Search found 10 matches

by rimbas
Thu Nov 21, 2024 8:15 am
Forum: Mod portal Discussion
Topic: Show actual required Factorio version in downloads page
Replies: 0
Views: 71

Show actual required Factorio version in downloads page

The downloads page listing should show what version of "base" is listed in dependencies instead of the "factorio_version". The dependencies page shows them only for the latest release. This should help users with finding which mod version to download if for example there's an ext...
by rimbas
Tue Nov 12, 2024 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.12] choose-elem-button doesn't open filter menu when clicking with wrong item in cursor
Replies: 4
Views: 718

Re: [2.0.12] choose-elem-button doesn't open filter menu when clicking with wrong item in cursor

Thanks for the report. Can you give me some example lua code I can test with where it should work but doesn't? /c game.player.gui.screen.add{type="frame", name="ceb_frame"}.add{type="choose-elem-button", elem_type="item", elem_filters={{filter="type"...
by rimbas
Sat Nov 09, 2024 11:05 pm
Forum: Implemented mod requests
Topic: LuaForce read/write for "mining-with-fluid" boolean modifier
Replies: 1
Views: 539

LuaForce read/write for "mining-with-fluid" boolean modifier

Please add a LuaForce read/write for "mining-with-fluid" boolean modifier.
(and maybe R/W for "cliff-deconstruction-enabled" too)
by rimbas
Thu Nov 07, 2024 3:25 pm
Forum: Duplicates
Topic: [2.0.15] Alt-mode in blueprint preview doesn't display quality conditions
Replies: 1
Views: 172

[2.0.15] Alt-mode in blueprint preview doesn't display quality conditions

Blueprint preview doesn't properly show quality conditions compared to alt-mode in world. https://i.imgur.com/4wQqSFr.png 0eNqdk01uwjAQhe8ya4NIcJDIohepqsgkA7Xk2K5/WiKUA/QWXfRkPUnHRFABQQV2cfxm3uc39g5WKqJ1UgcodyBroz2UzzvwcqOFSv+0aBFK8FbJENBBz0DqBrdQZj0bEeLWOvR+ooxoTuR5/8IAdZBB4mCyX3SVju2KlGXGDj1W0Wl0E...
by rimbas
Wed Oct 30, 2024 4:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.12] choose-elem-button doesn't open filter menu when clicking with wrong item in cursor
Replies: 4
Views: 718

[Rseding91] [2.0.12] choose-elem-button doesn't open filter menu when clicking with wrong item in cursor

If the player has an item in cursor and clicks a choose-elem-button that doesn't pass the filter it silently fails. In Factorio 1.1 clicking a choose-elem-button with a wrong item would open the filter menu. I can't recall if 1.1 vanilla has any filtered choose-elem-buttons to test but in 2.0 there ...
by rimbas
Fri Mar 15, 2024 8:54 pm
Forum: Modding interface requests
Topic: Add quantity to choose-elem-button
Replies: 6
Views: 1159

Re: Add quantity to choose-elem-button

Bumping for interest to have a quantity selector in addition to the filter on the "choose-elem-button" element.

Image
by rimbas
Wed Jan 31, 2024 11:54 pm
Forum: Implemented mod requests
Topic: Expose MiningDrillPrototype#vector_to_place_result property to LuaEntityPrototype
Replies: 1
Views: 547

Expose MiningDrillPrototype#vector_to_place_result property to LuaEntityPrototype

Please expose MiningDrillPrototype#vector_to_place_result to control stage. Maybe as LuaEntityPrototype#mining_drill_drop_position.

Currently you'd have to spawn in a temporary mining drill and get its drop position via LuaEntity#drop_position.
by rimbas
Sun Feb 05, 2023 11:03 pm
Forum: Modding interface requests
Topic: on_player_changed_controller event
Replies: 0
Views: 438

on_player_changed_controller event

There have been posts that asked for this related to bugs but I couldn't find an existing request topic for this. Problem in my case is that changing controllers also changes the cursor stack but doesn't fire "on_player_cursor_stack_changed". I ran into this lack of functionality when tryi...
by rimbas
Sat Jan 28, 2023 8:55 am
Forum: Modding interface requests
Topic: Add "related_underground_pipe" to pipe prototype definitions
Replies: 2
Views: 769

Re: Add "related_underground_pipe" to pipe prototype definitions

DaleStan wrote: ↑Fri Jan 27, 2023 7:37 pm Does that still do what you want when the fluid system is extended by mods like Advanced Fluid Handling?
Ideally pipes with custom behaviour wouldn't define/be defined as a related pipe but we can read fluidbox connections so its possible to filter them if they don't behave as expected.
by rimbas
Fri Jan 27, 2023 6:33 pm
Forum: Modding interface requests
Topic: Add "related_underground_pipe" to pipe prototype definitions
Replies: 2
Views: 769

Add "related_underground_pipe" to pipe prototype definitions

For feature parity with Prototype/TransportBelt#related_underground_belt and LuaEntityPrototype#related_underground_belt . It doesn't exist because pipes don't have smart drag quick replace function but I believe there is still a benefit to having it for inter mod compatibility. I already use LuaEnt...

Go to advanced search