Search found 7 matches
- Sun Feb 16, 2020 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6] Natives don't change their base attack plans when I am by car
- Replies: 8
- Views: 5245
[0.18.6] Natives don't change their base attack plans when I am by car
If a crew of natives are coming to attack my base, I can pass near them with my car and I can also firing them. They don't mind about it. If I unmount from my vehicle, they immediately come to attack me. I think they should come in my direction if I am in sight with my vehicle. Or perhaps, if I fire...
- Wed Dec 20, 2017 11:56 pm
- Forum: Duplicates
- Topic: [0.16.4] Programmable speaker's issue
- Replies: 6
- Views: 2735
Re: [0.16.4] Programmable speaker's issue
This bug is still present in [0.16.6]
It can crash the application if you select an item from the right menu that results in a overflow position for the selected sound group.
It can crash the application if you select an item from the right menu that results in a overflow position for the selected sound group.
- Mon Dec 18, 2017 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
- Replies: 18
- Views: 11982
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
If I could, I reply with the same problem. I had some tests to reproduce it. When I will power my train station and then I'll change some wires connections on the main node (like remove and reinsert a pole), it crashs. It doesn't happen if I first remove the substation or those 4 extractor (that are...
- Thu Jun 22, 2017 10:47 pm
- Forum: Won't fix.
- Topic: [0.15.23] Can't plan to build rail on a deconstructing rail
- Replies: 2
- Views: 1607
[0.15.23] Can't plan to build rail on a deconstructing rail
I can't plan to build a rail on a rail with a deconstruct plan in progress. With projects or manually it's the same. But I can do it with other entities or if I plan a rail with a different angle. This is boring especially when I'm rewamping my rails... I've zipped my video because .mp4 extensions a...
- Tue Jun 06, 2017 5:48 pm
- Forum: Pending
- Topic: [0.15.16] Replay actions don't match
- Replies: 7
- Views: 3145
Re: [0.15.16] Replay actions don't match
To see coordinates you can hit F4 (side-menu on the left will appear with a lot of debugging checkboxes) Nothing happens if I press F4 during the replay. By the way, About those stone furnaces: Seeing again the replay, it's clear that my friend placed them, we can see it! Sorry but I didn't realize...
- Tue Jun 06, 2017 1:55 am
- Forum: Pending
- Topic: [0.15.16] Replay actions don't match
- Replies: 7
- Views: 3145
Re: [0.15.16] Replay actions don't match
Sorry for the late reply, but I didn't know someone answered. Those stone furnaces never were there in the game, but only in the replay. I'm quite sure those were the ones that my friend placed on the blueprint (so around a 30-50 cells on the left and perhaps also a little up or down). We had decons...
- Sun May 28, 2017 7:07 pm
- Forum: Pending
- Topic: [0.15.16] Replay actions don't match
- Replies: 7
- Views: 3145
[0.15.16] Replay actions don't match
This is a multiplayer game where I put a blueprint to reach some achievements. I create this MP with the lan option, forwarding my router's port through on my pc so he could connect to my public ip. My friend have a poor internet connection, so he sometimes read about the server that don't respond. ...