Search found 27 matches

by warmadmax
Wed Dec 13, 2017 6:18 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109915

Re: Version 0.16.0

Use the mobile artillery to ferry the arty shells, you can unload them using an inserter
by warmadmax
Fri Nov 11, 2016 6:29 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107229

Re: Friday Facts #164 - Nuclear power

Regarding punishment for letting a reactor go supercritical, I'd go with radiation contamination that can make biters stronger, especially if they set up nests in the fallout area round the reactor From reading so far, reactor explosions seems to be based on the reactor coolant going boom! When that...
by warmadmax
Tue Mar 22, 2016 9:19 am
Forum: General discussion
Topic: Steam fully redownloads Factorio everytime?
Replies: 6
Views: 3058

Re: Steam fully redownloads Factorio everytime?

using experimental in steam, only used 14mb to go from 12.26 to 12.27
by warmadmax
Thu Oct 15, 2015 10:55 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48492

Re: Version 0.12.10

It's odd, because when 0.12.10 was first released it updated just fine on my destktop... think i've got the same thing, only difference i can tell is my desktop is 64bit install, laptop 32bit Both of you are on windows? windows 7 32bit on the laptop, windows 10 64 bit on the desktop i'll double che...
by warmadmax
Wed Oct 14, 2015 9:37 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48492

Re: Version 0.12.10

think i've got the same thing,

only difference i can tell is my desktop is 64bit install, laptop 32bit
by warmadmax
Thu Feb 05, 2015 8:31 pm
Forum: General discussion
Topic: What kind of computer do you need for Factorio?
Replies: 25
Views: 12476

Re: What kind of computer do you need for Factorio?

got it on my Core i7 gaming pc
but it runs pretty well on the following laptop :
`Intel core 2 duo - T6570 @ 2.10ghz
4 gb ram
Ati mobility radeon HD 4300 series

and it runs well on the old Core i7 920 + intel HD gfx at work as well when i'm waiting for the servers to finish patching 8-) ;)
by warmadmax
Thu Feb 05, 2015 1:39 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120442

Re: Railroad

I like the idea of having a steam train, water and the whole nine yards.. I'd prefer it at the late red, early green science stage, buildable using Iron ingredients ideally, could even take a boiler and steam engine. two tiers of train carriage?, iron carriage with the current 20 slots, then steel c...
by warmadmax
Thu Feb 05, 2015 12:52 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 36762

Re: Balancing of Capacities of Containers

on my latest train station i'm using wooden boxes for the inserter stack bonuses, I find it's really silly that i can have 5 wooden crates running the length of one train carriage that can hold nearly 4 carriages worth in them! let alone the iron & steel chests! I think the crate slots should co...
by warmadmax
Thu Feb 05, 2015 11:53 am
Forum: Not a bug
Topic: [0.11] Game loads first then tries to check for updates
Replies: 3
Views: 2479

Re: [0.11] Game loads first then tries to check for updates

Minor but on slow computers it can easily add quite a few minutes! Always bugged me on the laptop, game splash screen would load, then load all the mods... sprites... etc... 5 minutes later, get to the main menu and Boom, "update available!", :evil: :evil: install update, relaunch game... ...
by warmadmax
Wed Feb 04, 2015 11:15 am
Forum: Ideas and Suggestions
Topic: Supporting cloud services
Replies: 2
Views: 1593

Re: Supporting cloud services

i'm already "cloud sync'd" for single player, Using symbolic links / junction points on the save and mods folder for factorio and redirecting them to a dropbox folder. Dropbox uploads automatically after each save, each machine downloads automatically, If it gets to Steam, their cloud sync...
by warmadmax
Tue Feb 03, 2015 6:03 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211550

Re: Electric energy

on the nuke power plants, why not make them modular? more like "mk2" versions of the boiler and steam engine nuclear reactor = v high temp boiler. Steam Turbine = high speed steam engine A possible risk could be that you can't starve the reactor of water, it'd suffer temperature damage unt...
by warmadmax
Tue Feb 03, 2015 10:38 am
Forum: Gameplay Help
Topic: Need help with rail signals
Replies: 17
Views: 6288

Re: Need help with rail signals

i wouldn't double up on the double tracks at all, better to force it to "drive on the left" on all tracks in my mind, if you can do double rail runs and single end the train them and don't give them any back on yourself loops then they can only go one way. i'm a "drive on the left&quo...
by warmadmax
Tue Feb 03, 2015 9:59 am
Forum: Gameplay Help
Topic: Health bars gone
Replies: 7
Views: 2477

Re: Health bars gone

are you on about the green / yellow / red squares under trees etc... ?
by warmadmax
Tue Feb 03, 2015 9:45 am
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 37751

Re: That moment when,

empty oil barrels clogging up the system happens more than i'd like as well! thought i'd sorted it, put a couple of several stacks of steel into an barrel assembler to feed onto the belt way downstream of the "empty oil" machines i'd got, after train had sucked up two carriages full of emp...
by warmadmax
Tue Feb 03, 2015 9:32 am
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 14055

Re: Game stops for autosave - thoughts?

old "invisible" stutter VS new visible pause and progress bar, invisible stutter wins for me. The new autosave reminds me of the UAC interrupt that windows does when prompting for admin credentials, dimming the screen and popping up a dialog box that you have to sort out, basically windows...
by warmadmax
Fri Nov 21, 2014 4:26 pm
Forum: Gameplay Help
Topic: Pump Problems
Replies: 8
Views: 3303

Re: Pump Problems

i've had a belt loop in the past, assembler each end filling or emptying the barrel with about 20 barrels on it.

more because "i wanna see how the fill and empty barrel works" than the "pfft, hate laying all this underground pipe" :lol:
by warmadmax
Fri Nov 21, 2014 4:22 pm
Forum: Not a bug
Topic: [0.11.3] Powering unpowered roboports confuses bots
Replies: 6
Views: 3592

Re: [0.11.3] Powering unpowered roboports confuses bots

what about the initial 10% battery charge you get when placing the roboport?? when you place the robo port down it IS operational due to the initial 10%. if you never connect it up to the grid, it does go through this "battery" and eventually runs out of power, but it can last quite a whil...
by warmadmax
Mon Nov 17, 2014 3:46 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27720

Re: Get rid of Pickaxe tool

*ahem* Dytech Tools with its modular tool construction and F-Mod with its electric drill are two examples of mods i know already that have custom tools i agree with the stance that taking out the "tools" slot would reduce future modability. the pickaxe in vanila... hmmm why not just call i...
by warmadmax
Mon Nov 17, 2014 12:44 pm
Forum: Energy Production
Topic: My take on using steam as a backup. Works perfectly for me.
Replies: 21
Views: 49986

Re: My take on using steam as a backup. Works perfectly for

I'm liking this idea, currently got too much load in the daytime to run without steam, but could prove useful later :)


Eurofighter, shouldn't the inserter feeding the single boiler be a burner?

you could run out of power completely before the inserter puts the fuel in and then your proper stuck!

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