Search found 9 matches

by DarkOmen
Fri Jun 01, 2018 3:08 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 31605

Re: Friday Facts #245 - Campaign concept

for the campaign perhaps factory restoration and expansion, say a factory that over produces 1 type of material and under-produces others due to either last foreman dying while trying to set something new up, this leads to massive bottlenecks midway limited overall production and defence, with the p...
by DarkOmen
Wed Jan 24, 2018 2:49 am
Forum: Gameplay Help
Topic: trains stuck on blue chain signal
Replies: 14
Views: 4915

Re: trains stuck on blue chain signal

Simply put your tracks are too close together and its interfering with the signalling, not only do trains have problems going in but they have problems leaving too.
easiest solution to the problem is to remove every 2nd track, and place chain signals between them.
by DarkOmen
Tue Dec 26, 2017 6:09 am
Forum: General discussion
Topic: Fungal Intelligence, Factorio & Trains
Replies: 0
Views: 665

Fungal Intelligence, Factorio & Trains

So I was watching this video Basically its a slime mould, where food is placed at each node / station and the slime mould grows the links / train lines in an efficient means Then I started thinking about how to do something similar in factorio, where the Centre would be ...
by DarkOmen
Tue Dec 26, 2017 3:41 am
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 8218

Re: Thoughts on Factorio and how I would make it better...

The biggest issue I have with factorio at the moment is to do with worker robots. If I could limit the working space of robot within a port to a few chests via the circuit network by designating Source box(s) and Deposit box(s) that would increase efficiency of my loading/unloading hubs. ( I don't m...
by DarkOmen
Fri Nov 10, 2017 2:02 pm
Forum: Ideas and Suggestions
Topic: Belt Speed customisation
Replies: 5
Views: 1039

Belt Speed customisation

TL;DR Variable Speed customisation between 2 circuit connected points on a single belt What ? Although 3 belts worth of speed is enough what I'm asking for is to connect a belt to the circuit network and be able to customise the speed the belt is moving at between connected sections Why ? to better...
by DarkOmen
Thu Aug 03, 2017 10:49 am
Forum: General discussion
Topic: Rail Setup
Replies: 2
Views: 1378

Rail Setup

So I'm at the stage where I'm pondering over how i should set up trains, currently i have a non-linear station setup ( Where combinators + train AI works out what train goes where ) but I'm pondering on its efficiency, has anyone experimented with this design form or should i just return to a linear...
by DarkOmen
Sat Jul 15, 2017 3:50 pm
Forum: Not a bug
Topic: [Minor Issue] Display Error / Typo
Replies: 1
Views: 459

[Minor Issue] Display Error / Typo

Ore amounts on the map over xxx M display as xxx G

Not sure if this is intended but would of thought it would display as Billion.
by DarkOmen
Sat Jul 15, 2017 3:12 pm
Forum: Not a bug
Topic: [0.15.28] Research Electronic
Replies: 6
Views: 1292

Re: [0.15.28] Research Electronic

I've had this bug once or twice specially when loading old saves that are sync'd to a new version, what i found i had to do was actually delete the research for that item and re-research it again.
by DarkOmen
Mon May 29, 2017 11:13 am
Forum: Ideas and Requests For Mods
Topic: [Request / Idea] MML Reader via Blueprint strings
Replies: 1
Views: 387

[Request / Idea] MML Reader via Blueprint strings

So looking online when people make songs i tend to see massive combinator arrays and think that is somewhat silly and there must be an easier way. So i was wondering how difficult it would be to write a Music Macro Language, and use factorios inbuilt blueprint system to import/generate songs. So a s...

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