Search found 6 matches

by SuperSulc
Thu Nov 16, 2017 10:02 am
Forum: Ideas and Suggestions
Topic: [QoL]Autorotate assembler when next to a suitable fluid inpu
Replies: 5
Views: 1715

Re: [QoL]Autorotate assembler when next to a suitable fluid inpu

Koub wrote:What would you want if there were two different fluids arriving at right angle, and your assembling machine was next to both pipes ?
Check which fluid is correct for the selected recipe, and rotate accordingly. (Obviously this works only when pipes are not empty)
by SuperSulc
Wed Nov 15, 2017 9:48 pm
Forum: Ideas and Suggestions
Topic: [QoL]Autorotate assembler when next to a suitable fluid inpu
Replies: 5
Views: 1715

[QoL]Autorotate assembler when next to a suitable fluid inpu

TL;DR:
Autorotate assembler when next to a suitable fluid input after chosing recipe
What?
I Would like this:
This could be done automatically.
This could be done automatically.
autorotate.png (1.52 MiB) Viewed 1715 times
Instead of this.
Default rotation of fluid input after choosing recipe.
Default rotation of fluid input after choosing recipe.
default.png (1.84 MiB) Viewed 1715 times
by SuperSulc
Sat Aug 19, 2017 9:39 pm
Forum: Ideas and Suggestions
Topic: On the research screen add a shortcut to tech requirement
Replies: 1
Views: 822

On the research screen add a shortcut to tech requirement

When clicking here:
what.png
what.png (81.82 KiB) Viewed 822 times
Research screen should take us to:
where.png
where.png (80.06 KiB) Viewed 822 times
by SuperSulc
Sat Aug 19, 2017 9:35 pm
Forum: Ideas and Suggestions
Topic: [Idea] Make atomic bomb create a lake
Replies: 5
Views: 2238

[Idea] Make atomic bomb create a lake

TL;DR When shooting the nuke make it create a small (3x3, 4x4?) pond. Sometimes there is no water close to a preferred oil refinery or power plant site. Let us create small lakes this way, to make those sites viable. A nuke is expensive enough so it's not a viable way to create impassable water barr...
by SuperSulc
Sat May 20, 2017 11:51 am
Forum: Duplicates
Topic: [0.15.12] Vertical line in minimap
Replies: 9
Views: 4743

Re: [0.15.12] Vertical line in minimap

https://pastebin.com/2XuBSS3S

Reading the other thread suggested me to mention i have ui scale set to 80%
by SuperSulc
Sat May 20, 2017 10:18 am
Forum: Duplicates
Topic: [0.15.12] Vertical line in minimap
Replies: 9
Views: 4743

[0.15.12] Vertical line in minimap

I have a slight glitch in the map view. ( vertical bar of "random" pixels)
The issue persisted after a save-reload.
When moving, the vertical line moved "correctly" with the rest of the map.

http://i.imgur.com/39tDwsU.jpg

http://i.imgur.com/xJhWOqp.jpg

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