same orientation. The only difference is the direction they are facing. Power was on for ~10 secs, the numbers represent the belts collected in the receiving chest. Orange ...
The below test has all inserters with the exact same orientation. The only difference is the direction they are facing. Power was on for ~10 secs, the numbers represent the belts collected in the receiving chest. Orange ...
- Thu Feb 08, 2018 10:42 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1831325
Re: Development and Discussion
Ferrous sorting is by far the most efficient way to make steel, since manganese converts to steel at 1:1 whereas iron is 4:1.
Correct me if im wrong but isnt the same true for silicon? if you break it down you can create 4 silicon ore out of 4 crushed ores. while with mangese you get 2 mangese ...
Correct me if im wrong but isnt the same true for silicon? if you break it down you can create 4 silicon ore out of 4 crushed ores. while with mangese you get 2 mangese ...
- Wed Feb 07, 2018 3:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1831325
Re: Development and Discussion
Ferrous sorting is by far the most efficient way to make steel, since manganese converts to steel at 1:1 whereas iron is 4:1.
Correct me if im wrong but isnt the same true for silicon? if you break it down you can create 4 silicon ore out of 4 crushed ores. while with mangese you get 2 mangese ...
Correct me if im wrong but isnt the same true for silicon? if you break it down you can create 4 silicon ore out of 4 crushed ores. while with mangese you get 2 mangese ...
- Tue Feb 06, 2018 11:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1831325
Re: Development and Discussion
What's the point of the ferrous/cupric chain. I don't seem to understand what advantages it has over pure/raw sorting. It looks to have the disadvantages of both (combined inputs and combined outputs) with none of the advantages that would normally accompany it...
It must be a work in progress ...
It must be a work in progress ...
- Tue Feb 06, 2018 12:41 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 158035
Re: [MOD 0.16.x] ShinyBob_0.16.x
Your graphics change is already better as ShinyBobGfx's. Despite the disadvantages I still prefer the vanilla color though. The colors and contrast are too strong. It looks too childish, like im playing with lego. A more subtle washed out color theme would be more appealing.
- Sat Jul 15, 2017 2:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1649024
Re: Bugs & FAQ
Just updated to the latest versions of your Refining, Smelting and Petrochem mod and got the following error with your bio mod:
*edit* All ok now. Thank you for your work! was about to start a new game.
*edit* All ok now. Thank you for your work! was about to start a new game.