Search found 1091 matches

by Peter34
Wed Sep 25, 2019 1:25 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 324
Views: 71238

Re: [MOD 0.17.x] Modular Armor Revamp

I like the 2x2 chunks, in part because I suspect that they enable a better graphics resolution. If you think the grids and module sizes by a factor of 2, everything might end up looking pixilated. Also, you seem to be implying that the largest grid will be 12x12. Why no 15x15? I mean, 15 is an odd n...
by Peter34
Fri Sep 20, 2019 7:02 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 324
Views: 71238

Re: [MOD 0.17.x] Modular Armor Revamp

Having played a lot more, no, I can say that I'm not a fan of the odd-numbered aspect suits. The vanilla 5x5 and 7x7 are annoying, as is the 15x15 added by this mod. Many modules, both vanilla and Revamp ones, are size 2x2 or 2x4, and so much of the space of the 25, 49 and 225 tile suits is difficul...
by Peter34
Sat Aug 31, 2019 2:39 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 324
Views: 71238

Re: [MOD 0.17.x] Modular Armor Revamp

I've never been a fan of the "Tetris" mini-game of trying to fit weirdly shaped stuff in, like very wide or very tall modules. Switching to mostly square aspects would reduce some frustration, and would change the focus from module shape to how much module space each armour has. I don't think it's m...
by Peter34
Thu Aug 29, 2019 1:06 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 324
Views: 71238

Re: [MOD 0.17.x] Modular Armor Revamp

Thanks for updating this mod! The main reason I like it is the possibility of larger grids, 12x12 and 15x15, for endgame awesomeness, and secondly the alternative forms of power generation, and the smaller exoskeletons and differently sized shields adding more flexibiloty I know that there are mods ...
by Peter34
Tue Aug 27, 2019 11:46 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 324
Views: 71238

Re: [MOD 0.16.x] Modular Armor Revamp

Please update this mod to 0.17.
by Peter34
Tue Mar 13, 2018 7:17 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 8851

Re: Factorio should have DLC.

If anything, CK2 DLC is hard to understand because in additoin to the content packs, fairly large and expensive, there are scores of smaller packs that add unit graphics, heraldics and so forth. I can't navigate that shit. I don't know which ones are relevant for me, for my preferred focus area. So ...
by Peter34
Tue Mar 13, 2018 7:10 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 8851

Re: Factorio should have DLC.

I actually like the fact that factorio does not have DLC, the price is right and its a selling point in my opinion. To me, Paradox is not a good example on DLC, when I see crusader kings 2 or europa universalis 4 I'm actually too scared to have an empty base game so I don't buy them, and according ...
by Peter34
Fri Oct 06, 2017 8:19 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 14023

Re: Friday Facts #211 - The little things

I really don't think that you need to add much more content to the game. I'm already super-excited about the Fission Power system added in 0.15, and even more so the Buffer Chests that you'll add in 0.16. A few things that I am hoping for: 1. Getting a SpiderTron for the early part of the mid-game, ...
by Peter34
Thu Aug 24, 2017 6:53 pm
Forum: Ideas and Suggestions
Topic: (0.15.x) Coloured lamps
Replies: 4
Views: 617

Re: (0.15.x) Coloured lamps

Factoruser wrote:• The black signal might produce a "ultra-violet" (dark violet) light.
Most monitors can't actually emit UV.
by Peter34
Thu Aug 24, 2017 6:51 pm
Forum: Ideas and Suggestions
Topic: Add a progress bar for "Check for updates" under mods
Replies: 9
Views: 904

Re: Add a progress bar for "Check for updates" under mods

QGamer wrote:Hmmm. Still, there needs to be some feedback. If there are updates, you could tell us how many: "3 updates available."

