Search found 156 matches

by Guenni7
Mon Dec 16, 2024 12:52 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.25] Huge UPS drop when building roboports
Replies: 12
Views: 1303

Re: Huge UPS drop when building roboports


Looks like you also found https://forums.factorio.com/122121, which looks similar but I don't think is related. Most of your time is spent in gui-render-preparation (45ms, which is... a lot). A screenshot of the issue with show-gpu-time-usage may or may not be useful. A save also may or may not be ...
by Guenni7
Sat Dec 14, 2024 8:48 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.25] Huge UPS drop when building roboports
Replies: 12
Views: 1303

Re: Huge UPS drop when building roboports

posila wrote: Sat Dec 14, 2024 7:25 pm Thank you for the log. Can you also upload your save, please?
Unfortunately I get a http-error when I try to upload the 79MB file.

But as I wrote in first comment, the bug is not map-related, I tried several old maps and the roboport shows the same behaviour.
by Guenni7
Sat Dec 14, 2024 6:52 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.25] Huge UPS drop when building roboports
Replies: 12
Views: 1303

Re: Huge UPS drop when building roboports

Sure, here it comes.
pics
factorio-current.log
(15.4 KiB) Downloaded 33 times
by Guenni7
Sat Dec 14, 2024 4:22 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.25] Huge UPS drop when building roboports
Replies: 12
Views: 1303

Re: Huge UPS drop when building roboports

Why was my post moved from bugs to technical help?

Does a UPS drop from 50 to 15 for just holding a roboport in hand not quallify as a bug?
by Guenni7
Sat Dec 14, 2024 4:13 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.25] Huge UPS drop when building roboports
Replies: 12
Views: 1303

[Genhis][2.0.25] Huge UPS drop when building roboports

Since one of the last updates I get huge UPS drops whenever I build roboports manually.
I verified on some of my older maps/saves and it's not depending on the map.
Just load a save big enough to have UPS a bit below 60 and try to build/place roboports by hand, you can watch the UPS going down ...
by Guenni7
Sat Dec 14, 2024 1:38 am
Forum: Assigned
Topic: [lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
Replies: 5
Views: 1025

Re: [2.0.20] [Performance] UPS / FPS drop 60 -> 30 Blueprint Preview

My ups goes down to 15 when I only want to place a roboport into my existing base.
I'm curious, could you try to place the same blueprint but without any roboports?
by Guenni7
Sat Nov 09, 2024 5:15 am
Forum: Gameplay Help
Topic: Any way to know how many robots are active since 2.0 debug changes?
Replies: 0
Views: 233

Any way to know how many robots are active since 2.0 debug changes?

Verion 2.0 took robots out of the debug view as entities.
Any way to know how much robots are active and how much cpu-time they're consuming?

There's a new item called logistiv manager, but I don't think that represents the bots.
by Guenni7
Tue Oct 22, 2024 3:44 am
Forum: Gameplay Help
Topic: No more modular bases?
Replies: 3
Views: 900

No more modular bases?

As the rockets now return the science packs only to the cargo landing pad,
I guess modular bases (many small bases where everything is produced from scratch on-site) are impossible?
by Guenni7
Sun Sep 29, 2024 8:11 am
Forum: Technical Help
Topic: Updater error on startup
Replies: 1
Views: 265

Re: Updater error on startup

It seems the problem only comes up when I'm running on vpn (Hotspot), but I have no explanation for this behaviour.
by Guenni7
Sat Sep 28, 2024 1:50 am
Forum: Technical Help
Topic: Updater error on startup
Replies: 1
Views: 265

Updater error on startup

Since today I get an error message when starting the game, I'm the only one?
Untitled.png
Untitled.png (30.89 KiB) Viewed 265 times
by Guenni7
Wed Sep 25, 2024 4:17 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 83748

Re: Friday Facts #393 - Putting things on top of other things

The wait-for-full-hand feature for the bulk inserter sounds nice, but why not make that an option for all inserters? Would be very UPS friendly.
by Guenni7
Sun Aug 28, 2022 11:42 pm
Forum: Technical Help
Topic: Error loading Mods after update
Replies: 0
Views: 691

Error loading Mods after update

I updated from 1.1.31 up to 1.1.68 and now I get this error message:
Screenshot 2022-08-28 183708.png
Screenshot 2022-08-28 183708.png (14.32 KiB) Viewed 691 times
Any Idea?


EDIT: Downloaded the full Game Package and now its running. Must be a Problem with the Updater.
by Guenni7
Tue Feb 09, 2021 8:05 pm
Forum: Gameplay Help
Topic: Help with choosing balance between belt and bots transportation in a blueprint
Replies: 5
Views: 2303

Re: Help with choosing balance between belt and bots transportation in a blueprint


1) How bad is this belt spaghetti gonna be along with everything else ups wise?
2) Would it be better to just build 2 smelters for each chip instead of optimizing with 6 to 4?
4) Would it be better to use bots? Bots for everything? Or may be only for the "leftover" chips column? How do I ...
by Guenni7
Tue Feb 09, 2021 7:37 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 254299

Re: Parrallel processing in games & applications



I'm not a programmer, but given the fact that on most mega-bases the bots are the most time consuming items, why wasn't they multithreaded before engine development was called finished? Multithreaded Belts are nice, but don't help any real mega-base.

In short, at any point of the development ...
by Guenni7
Tue Feb 09, 2021 3:40 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 254299

Re: Parrallel processing in games & applications

I'm not a programmer, but given the fact that on most mega-bases the bots are the most time consuming items, why wasn't they multithreaded before engine development was called finished? Multithreaded Belts are nice, but don't help any real mega-base.
by Guenni7
Sun Feb 07, 2021 10:34 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] ENTER in personal logistic requests not working when in a vehicle
Replies: 6
Views: 4107

[kovarex] [1.1.21] ENTER in personal logistic requests not working when in a vehicle

When changing personal logistic requests, and you hit ENTER to confirm, it doesn't confirm the logistic request but instead it makes you enter or leave a vehicle when you're near to one.

Untitled.png

I am used to change the numbers and hit ENTER twice to confirm and exit the window. But it doesn ...
by Guenni7
Sat Feb 06, 2021 5:20 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 207245

Re: Friday Facts #365 - Future plans

Factorio is the best Game I ever bought, gave me much more bang for my bucks than any other game before.
I have faith in Kovarex that he's going into the right direction, so whatever you will sell next, I buy it.
by Guenni7
Mon Feb 01, 2021 8:05 pm
Forum: Gameplay Help
Topic: Assambler output blocking input with clocked inserters
Replies: 8
Views: 3875

Re: Assambler output blocking input with clocked inserters

Is using a clocked stack filter inserter still ups-friendlier than a normal stack inserter? I thought that had changed?
by Guenni7
Sun Jan 31, 2021 8:48 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 29920

Re: Nerf the Portable Fusion Reactor?

I constantly run out of energy when building larger blueprints, even with 3 PFR and ~8 Batteries.
If the PFR gets nerfed it wouldn't be any fun to play anymore.

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