Search found 6 matches

by wolfram74
Sun Nov 03, 2024 2:10 am
Forum: Duplicates
Topic: [2.0.13] Crash on achievement
Replies: 3
Views: 284

Re: Crash on achievement

This is the log file for when it crashed after getting the spidertron achievement, looks like the only indication something went wrong was I had to force quit from a hung program. Save scumming for my first spidertron is unique to this instance, the other times were normal gameplay.
by wolfram74
Sun Oct 27, 2024 8:23 pm
Forum: Duplicates
Topic: [2.0.13] Crash on achievement
Replies: 3
Views: 284

[2.0.13] Crash on achievement

3 times I've gotten an achievement and my game promptly hung, the 1st time was for steam power, the 2nd was for fission power and the third was for landing on gleba. Reloading and repeating the activity doesn't cause it to crash.
by wolfram74
Sun May 26, 2019 6:50 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.41] Updating mods doesn't install dependencies
Replies: 2
Views: 2873

Re: [0.17.41] Updating mods doesn't install dependencies

I have also encountered this behavior, particularly in updating an old install of LTN.
by wolfram74
Mon Jul 23, 2018 4:22 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 48437

Re: [MOD 0.16.x] Whistle Stop Factories

Update fixed it, now just gotta build out to the bloody thing.
by wolfram74
Mon Jul 23, 2018 2:09 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 48437

Re: [MOD 0.16.x] Whistle Stop Factories

I've found 2 oil refineries on separate maps upgrade from earlier versions of the mod and when I click on them to assign a recipe like with other objects, I get a message about no recipes being available.
by wolfram74
Sat May 20, 2017 5:09 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 363561

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7

The way I use logistic trains finish_loading=true just doesn't work for me, and I'd managed to turn it off previously, but the update reset it to the default value, and I've unzipped the mod and have set finish_loading = false but stations keep giving the inactivity condition. I've tried ...

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