Or if there are no updates: "You're already up to date!"
Yes. Anything. As opposed to the nothing we have now.
by Peter34
Sat Aug 19, 2017 1:18 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 16308

Re: Friday Facts #204 - Another day, another optimisation

safan wrote:i completely didn't understand anything in this fff
Not even the part about zoom scaling increments?
by Peter34
Sat Aug 19, 2017 1:17 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 16308

Re: Friday Facts #204 - Another day, another optimisation

darkfrei wrote:
By changing the zoom rate from 1.1, to the 7th root of 2 (1.104089...), the zoom now increments perfectly from 1.0 to 2.0 in 7 steps.
It's music!
http://pages.mtu.edu/~suits/notefreqs.html
It's modern music. Old skool music didn't do it that way.
by Peter34
Sat Aug 19, 2017 1:16 am
Forum: Ideas and Suggestions
Topic: Add a progress bar for "Check for updates" under mods
Replies: 9
Views: 904

Re: Add a progress bar for "Check for updates" under mods

torne wrote:It would still be helpful if the UI indicated that an operation was in progress though - just a dialog saying "Checking..." or something would be enough :)
Also that it more clearly indicates when the operation is finished.
by Peter34
Fri Aug 18, 2017 12:55 am
Forum: Ideas and Suggestions
Topic: Add a progress bar for "Check for updates" under mods
Replies: 9
Views: 904

Re: Add a progress bar for "Check for updates" under mods

No one else likes my suggestion?
by Peter34
Mon Aug 14, 2017 12:18 am
Forum: Ideas and Suggestions
Topic: Add a progress bar for "Check for updates" under mods
Replies: 9
Views: 904

Re: Add a progress bar for "Check for updates" under mods

Heck, taie it one step further, and also add a button to automate the entire process: "Click here to check for mods. If any are found, your program will automatically update and then re-start."

I can then click that button, and go AFK, come back 5 minutes later, ready to play.
by Peter34
Mon Aug 14, 2017 12:16 am
Forum: Ideas and Suggestions
Topic: Add a progress bar for "Check for updates" under mods
Replies: 9
Views: 904

Add a progress bar for "Check for updates" under mods

As it is now, I click the button, and then Factorio freezes. For a number of seconds. An unknown number of seconds. Might be 3. Might be 30. Or 50. I get no information about the progress of this process. When it's finished, I get no formal notification whatsoever. I have to manually notice that the...
by Peter34
Sat Jun 24, 2017 2:55 pm
Forum: Mods
Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
Replies: 117
Views: 20276

Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause

What I'd really like is a variant of this mod, that isn't based on the Tool Belt, but instead auto-crafts certain Intermediate items whenever they fall below a certain threshold value. Say, 100 Electric Circuits, 100 Pipe, 200 Gear Wheel, and nothing else. Especially for the early game. Even in the ...
by Peter34
Tue Jun 20, 2017 11:26 pm
Forum: Technical Help
Topic: How do I do mod portal password reste?
Replies: 2
Views: 385

Re: How do I do mod portal password reste?

From what I understand, it uses single signon with the website login system, so you reset your password through there (here: https://www.factorio.com/request-password-reset). It worked, thanks! Using just that one link, I was able to my account, which is the same both for these Forums (where the sy...
by Peter34
Sun Jun 11, 2017 8:31 am
Forum: General discussion
Topic: too lazy to explore
Replies: 21
Views: 2970

Re: too lazy to explore

BLuehasia wrote:get mods like big brother mod
Yes. This mod actually feels balanced to use. You have to research improvements step by step, and each improvement makes the Radars consume more power.
by Peter34
Wed Jun 07, 2017 1:22 pm
Forum: Mods
Topic: [MOD 0.15] Bluebuild rewritten
Replies: 26
Views: 4205

Re: [MOD 0.15] Bluebuild rewritten

Great mod. I just used it for the first time today and I'm hooked. Is there a way to get a list of ghosts missing items, like with bots? It's hard sometimes to know which items I'm missing in my inventory when plopping down big (or several small) blueprints. Some kind of "missing item" alert would ...

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