Mod no longer under progress. Due to copyright limitations. Sorry. Thread can be closed.
Specific reasoning: Someone else already had the idea of better trains and item teleportation.
Sidenote: If a mod should see this aswell: Would be good to know how to delete mods from the mod-website. Thanks
Search found 11 matches
- Mon Nov 20, 2017 6:55 pm
- Forum: Mods
- Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
- Replies: 10
- Views: 4267
- Wed Jul 05, 2017 11:16 pm
- Forum: Mods
- Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
- Replies: 10
- Views: 4267
Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2
Love the Nb3Sn chain and inclusion of superconducting magnets. Well researched. Dont forget, superconducting magnets require alot of energy, and cooling as well, perhaps make one of the Angel Petrochem liquids, or Bob liquids (Liquid Lithium) as a resource requirement for creating them. I firmly be...
- Tue Jul 04, 2017 7:05 pm
- Forum: Mods
- Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
- Replies: 10
- Views: 4267
Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2
So this is a replacement for trains and robots? Commenting for interest Yes and no. This is more going to be an endgame replacement for trains rather than bots. Small edit: At a higher cost total and in maintenance. But with higher output. Think of it as a multicore processor with multithreading. I...
- Sun Jun 18, 2017 9:01 pm
- Forum: Not a bug
- Topic: [0.15.21] "layers" Syntax not erroring when improperly used.
- Replies: 3
- Views: 1185
Re: [0.15.21] "layers" Syntax not erroring when improperly used.
The way the prototypes operate they expect values to exist in some given key for a prototype and when they don't it treats them as "not defined". Properties the prototype isn't looking for are simply ignored. In this case when you give "layers" the assembling machine isn't looki...
- Sun Jun 18, 2017 8:37 pm
- Forum: Not a bug
- Topic: [0.15.21] "layers" Syntax not erroring when improperly used.
- Replies: 3
- Views: 1185
[0.15.21] "layers" Syntax not erroring when improperly used.
What did you do? Was working on my mod. Tried making my own entity. data:extend({ { type = "assembling-machine", name = "helium-condenser", icon = "__loopx__/graphics/icons/items/lx-superconductor.png", flags = {"placeable-neutral", "player-creation"...
- Sat Jun 17, 2017 4:37 pm
- Forum: Modding discussion
- Topic: Petrenkos Gfx Showcase
- Replies: 12
- Views: 4702
Re: Petrenkos Gfx Showcase
Looking pretty good
- Fri Jun 16, 2017 10:03 am
- Forum: Mods
- Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
- Replies: 10
- Views: 4267
Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2
So this is a replacement for trains and robots? Commenting for interest Yes and no. This is more going to be an endgame replacement for trains rather than bots. Small edit: At a higher cost total and in maintenance. But with higher output. Think of it as a multicore processor with multithreading. I...
- Thu Jun 15, 2017 5:17 pm
- Forum: Mods
- Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
- Replies: 10
- Views: 4267
Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2
Sneak peeks at the current mod:
19/06/2017
Been a couple days since the last update!
Here's another fresh render
Image1
Just gotten into 3D rendering. Leave critisizm below.19/06/2017
Been a couple days since the last update!
Here's another fresh render
Image2
- Thu Jun 15, 2017 5:17 pm
- Forum: Mods
- Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
- Replies: 10
- Views: 4267
[DISCONTINUED][MOD 0.15.x] Loop-X
http://i.imgur.com/UUPbhDB.png Loop-X Name: Loop-X Version: 0.0.2 (Unreleased as of yet) Factorio-Version: 0.15.x Description: Late-game large cargo transport. License: CC BY-NC-ND 4.0 Release: 2017 (Soon™) Download-Url: None yet. Still very early alpha. Will provide ASA available. Website: Website...
- Sun Jun 04, 2017 2:19 pm
- Forum: Pending
- Topic: [15.11] Game Crash on Red Undergr. Placement.
- Replies: 3
- Views: 1556
Re: [15.11] Game Crash on Red Undergr. Placement.
Sorry for the late reply. Not sure if it can reproduced. I've tried to reproduce it since it happened was unlucky with that though.
Sorry if I wasted your guys time. Thought I'd post it just to make sure.
Sorry if I wasted your guys time. Thought I'd post it just to make sure.
- Thu May 18, 2017 2:16 pm
- Forum: Pending
- Topic: [15.11] Game Crash on Red Undergr. Placement.
- Replies: 3
- Views: 1556
[15.11] Game Crash on Red Undergr. Placement.
Hello there. I have had a random crash upon Fast Underground Placement. Here's the pastebin of the log: https://pastebin.com/e0tv6fxq I'm using the mods: "Squeek Through 1.1.7" "Arumbas Lights Fixed 0.15.0" Windows 10 Creators, latest update Steam Version I can post my savegame i...