Search found 7 matches

by Il Grande Oli
Sun Feb 16, 2020 11:18 am
Forum: Resolved Problems and Bugs
Topic: [0.18.6] Natives don't change their base attack plans when I am by car
Replies: 8
Views: 4581

[0.18.6] Natives don't change their base attack plans when I am by car

If a crew of natives are coming to attack my base, I can pass near them with my car and I can also firing them. They don't mind about it. If I unmount from my vehicle, they immediately come to attack me. I think they should come in my direction if I am in sight with my vehicle. Or perhaps, if I fire...
by Il Grande Oli
Wed Dec 20, 2017 11:56 pm
Forum: Duplicates
Topic: [0.16.4] Programmable speaker's issue
Replies: 6
Views: 2375

Re: [0.16.4] Programmable speaker's issue

This bug is still present in [0.16.6]
It can crash the application if you select an item from the right menu that results in a overflow position for the selected sound group.
by Il Grande Oli
Mon Dec 18, 2017 10:26 am
Forum: Resolved Problems and Bugs
Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Replies: 18
Views: 10744

Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""

If I could, I reply with the same problem. I had some tests to reproduce it. When I will power my train station and then I'll change some wires connections on the main node (like remove and reinsert a pole), it crashs. It doesn't happen if I first remove the substation or those 4 extractor (that are...
by Il Grande Oli
Thu Jun 22, 2017 10:47 pm
Forum: Won't fix.
Topic: [0.15.23] Can't plan to build rail on a deconstructing rail
Replies: 2
Views: 1426

[0.15.23] Can't plan to build rail on a deconstructing rail

I can't plan to build a rail on a rail with a deconstruct plan in progress. With projects or manually it's the same. But I can do it with other entities or if I plan a rail with a different angle. This is boring especially when I'm rewamping my rails... I've zipped my video because .mp4 extensions a...
by Il Grande Oli
Tue Jun 06, 2017 5:48 pm
Forum: Pending
Topic: [0.15.16] Replay actions don't match
Replies: 7
Views: 2760

Re: [0.15.16] Replay actions don't match

To see coordinates you can hit F4 (side-menu on the left will appear with a lot of debugging checkboxes) Nothing happens if I press F4 during the replay. By the way, About those stone furnaces: Seeing again the replay, it's clear that my friend placed them, we can see it! Sorry but I didn't realize...
by Il Grande Oli
Tue Jun 06, 2017 1:55 am
Forum: Pending
Topic: [0.15.16] Replay actions don't match
Replies: 7
Views: 2760

Re: [0.15.16] Replay actions don't match

Sorry for the late reply, but I didn't know someone answered. Those stone furnaces never were there in the game, but only in the replay. I'm quite sure those were the ones that my friend placed on the blueprint (so around a 30-50 cells on the left and perhaps also a little up or down). We had decons...
by Il Grande Oli
Sun May 28, 2017 7:07 pm
Forum: Pending
Topic: [0.15.16] Replay actions don't match
Replies: 7
Views: 2760

[0.15.16] Replay actions don't match

This is a multiplayer game where I put a blueprint to reach some achievements. I create this MP with the lan option, forwarding my router's port through on my pc so he could connect to my public ip. My friend have a poor internet connection, so he sometimes read about the server that don't respond. ...

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