Search found 5 matches

by Jacob Evans
Thu Mar 14, 2019 12:34 pm
Forum: Ideas and Suggestions
Topic: [0.17.10] Energy Weapons Damage 1 Research should require laser turrets
Replies: 2
Views: 1461

Re: [0.17.10] Energy Weapons Damage 1 Research

Yeah, i can understand that. I went back and looked at it.

the first 2 or 3 levels are just Laser Turret Damage +20%, after that it starts affecting combat robotics... Still seems kinda weird to me though.
by Jacob Evans
Wed Mar 13, 2019 1:50 am
Forum: Ideas and Suggestions
Topic: [0.17.10] Energy Weapons Damage 1 Research should require laser turrets
Replies: 2
Views: 1461

[0.17.10] Energy Weapons Damage 1 Research should require laser turrets

Does not require laser turrets, which is the only thing it affects.

Flamer Damage upgrades are locked behind Flamethrower, feels like lasers should have this too.
by Jacob Evans
Tue May 30, 2017 3:19 pm
Forum: Balancing
Topic: Gun turrent mk2
Replies: 9
Views: 4777

Re: Gun turrent mk2


- Flamethrower turrets have amazing aoe dps, but providing them their ammo is really tedious as you need either kilometers of pipes or assembling machines to empty barrels you deliver them.

Not entirely correct, the logistics of them are a lot easier now with the fluid wagons in 0.15.x

But ...
by Jacob Evans
Tue May 30, 2017 3:16 pm
Forum: Ideas and Suggestions
Topic: Toolbar flyout for selection of subtypes of objects
Replies: 8
Views: 3280

Re: Toolbar flyout for selection of subtypes of objects

I approve of this, this would be amazing to have.
by Jacob Evans
Tue May 30, 2017 1:39 pm
Forum: Ideas and Suggestions
Topic: Show time spent in MP server
Replies: 1
Views: 1132

Show time spent in MP server

TL;DR
Allow players to see how much time they have spent on a MP server along with current runtime of the server


What ?
I think the TL;DR kinda says the what in full.... Allowing users to to see how long they have been in game and entire time the game has been running


Why ?
With the 0.15 ...

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