Search found 9 matches
- Fri Jun 01, 2018 3:08 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68141
Re: Friday Facts #245 - Campaign concept
for the campaign perhaps factory restoration and expansion, say a factory that over produces 1 type of material and under-produces others due to either last foreman dying while trying to set something new up, this leads to massive bottlenecks midway limited overall production and defence, with the p...
- Wed Jan 24, 2018 2:49 am
- Forum: Gameplay Help
- Topic: trains stuck on blue chain signal
- Replies: 14
- Views: 9465
Re: trains stuck on blue chain signal
Simply put your tracks are too close together and its interfering with the signalling, not only do trains have problems going in but they have problems leaving too.
easiest solution to the problem is to remove every 2nd track, and place chain signals between them.
easiest solution to the problem is to remove every 2nd track, and place chain signals between them.
- Tue Dec 26, 2017 6:09 am
- Forum: General discussion
- Topic: Fungal Intelligence, Factorio & Trains
- Replies: 0
- Views: 1214
Fungal Intelligence, Factorio & Trains
So I was watching this video https://youtu.be/GwKuFREOgmo Basically its a slime mould, where food is placed at each node / station and the slime mould grows the links / train lines in an efficient means Then I started thinking about how to do something similar in factorio, where the Centre would be ...
- Tue Dec 26, 2017 3:41 am
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 16799
Re: Thoughts on Factorio and how I would make it better...
The biggest issue I have with factorio at the moment is to do with worker robots. If I could limit the working space of robot within a port to a few chests via the circuit network by designating Source box(s) and Deposit box(s) that would increase efficiency of my loading/unloading hubs. ( I don't m...
- Fri Nov 10, 2017 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Belt Speed customisation
- Replies: 5
- Views: 2471
Belt Speed customisation
TL;DR Variable Speed customisation between 2 circuit connected points on a single belt What ? Although 3 belts worth of speed is enough what I'm asking for is to connect a belt to the circuit network and be able to customise the speed the belt is moving at between connected sections Why ? to better...
- Thu Aug 03, 2017 10:49 am
- Forum: General discussion
- Topic: Rail Setup
- Replies: 2
- Views: 2427
Rail Setup
So I'm at the stage where I'm pondering over how i should set up trains, currently i have a non-linear station setup ( Where combinators + train AI works out what train goes where ) but I'm pondering on its efficiency, has anyone experimented with this design form or should i just return to a linear...
- Sat Jul 15, 2017 3:50 pm
- Forum: Not a bug
- Topic: [Minor Issue] Display Error / Typo
- Replies: 1
- Views: 1136
[Minor Issue] Display Error / Typo
Ore amounts on the map over xxx M display as xxx G
Not sure if this is intended but would of thought it would display as Billion.
Not sure if this is intended but would of thought it would display as Billion.
- Sat Jul 15, 2017 3:12 pm
- Forum: Not a bug
- Topic: [0.15.28] Research Electronic
- Replies: 6
- Views: 2886
Re: [0.15.28] Research Electronic
I've had this bug once or twice specially when loading old saves that are sync'd to a new version, what i found i had to do was actually delete the research for that item and re-research it again.
- Mon May 29, 2017 11:13 am
- Forum: Ideas and Requests For Mods
- Topic: [Request / Idea] MML Reader via Blueprint strings
- Replies: 1
- Views: 1038
[Request / Idea] MML Reader via Blueprint strings
So looking online when people make songs i tend to see massive combinator arrays and think that is somewhat silly and there must be an easier way. So i was wondering how difficult it would be to write a Music Macro Language, and use factorios inbuilt blueprint system to import/generate songs. So a s...