Search found 93 matches

by nljr
Sat May 23, 2020 11:28 pm
Forum: Ideas and Requests For Mods
Topic: If I hit it, it dies.
Replies: 3
Views: 113

If I hit it, it dies.

I want a mod that will automatically mark for harvest any tree, rock or cliff that I run a vehicle into.
by nljr
Sat Nov 16, 2019 5:43 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 12582

Re: Friday Facts #321 - Countdown

So after you launch the game officially, aren't you going to start over from scratch and see if you can launch again in less time, and without lasers?
by nljr
Tue Sep 17, 2019 2:24 pm
Forum: Not a bug
Topic: [0.17.68] Visual bug, plants over car
Replies: 2
Views: 225

Re: [0.17.68] Visual bug, plants over car

Plants growing up through the car are intended? Wow. Okay
by nljr
Tue Sep 17, 2019 2:07 am
Forum: Not a bug
Topic: [0.17.68] Visual bug, plants over car
Replies: 2
Views: 225

[0.17.68] Visual bug, plants over car

https://steamcommunity.com/profiles/765 ... 0085399010

If it helps, I backed the car into that spot and if I back up a little farther the plants drop under the car.
by nljr
Mon May 27, 2019 8:27 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3049
Views: 387889

Re: Bugs & FAQ

Just a quick one: For Fermentation Process, the recipes show acetic acid as the result of anaerobic fermentation and ethanol as the result of aerobic fermentation, when it should probably be the reverse ( "Because yeasts perform this conversion in the absence of oxygen, alcoholic fermentation is co...
by nljr
Wed Apr 17, 2019 1:07 am
Forum: Ideas and Suggestions
Topic: Rails could track how often they're used
Replies: 3
Views: 213

Re: Rails could track how often they're used

Do you really mean "how many locomotives have passed" or rather "how many times did some locomotive pass"? I always find numbers like these irritating. Absolutely. What I care about is traffic, which means every pass by any locomotive should count. Your public transit organization also cares about ...
by nljr
Sun Apr 14, 2019 1:18 pm
Forum: Ideas and Suggestions
Topic: Rails could track how often they're used
Replies: 3
Views: 213

Rails could track how often they're used

It would be really nice to have a record of how much traffic went down a particular rail.

Turrets already track how many things they killed, and assemblers track how many things they've made.

Wouldn't it be awesome if tracks tracked how many locomotives have passed?
by nljr
Sat Apr 06, 2019 3:14 am
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 12646

Re: Version 0.17.25

A. I'm very, very drunk. I got a bad review at work and I should not be posting anything online at all in this condition. B. I highly recommend Sambucca. That wasn't very relevant, so let me try this... If you want to ban multiples of a single ingredient (as input or as output,) in a recipe... isn't...
by nljr
Thu Mar 28, 2019 10:57 pm
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 9993

Re: Version 0.17.21

Beta means feature complete and 1.0 means an acceptably debugged beta. But the definition of feature complete depends on which features are deemed necessary. Traditionally, it would be all the features originally slated for the app, but with a game, it's easy to "discover" new features that are abso...
by nljr
Sun Mar 24, 2019 9:39 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge graph
Replies: 8
Views: 18727

Re: Accumulator charge graph

Has anyone ever tried implementing this using combinators and lamps?

I should say, I'm trying and I can't seem to get my shift register to work. :-(
by nljr
Sun Mar 03, 2019 7:40 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 1364

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

throw a ton of shields in it and it might as well be armor anyways. Right. And that's why I said it would be incompatible with shields. I don't see how separating them is necessary. The power armor just gives you the equipment grid. All the military stuff you can put it in still requires military r...
by nljr
Sun Mar 03, 2019 6:32 pm
Forum: Ideas and Suggestions
Topic: Tech queues feel very unfinished
Replies: 1
Views: 139

Tech queues feel very unfinished

I appreciate the tech queue as implemented and it's a huge help to reduce interruptions and let me focus on building the base. I absolutely LOVE the orange color for techs that aren't available yet, but will be when the current queue is done. That rocks! Just a couple little ideas to make them easie...
by nljr
Sun Mar 03, 2019 6:25 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 1364

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

The utility abilities of power armor need to be separated from the military abilities. That could be done with a "power suit" item mark 1 and 2 as a cheaper alternative to power armor. It wouldn't have the defense of power armor and wouldn't accept laser defense or shield modules. Since Power Suit w...
by nljr
Wed Feb 27, 2019 3:42 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 22461

Re: Version 0.17.1

I don't know if there's a feedback thread around somewhere, so I'll just leave this here: The new campaign is HARD. Really, really hard. Specifically, I've launched many, many rockets, but I lost due to bugs invading from both sides in huge masses. My wife has played with me through quite a few rock...
by nljr
Thu Feb 14, 2019 2:50 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 32280

Re: Friday Facts #280 - Visual Feedback is the king

I have an idea (I hope it wasn't already suggested) When you add a temporary station, if the player is in the train, make the train wait until the play exits the train. If the player isn't in the train, make the train wait until the player enters the train. Not sure if just trolling or just need gl...
by nljr
Fri Feb 08, 2019 1:04 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 32280

Re: Friday Facts #280 - Visual Feedback is the king

I love all of these changes. Great work. I especially love the new toolbar. I have one little request for the toolbar: I would really like to be able to pause my server with a hotkey. I play with my wife and when a cat starts throwing up is a bad time to be hunting through menus. I'm kind of hoping ...
by nljr
Tue Jan 15, 2019 4:00 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 16144

Re: Friday Facts #277 - GUI progress update

About 25 years ago, I wrote a little webapp (In Perl. Those were the days!) to do something a lot like this: https://i.imgur.com/BHm0SQF.png It let developers check boxes to show progress and stored it on a server where people outside the team could view it. How would the dev team feel about a tool ...
by nljr
Sun Dec 09, 2018 10:42 am
Forum: Ideas and Suggestions
Topic: Moving and transporting full chests
Replies: 9
Views: 1954

Re: Moving and transporting full chests

The car is not a substitute. To use the car to move a chest, you have to EMPTY the chest into the car. You have two options to move things by car: 1. Repeatedly fill up your inventory and dump it into the car (and ditto the other way at the other end OR 2. Let inserters fill and empty the car. The f...
by nljr
Sat Dec 08, 2018 12:59 am
Forum: Ideas and Suggestions
Topic: Moving and transporting full chests
Replies: 9
Views: 1954

Hand-Truck for moving full boxes

TL;DR A hand-truck / dolly / stack truck / sack truck would improve my quality of life. What ? It would be an item that could be applied to a full chest, similar to a repair tool. The effect would be to create a mobile (vehicle) version of the chest that the player could move to its new location wi...
by nljr
Wed Oct 03, 2018 2:14 am
Forum: Ideas and Suggestions
Topic: Suggestion: Chests should output the number of empty slots
Replies: 1
Views: 194

Suggestion: Chests should output the number of empty slots

TL;DR When connected to a logic network, there should be an option for chests and boxes to output the number of empty slots. Why ? Creating a wiring network to tell how much space there is available in a chest is complicated and depends partly on what's actually in it. For train stations, it's freq...

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