I am looking forward to seeing how intense pollution will affect and kill the indiginous fauna and flora.
Will you have to wade through a layer of decomposing slimy plant matter?
And can you even build stuff on the ground as is if the natural foundation is rotting away beneath your feet?
Search found 14 matches
- Fri May 31, 2024 11:36 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 36137
- Fri May 03, 2024 11:55 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49284
Re: Friday Facts #409 - Diminishing beacons
Machines affected by 8 beacons will in fact perform 6% faster, while machines with 12 beacons get 13% slower.
When talking about those beacons, you are talking specifically about beacons with speed modules, are you not?
In a 12 beacon build I could substitute some with speed modules for some ...
When talking about those beacons, you are talking specifically about beacons with speed modules, are you not?
In a 12 beacon build I could substitute some with speed modules for some ...
- Fri Feb 05, 2021 12:08 am
- Forum: Releases
- Topic: Version 1.1.20
- Replies: 8
- Views: 13243
Re: Version 1.1.20
I have been heard. I love this game/team... you name it.FactorioBot wrote: Thu Feb 04, 2021 10:22 pm
- Added hotkey (default O) to toggle the train overview GUI.
Thank you!
- Thu Oct 22, 2020 4:06 pm
- Forum: Gameplay Help
- Topic: [1.0.0] Pump not working. Removing/Placing new fixed it.
- Replies: 8
- Views: 3372
Re: [1.0.0] Pump not working. Removing/Placing new fixed it.
The pump has an impossible enable condition set in the logistic connection. By mining and replacing the pump you remove that condition.
https://i.imgur.com/QZU9UEf.png
I do appreciate your clear and concise answer.
I missed that. I apologize for making a fuss.
Strike that. This can serve ...
- Thu Oct 22, 2020 8:46 am
- Forum: Gameplay Help
- Topic: [1.0.0] Pump not working. Removing/Placing new fixed it.
- Replies: 8
- Views: 3372
Re: [1.0.0] Pump not working. Removing/Placing new fixed it.
Obviously?
I understand that having a save file is more convenient to look at, but this is not a problem that occurred in one of my maps but in a map somebody else plays and had a problem with. I just made the effort to help said person by requesting a blueprint of the problematic area (which I ...
I understand that having a save file is more convenient to look at, but this is not a problem that occurred in one of my maps but in a map somebody else plays and had a problem with. I just made the effort to help said person by requesting a blueprint of the problematic area (which I ...
- Thu Oct 22, 2020 1:42 am
- Forum: Gameplay Help
- Topic: [1.0.0] Pump not working. Removing/Placing new fixed it.
- Replies: 8
- Views: 3372
[1.0.0] Pump not working. Removing/Placing new fixed it.
Hello,
a community member on the KoS discord asked for help with a problem as described in the subject.
After making sure all the bases were covered (connections, power, signals etc) I asked for a blueprint of the area the problem is at to see it for myself.
Took the blueprint as is into a new ...
a community member on the KoS discord asked for help with a problem as described in the subject.
After making sure all the bases were covered (connections, power, signals etc) I asked for a blueprint of the area the problem is at to see it for myself.
Took the blueprint as is into a new ...
- Tue Mar 17, 2020 1:19 am
- Forum: Ideas and Suggestions
- Topic: Load game with mods issues/cases(?) / User Interface [v0.18.12]
- Replies: 0
- Views: 805
Load game with mods issues/cases(?) / User Interface [v0.18.12]
Game running and modified:
===========================
"Quit game" bring up warning
=> "Load game" skips modification check of current game/unsaved changes warning
Load game / mods mismatch:
===========================
If observed closely the information is there to see that mods do not match ...
===========================
"Quit game" bring up warning
=> "Load game" skips modification check of current game/unsaved changes warning
Load game / mods mismatch:
===========================
If observed closely the information is there to see that mods do not match ...
- Fri Mar 06, 2020 8:18 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 36529
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Will we get a keyboard shortcut to open the trains window?
- Tue Feb 18, 2020 6:13 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 23440
Re: Version 0.18.7
Hey guys,
thanks for keeping the game updated.
However I must give some Feedback to the sounds that are being changed, because they get consistently worse since 0.18.
I gave this some time to get used to the new sounds, but even after a month I still feel like there are a lot of flaws.
You ...
- Fri Nov 22, 2019 12:52 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 34618
Re: Friday Facts #322 - New Particle system
Not sure if it has been previously discussed or not, but ...
Did you ever consider having certain API interfaces marked as deprecated when you replace them, with the "old" one being a wrapper to the new solution, and (optionally) maybe generate a one time notice on map load if that can be easily ...
Did you ever consider having certain API interfaces marked as deprecated when you replace them, with the "old" one being a wrapper to the new solution, and (optionally) maybe generate a one time notice on map load if that can be easily ...
- Wed Feb 27, 2019 6:33 pm
- Forum: Won't fix.
- Topic: [0.17.0] Error when updating to 0.17.1
- Replies: 13
- Views: 6534
Re: [0.17.0] Error when updating to 0.17.1
Had a clean install of 0.17.1 on Windows 7, zip package.
Update from 0.17.1 to 0.17.2 fails as described by OP.
Update from 0.17.1 to 0.17.2 fails as described by OP.
- Wed Feb 27, 2019 4:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.1] Settings - Other Settings - Delete achievements: Wording
- Replies: 4
- Views: 1742
[0.17.1] Settings - Other Settings - Delete achievements: Wording
May I suggest changing the wording from
"Delete achievements"
to
"Reset achievements"?
The current implies that once deleted they will be gone forever and cannot be regained. But that would be silly, won't it?
"Delete achievements"
to
"Reset achievements"?
The current implies that once deleted they will be gone forever and cannot be regained. But that would be silly, won't it?
- