Why bother having rails and electric poles separate anyway? Couldn't elevated rails just include power lines?
The answer is, because they want electric grids to be separated to create a new kind of challenge.
Search found 106 matches
- Fri Nov 29, 2024 5:46 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 73
- Views: 10744
- Fri Nov 29, 2024 5:43 am
- Forum: Ideas and Suggestions
- Topic: Assemblers let you pick the recipe and read the contents. Why don't requester chests?
- Replies: 0
- Views: 93
Assemblers let you pick the recipe and read the contents. Why don't requester chests?
I always thought there was some kind of limitation that meant a entity had to choose EITHER, but not BOTH:
1. Change behavior. Like what an assembler creates or what a requester requests
OR
2. Output information about its content.
I thought that was the reason requester chests could change ...
1. Change behavior. Like what an assembler creates or what a requester requests
OR
2. Output information about its content.
I thought that was the reason requester chests could change ...
- Fri Nov 29, 2024 5:35 am
- Forum: Ideas and Suggestions
- Topic: Separate Rocks and Trees for destruction planner
- Replies: 0
- Views: 84
Separate Rocks and Trees for destruction planner
It's really tedious to create a destruction planner for all the different rock types, so it's awesome to have the option to just check a box and say "All the rocks and trees and nothing else."
But sometimes I want to keep the trees. And sometimes I want to deconstruct the rocks, trees AND cliffs ...
But sometimes I want to keep the trees. And sometimes I want to deconstruct the rocks, trees AND cliffs ...
- Fri Nov 29, 2024 5:33 am
- Forum: Ideas and Suggestions
- Topic: Target priorities should include locations
- Replies: 0
- Views: 84
Target priorities should include locations
I really want to be able to tell a rocket turret not to shoot down the line of a wall so it destroys other turrets, but focus on what's right in front of it. This would be a huge help on space platforms too.
- Fri Nov 29, 2024 5:30 am
- Forum: Ideas and Suggestions
- Topic: Moving the pin list window, or the entity info one
- Replies: 13
- Views: 652
UI Problems with "Tooltip on the side"
I always like playing with tooltips on the side because it keeps the main view of the screen clear. The addition of pins attached to the map window pushes that tooltip window down and mostly off the screen.
There should be some way to break up the three elements so I can place them separately on ...
There should be some way to break up the three elements so I can place them separately on ...
- Fri Nov 29, 2024 5:28 am
- Forum: Ideas and Suggestions
- Topic: Quality Holmium Ore
- Replies: 4
- Views: 1574
Quality Holmium Ore
I probably did it wrong, but I stuck quality modules in all the mines on Fulgora and more quality modules on the recyclers. This gave me lots of awesome high quality stuff to play with and made the planet one of the best places to just go and goof around.
But it created one significant ...
But it created one significant ...
- Mon Oct 21, 2024 12:41 am
- Forum: General discussion
- Topic: Space age requirements
- Replies: 11
- Views: 2035
Re: Space age requirements
With all the optimizations, I would suspect 2.0 has lower system requirements.
But Space Exploration needs a LOT of resources and I expect some of that to rub off on Space Age.
But Space Exploration needs a LOT of resources and I expect some of that to rub off on Space Age.
- Sun Oct 20, 2024 10:57 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 33
- Views: 6133
Re: Mods for 1st expansion run
It's going to be so painful doing my first play-through without Bob's Flexible Inserters. I want those achievements.
Everything else can be lived without, but that one hurts.
Everything else can be lived without, but that one hurts.
- Sat May 11, 2024 7:22 am
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 1570
Re: Using LTN Mod source?
Thank you for the reply. And thank you for declining to let me use the LTN source. Digging through existing code feels like the right thing to do, but if I'm honest I kind of suck at it. I'm better with greenfield work.
The LTN Combinator is probably just fine as a starting point.
You've given me ...
The LTN Combinator is probably just fine as a starting point.
