Search found 11 matches

by Unbr34k4bl3
Mon Nov 20, 2017 6:55 pm
Forum: Mods
Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
Replies: 10
Views: 4267

Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2

Mod no longer under progress. Due to copyright limitations. Sorry. Thread can be closed.

Specific reasoning: Someone else already had the idea of better trains and item teleportation.

Sidenote: If a mod should see this aswell: Would be good to know how to delete mods from the mod-website. Thanks :)
by Unbr34k4bl3
Wed Jul 05, 2017 11:16 pm
Forum: Mods
Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
Replies: 10
Views: 4267

Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2

Love the Nb3Sn chain and inclusion of superconducting magnets. Well researched. Dont forget, superconducting magnets require alot of energy, and cooling as well, perhaps make one of the Angel Petrochem liquids, or Bob liquids (Liquid Lithium) as a resource requirement for creating them. I firmly be...
by Unbr34k4bl3
Tue Jul 04, 2017 7:05 pm
Forum: Mods
Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
Replies: 10
Views: 4267

Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2

So this is a replacement for trains and robots? Commenting for interest Yes and no. This is more going to be an endgame replacement for trains rather than bots. Small edit: At a higher cost total and in maintenance. But with higher output. Think of it as a multicore processor with multithreading. I...
by Unbr34k4bl3
Sun Jun 18, 2017 9:01 pm
Forum: Not a bug
Topic: [0.15.21] "layers" Syntax not erroring when improperly used.
Replies: 3
Views: 1185

Re: [0.15.21] "layers" Syntax not erroring when improperly used.

The way the prototypes operate they expect values to exist in some given key for a prototype and when they don't it treats them as "not defined". Properties the prototype isn't looking for are simply ignored. In this case when you give "layers" the assembling machine isn't looki...
by Unbr34k4bl3
Sun Jun 18, 2017 8:37 pm
Forum: Not a bug
Topic: [0.15.21] "layers" Syntax not erroring when improperly used.
Replies: 3
Views: 1185

[0.15.21] "layers" Syntax not erroring when improperly used.

What did you do? Was working on my mod. Tried making my own entity. data:extend({ { type = "assembling-machine", name = "helium-condenser", icon = "__loopx__/graphics/icons/items/lx-superconductor.png", flags = {"placeable-neutral", "player-creation"...
by Unbr34k4bl3
Sat Jun 17, 2017 4:37 pm
Forum: Modding discussion
Topic: Petrenkos Gfx Showcase
Replies: 12
Views: 4702

Re: Petrenkos Gfx Showcase

Looking pretty good :D
by Unbr34k4bl3
Fri Jun 16, 2017 10:03 am
Forum: Mods
Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
Replies: 10
Views: 4267

Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2

So this is a replacement for trains and robots? Commenting for interest Yes and no. This is more going to be an endgame replacement for trains rather than bots. Small edit: At a higher cost total and in maintenance. But with higher output. Think of it as a multicore processor with multithreading. I...
by Unbr34k4bl3
Thu Jun 15, 2017 5:17 pm
Forum: Mods
Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
Replies: 10
Views: 4267

Re: [MOD 0.15.x] Loop-X | Large Scale Transport | 0.0.2

Sneak peeks at the current mod:
Image1
Just gotten into 3D rendering. Leave critisizm below.
19/06/2017

Been a couple days since the last update!
Here's another fresh render :)
Image2
by Unbr34k4bl3
Thu Jun 15, 2017 5:17 pm
Forum: Mods
Topic: [DISCONTINUED][MOD 0.15.x] Loop-X
Replies: 10
Views: 4267

[DISCONTINUED][MOD 0.15.x] Loop-X

http://i.imgur.com/UUPbhDB.png Loop-X Name: Loop-X Version: 0.0.2 (Unreleased as of yet) Factorio-Version: 0.15.x Description: Late-game large cargo transport. License: CC BY-NC-ND 4.0 Release: 2017 (Soon™) Download-Url: None yet. Still very early alpha. Will provide ASA available. Website: Website...
by Unbr34k4bl3
Sun Jun 04, 2017 2:19 pm
Forum: Pending
Topic: [15.11] Game Crash on Red Undergr. Placement.
Replies: 3
Views: 1556

Re: [15.11] Game Crash on Red Undergr. Placement.

Sorry for the late reply. Not sure if it can reproduced. I've tried to reproduce it since it happened was unlucky with that though.

Sorry if I wasted your guys time. Thought I'd post it just to make sure.
by Unbr34k4bl3
Thu May 18, 2017 2:16 pm
Forum: Pending
Topic: [15.11] Game Crash on Red Undergr. Placement.
Replies: 3
Views: 1556

[15.11] Game Crash on Red Undergr. Placement.

Hello there. I have had a random crash upon Fast Underground Placement. Here's the pastebin of the log: https://pastebin.com/e0tv6fxq I'm using the mods: "Squeek Through 1.1.7" "Arumbas Lights Fixed 0.15.0" Windows 10 Creators, latest update Steam Version I can post my savegame i...

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