Search found 23 matches

by Necriptos
Fri Apr 10, 2020 2:44 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3124
Views: 397736

Re: Bugs & FAQ

Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible. Bob's lithium processing recipes: https://i.imgur.com/528hZ39.png Angel's salt (one of the recipes): https://i.imgur.com/wBrGx9w...
by Necriptos
Fri Jan 31, 2020 4:51 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.17.x] Bob's Mods: Alternate Textures mod

Hey everyone, Updated the mod to 0.18, Enjoy. Hey there, I really love the textures you made! I did some quick changes to your mod for my personal use: - I added shinybobgfx as an optional dependency, which causes your mod to be loaded *after* shinybobgfx, allowing it to overwrite the textures. - If...
by Necriptos
Mon Nov 11, 2019 10:26 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.17.x] Bob's Mods: Alternate Textures mod

Hey everyone, just updated to 0.17. changelog: 17.0 - Updated to version .17, very late update i'm sorry, removed robots because the ones in bob's mode are of higher quality, updated code to allow my lower res picture to overwrite the higher res one from bob's. Another note, this mod is not compatib...
by Necriptos
Sat Mar 17, 2018 1:58 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.16.x] Bob's Mods: Alternate Textures mod

Welcome back! I ended up doing my own recolor of robots and ammo bits but clearly took inspiration from yours. I look forward to any further changes you may make. Thank you for your support :D, Yeah i noticed you ShinyBobGFX looks really great, i want to add an optional dependency to it and make a ...
by Necriptos
Fri Mar 16, 2018 4:12 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.15.x] Bob's Mods: Alternate Textures mod

Just bumping the thread to let you all know i updated the mod to 0.16 sorry for being late to the party
by Necriptos
Mon Jul 03, 2017 4:09 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.15.x] Bob's Mods: Alternate Textures mod

Greetings, Any chance your upcoming textures would include some differentiation on the parts to build the robots? Mk1 thru Mk4 tools/weapons in particular because there are no visual differences and it bothers me. A lot. I've recently revived the original ShinyBob pattern in ShinyBobGFX and my plan...
by Necriptos
Sat Jun 10, 2017 7:28 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

In the meatime these are live in our mod, bob feel free to use my dirty code if you'd like to use them, had to create couples of functions (wich are based on your robot_picture function) to apply the correct vanilla shadows and settings.
by Necriptos
Sat Jun 10, 2017 7:22 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.15.x] Bob's Mods: Alternate Textures mod

Updated to 15.3 : Added new animated sprites for Construction and Logistic robots MK2, MK3 and MK4 made by CitizenJoe, see gifs in the top post
by Necriptos
Fri Jun 02, 2017 7:28 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

Re: [0.15.x] Bob's Mods: Alternate Textures mod

Updated to 15.2 : Added the new icons to their corresponding tech (you were still seeing the old tech icons wich was creating inconsistency in the color scheme)
by Necriptos
Mon May 08, 2017 3:27 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: Alternate Textures mod
Replies: 15
Views: 10766

[0.18.x] Bob's Mods: Alternate Textures mod

Hello everyone, i'm making a full topic for my mod that was previously being discussed in Bob's Mod Graphics Update Discussion Download : mod portal GitHub : https://github.com/Ncrpts/bobmods_gfxtweak http://i.imgur.com/vw7bbIv.png New animated sprites for Construction and Logistics robots mk2 mk3 a...
by Necriptos
Sun May 07, 2017 7:09 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

In this case I'm not especially fussed. Go right ahead and use/modify them for whatever you feel like. Alright i will be adding your icons to my mod (and giving credits of course), and make a new post in the forum and rename the mod when it's done since i have been piggybacking this topic for a whi...
by Necriptos
Sat May 06, 2017 10:50 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

Alright pretty cool, it seems sir bob updated bob's warfare 12 hours ago, so if that's okay with you once again i will incorporate your icons into my mod, one last question before getting to work, my mod is under the "The Unlicense (Public Domain)" license, i hope this is not an issue releasing your...
by Necriptos
Fri May 05, 2017 5:24 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

Oh. I didn't know this thread was a thing. I have a bunch of icons I made a while ago to replace some of the dodgier icons in Bob's Warfare if you want them bob. Disclaimer: I have no idea where the stock images I used for the bullets came from, but pretty sure they're from a public image library s...
by Necriptos
Sun Nov 20, 2016 2:00 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 78
Views: 348262

Re: Movie Player

holy hell how on earth
by Necriptos
Sat Sep 24, 2016 11:37 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

Hey everyone following this thread,

i'm working on the modules currently, just updated my electronics on the portal to 0.14, will post as a separate mod when it's ready sorry for me being so late
by Necriptos
Sat Jul 30, 2016 10:10 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

Thanks for the offer, i will take a look at your code and make a small mod for my icons, someone else asked me to do it but i had no idea where to look at so thanks a lot :), never made a factorio mod before. EDIT : okay i have made it into a mod, i updated my post with the mod link for 0.13 thanks ...
by Necriptos
Sat Jul 30, 2016 9:07 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 75858

Re: [0.13.x] Bob's Mods: General Discussion

Ratzap wrote: I don't count much but from my view those are pretty damn sexy. Close to stocks feel but different enough to show what they are.
Thank you for your feedback, i did my best on these. now i can fully enjoy bob's mod.
by Necriptos
Sat Jul 30, 2016 8:27 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 75858

Re: [0.13.x] Bob's Mods: General Discussion

Hello, I have made some replacement textures for bob's electronics, see my post here, what are your thoughts about it?
by Necriptos
Sat Jul 30, 2016 8:20 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 41804

Re: Bob's Mod Graphics Update Discussion

Hey everyone, So i really enjoy bob's mod, but i could not stand the bob's electronic component textures, so I made my own before seeing this thread, here i wanted to make them look just like the vanilla component but keeping the bob's spirit, so if anyone want them i have packaged them and here is ...
by Necriptos
Mon Nov 17, 2014 12:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] Game crash when a research is completed
Replies: 2
Views: 545

Re: [0.11.3] Game crash when a research is completed

Image

That's the error that is shown when the update finish before crashing.

it appears its a bug due to a miss translation, "technologie" is the french for "technology" so maybe the call should be changed here (the bug might also happen in other languages ?)

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