Search found 6 matches
- Sun Nov 03, 2024 2:10 am
- Forum: Duplicates
- Topic: [2.0.13] Crash on achievement
- Replies: 3
- Views: 284
Re: Crash on achievement
This is the log file for when it crashed after getting the spidertron achievement, looks like the only indication something went wrong was I had to force quit from a hung program. Save scumming for my first spidertron is unique to this instance, the other times were normal gameplay.
- Sun Oct 27, 2024 8:23 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash on achievement
- Replies: 3
- Views: 284
[2.0.13] Crash on achievement
3 times I've gotten an achievement and my game promptly hung, the 1st time was for steam power, the 2nd was for fission power and the third was for landing on gleba. Reloading and repeating the activity doesn't cause it to crash.
- Sun May 26, 2019 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.41] Updating mods doesn't install dependencies
- Replies: 2
- Views: 2873
Re: [0.17.41] Updating mods doesn't install dependencies
I have also encountered this behavior, particularly in updating an old install of LTN.
- Mon Jul 23, 2018 4:22 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 48437
Re: [MOD 0.16.x] Whistle Stop Factories
Update fixed it, now just gotta build out to the bloody thing.
- Mon Jul 23, 2018 2:09 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 48437
Re: [MOD 0.16.x] Whistle Stop Factories
I've found 2 oil refineries on separate maps upgrade from earlier versions of the mod and when I click on them to assign a recipe like with other objects, I get a message about no recipes being available.
- Sat May 20, 2017 5:09 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 363561
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
The way I use logistic trains finish_loading=true just doesn't work for me, and I'd managed to turn it off previously, but the update reset it to the default value, and I've unzipped the mod and have set finish_loading = false but stations keep giving the inactivity condition. I've tried ...