Search found 9 matches

by Verhofin
Thu Jul 04, 2019 9:31 am
Forum: PyMods
Topic: [MOD 0.17] PyQuickStart
Replies: 5
Views: 5274

Re: [MOD 0.17] PyQuickStart

Hello, I reported a while ago that the mod is not working correctly, just reposting here in case you don't check mod portal.

Thanks for the mod either way!!!
by Verhofin
Wed Jul 03, 2019 12:09 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190251

Re: pY Petroleum Handling

Hello, Question about tar extractor, MK1 says it mines at 1/s, so by my understanding a pit with 58% wield would give 0.58/s but it states 5.8/s, is it factorio that is wrong or is it a mod thing? Some other mines from PY's also state a production different from what they really produce, will post o...
by Verhofin
Sat Jun 29, 2019 6:58 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 53178

Re: Deadlocks Stacking for Pyanodons mods

Hi, since the main mod is for vanilla i tough these costs were added on this one.

Thanks for everything.
by Verhofin
Thu Jun 27, 2019 10:43 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 53178

Production costs sugestion

Hi, I'm playing using your mod and at least for me personally, I think that the loaders are dirt cheap and that their production costs are not scaling correctly with the conveyor cost. Example, (my game full py suit and QoL): Case 1: 2 x transport belt = 1 x iron plate + 1 x small parts Compact load...
by Verhofin
Mon Jun 24, 2019 10:11 pm
Forum: Not a bug
Topic: [0.17.49] Trees popping into view
Replies: 11
Views: 3178

Re: [0.17.49] Trees popping into view

Game is modded but I think he means this:

(bottom left of screen)
https://streamable.com/2ngsz
by Verhofin
Mon Jun 05, 2017 12:04 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383675

Re: Development and Discussion

Sorry, there was supposed the have been "iron" writhen in there somewere....
by Verhofin
Sun Jun 04, 2017 11:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213997

Re: Bugs & FAQ

Ok, going to do that.

(*EDIT*)

I oppened the save to prep it for the bug, there were two updates of items? I didn't as far as I now update any mods in the mean time.
Anyway the bug won't reproduce now altough it did befour, several times in fact.

So I gess nevermind...

(*EDIT*)
by Verhofin
Sun Jun 04, 2017 11:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383675

Re: Development and Discussion

Hey, I started metallurgy and while i was checking the recipes I noticed that there is no sheet roll recipe, is there any reason for it? the 4 for 1 seems to be really helpfull for the trasnporting more material with less belt.

Tks and Great mods.
by Verhofin
Sun Jun 04, 2017 6:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213997

Re: Bugs & FAQ

Hello, Playing with Angels Logistics, if i plug the roboport to power and it starts charging a few seconds later the game craches...

Is it a known issue? in anex is the report from factorio.

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