Search found 21 matches

by FallenPaladin
Mon Feb 03, 2020 3:31 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 687
Views: 199247

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

What Factorio version? What Creative Mod version?
Sorry, I forgot to include that information to you.

Factorio Version: 0.18.3
Creative Mod: 1.3.0
by FallenPaladin
Mon Feb 03, 2020 3:00 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 687
Views: 199247

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

The mod Creative Mod caused a non-recoverable error. Please report this error to the mod author. Error while running event creative-mod::on_player_selected_area (ID 49) The mod Water As A Resource caused a non-recoverable error. Please report this error to the mod author. Error while running event W...
by FallenPaladin
Mon Feb 03, 2020 2:27 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 53234

Temp Fix until Update

Open the entities.lua and do the following, Replace 129 thru 140 with: -- Incinerator smoke trivial_smoke = { name = "incinerator-smoke", color = {r = 0.3, g = 0.3, b = 0.3, a = 0.3}, duration = 150, spread_duration = 100, fade_away_duration = 100, start_scale = 0.4, end_scale = 1.5, affected_by_win...
by FallenPaladin
Sun Feb 02, 2020 2:19 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 53234

Flare Stack Update?

Will you be updating your mod to 0.18?
by FallenPaladin
Fri Jan 24, 2020 3:11 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 114
Views: 54208

Re: [MOD 0.13] Water Well - pump water from the underground

Ringkeeper wrote:
Wed Jan 22, 2020 6:38 pm
would love an update of this mod for 0.18 :)

After update and starting game, my whole power production crashed :mrgreen: :mrgreen:
HAHA, mine did too.
by FallenPaladin
Thu Jun 06, 2019 10:32 pm
Forum: Mods
Topic: [MOD 0.18.x] Exoskeleton Mark II
Replies: 10
Views: 2968

Re: [MOD 0.16.x] Exoskeleton Mark II

Hey guys do you think as a community would could get this up and running again? I've repaired as much as I could but still having issues with the control.lua, if we could repair this everything would work correctly. I hope someone can at least point me in the right direction.
by FallenPaladin
Tue Mar 12, 2019 1:07 am
Forum: Mods
Topic: [Mod 1.0] Power Armor MK3
Replies: 93
Views: 25648

Re: [Mod 0.17] Power Armor MK3

You guys just broke your mod...

Image
by FallenPaladin
Sun Oct 07, 2018 11:01 pm
Forum: Texture Packs
Topic: [Request] Convert
Replies: 0
Views: 668

[Request] Convert

I need help I'm not much for graphics as I am for helping out, I found this and was wanting to use the mounds instead of the pools of color. However i don't know to convert it over could someone help me? https://thumb.ibb.co/hWSsr9/46509600_ba46c700_c811_11e8_9af2_9bc27310db0d.png https://thumb.ibb....
by FallenPaladin
Mon Sep 24, 2018 12:36 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

Okay I know that you are waiting till 0.17 (I am too), but I figured that I would mention something. Don't know if it is a bug or something but the bio-mass only outputs on the left side.
Image
by FallenPaladin
Wed Jun 20, 2018 7:08 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.16.x] Bio-Industries 2.6.2

I got a simple request, even though it might not be a simple solution, haha... I enjoy the idea of having of fluid resources being not infinite and being completely drain such as oil. So from that here comes my request, is there any possible way that you could change the mod to where only oil is not...
by FallenPaladin
Tue Dec 26, 2017 1:56 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: Adjustable Inserters
Replies: 17
Views: 2954

Re: [0.16.x] Bob's Mods: Adjustable Inserters

just seen it and thought id say something...
by FallenPaladin
Tue Dec 26, 2017 1:34 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: Adjustable Inserters
Replies: 17
Views: 2954

[0.16.x] Bob's Mods: Adjustable Inserters

Getting an unknown key...

Image
by FallenPaladin
Sun Jul 02, 2017 8:05 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.15.x] Bio-Industries 1.7.1

Update : Figured it out. When I downloaded the file from the site, I also erased the mod_settings.json . Upon doing so it went back to default settings on the "Linux" headless server, which the clients were not matched up with on the settings. So every time, no matter how many times, I download the...
by FallenPaladin
Sat Jul 01, 2017 1:57 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.15.x] Bio-Industries 1.7.1

I've already tried, I updated the previous info. But you never know, I just rebooted the "Linux" server, maybe that might fix the issue. Update : Reboot didn't fix the issue. Update : Redownload the mod again to both the "Windows" client and "Linux" server, same file copied to both (still same error...
by FallenPaladin
Sat Jul 01, 2017 1:25 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.15.x] Bio-Industries 1.7.1

I'm having issues with MOD mismatch on "Linux" server vs "windows" client. The "windows" sever to "windows" client does work however. Linux: 0.382 Loading mod base 0.15.26 (data.lua) 0.657 Loading mod Bio_Industries 1.7.1 (data.lua) 0.710 Script technology-functions.lua:98: Technology bi-advanced-bi...
by FallenPaladin
Tue Jun 13, 2017 1:28 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.15.x] Bio-Industries 1.6.6

I actually have a request, this is something that my brother and I could use in our game, however I can't find it anywhere. A reverse splitter: meaning it just reverses what is on the belt coming in, back out on the other direction.

http://imgur.com/a/ZpDQs
by FallenPaladin
Tue Jun 13, 2017 1:26 am
Forum: Ideas and Requests For Mods
Topic: Belt Splitters
Replies: 6
Views: 1242

Re: Belt Splitters

how about something like this?

http://imgur.com/a/ZpDQs
by FallenPaladin
Sat May 27, 2017 12:05 am
Forum: Releases
Topic: Version 0.15.15
Replies: 20
Views: 12918

Re: Version 0.15.15

Having problems downloading the MS Windows (64 zip package) version of the game. It only downloads about 13mb, and haha I know it's bigger than that.

NVM, it's fixed... ignore me...
by FallenPaladin
Wed May 24, 2017 11:04 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 576
Views: 179517

Re: MOD [ 0.15.x] Bio-Industries 1.6.3

Works for us! Thank you for the fix and the mod, we enjoy it and wouldn't play a game without it.

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