Search found 14 matches

by Melerion
Fri May 31, 2024 11:36 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 36137

Re: Friday Facts #413 - Gleba

I am looking forward to seeing how intense pollution will affect and kill the indiginous fauna and flora.

Will you have to wade through a layer of decomposing slimy plant matter?

And can you even build stuff on the ground as is if the natural foundation is rotting away beneath your feet?
by Melerion
Fri May 03, 2024 11:55 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 49284

Re: Friday Facts #409 - Diminishing beacons

Machines affected by 8 beacons will in fact perform 6% faster, while machines with 12 beacons get 13% slower.

When talking about those beacons, you are talking specifically about beacons with speed modules, are you not?

In a 12 beacon build I could substitute some with speed modules for some ...
by Melerion
Fri Feb 05, 2021 12:08 am
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 13243

Re: Version 1.1.20

FactorioBot wrote: Thu Feb 04, 2021 10:22 pm
  • Added hotkey (default O) to toggle the train overview GUI.
I have been heard. I love this game/team... you name it.

Thank you!
by Melerion
Thu Oct 22, 2020 4:06 pm
Forum: Gameplay Help
Topic: [1.0.0] Pump not working. Removing/Placing new fixed it.
Replies: 8
Views: 3372

Re: [1.0.0] Pump not working. Removing/Placing new fixed it.


The pump has an impossible enable condition set in the logistic connection. By mining and replacing the pump you remove that condition.

https://i.imgur.com/QZU9UEf.png


I do appreciate your clear and concise answer.

I missed that. I apologize for making a fuss.

Strike that. This can serve ...
by Melerion
Thu Oct 22, 2020 8:46 am
Forum: Gameplay Help
Topic: [1.0.0] Pump not working. Removing/Placing new fixed it.
Replies: 8
Views: 3372

Re: [1.0.0] Pump not working. Removing/Placing new fixed it.

Obviously?

I understand that having a save file is more convenient to look at, but this is not a problem that occurred in one of my maps but in a map somebody else plays and had a problem with. I just made the effort to help said person by requesting a blueprint of the problematic area (which I ...
by Melerion
Thu Oct 22, 2020 1:42 am
Forum: Gameplay Help
Topic: [1.0.0] Pump not working. Removing/Placing new fixed it.
Replies: 8
Views: 3372

[1.0.0] Pump not working. Removing/Placing new fixed it.

Hello,

a community member on the KoS discord asked for help with a problem as described in the subject.
After making sure all the bases were covered (connections, power, signals etc) I asked for a blueprint of the area the problem is at to see it for myself.

Took the blueprint as is into a new ...
by Melerion
Tue Mar 17, 2020 1:19 am
Forum: Ideas and Suggestions
Topic: Load game with mods issues/cases(?) / User Interface [v0.18.12]
Replies: 0
Views: 805

Load game with mods issues/cases(?) / User Interface [v0.18.12]

Game running and modified:
===========================
"Quit game" bring up warning
=> "Load game" skips modification check of current game/unsaved changes warning

Load game / mods mismatch:
===========================
If observed closely the information is there to see that mods do not match ...
by Melerion
Fri Mar 06, 2020 8:18 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 36529

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Will we get a keyboard shortcut to open the trains window?
by Melerion
Tue Feb 18, 2020 6:13 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 23440

Re: Version 0.18.7


Hey guys,

thanks for keeping the game updated.
However I must give some Feedback to the sounds that are being changed, because they get consistently worse since 0.18.
I gave this some time to get used to the new sounds, but even after a month I still feel like there are a lot of flaws.


You ...
by Melerion
Fri Nov 22, 2019 12:52 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 34618

Re: Friday Facts #322 - New Particle system

Not sure if it has been previously discussed or not, but ...

Did you ever consider having certain API interfaces marked as deprecated when you replace them, with the "old" one being a wrapper to the new solution, and (optionally) maybe generate a one time notice on map load if that can be easily ...
by Melerion
Wed Feb 27, 2019 6:33 pm
Forum: Won't fix.
Topic: [0.17.0] Error when updating to 0.17.1
Replies: 13
Views: 6534

Re: [0.17.0] Error when updating to 0.17.1

Had a clean install of 0.17.1 on Windows 7, zip package.

Update from 0.17.1 to 0.17.2 fails as described by OP.
fact-update-error.png
fact-update-error.png (5.42 KiB) Viewed 6358 times
by Melerion
Wed Feb 27, 2019 4:09 pm
Forum: Ideas and Suggestions
Topic: [0.17.1] Settings - Other Settings - Delete achievements: Wording
Replies: 4
Views: 1742

[0.17.1] Settings - Other Settings - Delete achievements: Wording

May I suggest changing the wording from
"Delete achievements"
to
"Reset achievements"?

The current implies that once deleted they will be gone forever and cannot be regained. But that would be silly, won't it?
by Melerion
Sat Jun 30, 2018 5:22 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 88375

Re: Friday Facts #249 - Dead end exploration

There are mostly two distinct types of usage for blueprints:

1) the copy a small section to make something larger

2) the stamp down a previously engineered solution for use in a new map or different section of a map


Personally I see the blueprint library more as sort of a subversion/git ...
by Melerion
Wed Jun 14, 2017 5:23 pm
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 7921

Keyboard Shortcut for Train Grid Interface

TL;DR
Keyboard Shortcut for Train Grid Interface
Why ?
Every other information panel has its own shortcut, opening the train interface with a key press would be so much easier than having to find the button with the mouse.

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