You've given me ...
- Wed Apr 10, 2024 2:10 am
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 1570
Re: Using LTN Mod source?
I was hoping the author would see this and give me permission. If not, I can start from the combinator instead. More to learn that way.
- Tue Apr 09, 2024 3:47 pm
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 1570
Re: Using LTN Mod source?
I am aware, as I quoted in my first comment, that modifications require authorization.
Which is why I was asking. Can I please use the source in a new mod with enhancements?
Which is why I was asking. Can I please use the source in a new mod with enhancements?
- Tue Apr 09, 2024 12:03 am
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 1570
Re: Using LTN Mod source?
I decided to put together a save in god-mode which demonstrates the problems I described. But I could only demo one.
The first change is just a quality of life issue, not something I can demo.
The over-stock problem is too trivial to even make a good demo. If a requester station is overstocked, LTN ...
The first change is just a quality of life issue, not something I can demo.
The over-stock problem is too trivial to even make a good demo. If a requester station is overstocked, LTN ...
- Mon Apr 08, 2024 10:29 pm
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 1570
Using LTN Mod source?
I see the source for LTN is marked "No Modification - Although I can't stop you from looking at my code, you are not allowed to distribute anything altered, or derived from my code without explicit permission first."
So, here's what I would like to try:
First: The LTN Combinator (https://mods ...
So, here's what I would like to try:
First: The LTN Combinator (https://mods ...
- Sat May 23, 2020 11:28 pm
- Forum: Ideas and Requests For Mods
- Topic: If I hit it, it dies.
- Replies: 3
- Views: 1488
If I hit it, it dies.
I want a mod that will automatically mark for harvest any tree, rock or cliff that I run a vehicle into.
- Sat Nov 16, 2019 5:43 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 39828
Re: Friday Facts #321 - Countdown
So after you launch the game officially, aren't you going to start over from scratch and see if you can launch again in less time, and without lasers?
- Tue Sep 17, 2019 2:24 pm
- Forum: Not a bug
- Topic: [0.17.68] Visual bug, plants over car
- Replies: 2
- Views: 1394
Re: [0.17.68] Visual bug, plants over car
Plants growing up through the car are intended? Wow. Okay
- Tue Sep 17, 2019 2:07 am
- Forum: Not a bug
- Topic: [0.17.68] Visual bug, plants over car
- Replies: 2
- Views: 1394
[0.17.68] Visual bug, plants over car
https://steamcommunity.com/profiles/765 ... 0085399010
If it helps, I backed the car into that spot and if I back up a little farther the plants drop under the car.
If it helps, I backed the car into that spot and if I back up a little farther the plants drop under the car.
- Mon May 27, 2019 8:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1488659
Re: Bugs & FAQ
Just a quick one:
For Fermentation Process, the recipes show acetic acid as the result of anaerobic fermentation and ethanol as the result of aerobic fermentation, when it should probably be the reverse ( "Because yeasts perform this conversion in the absence of oxygen, alcoholic fermentation is ...
- Wed Apr 17, 2019 1:07 am
- Forum: Ideas and Suggestions
- Topic: Rails could track how often they're used
- Replies: 3
- Views: 1571
Re: Rails could track how often they're used
Do you really mean "how many locomotives have passed" or rather "how many times did some locomotive pass"? I always find numbers like these irritating.
Absolutely. What I care about is traffic, which means every pass by any locomotive should count.
Your public transit organization also cares ...
- Sun Apr 14, 2019 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Rails could track how often they're used
- Replies: 3
- Views: 1571
Rails could track how often they're used
It would be really nice to have a record of how much traffic went down a particular rail.
Turrets already track how many things they killed, and assemblers track how many things they've made.
Wouldn't it be awesome if tracks tracked how many locomotives have passed?
Turrets already track how many things they killed, and assemblers track how many things they've made.
Wouldn't it be awesome if tracks tracked how many locomotives have passed?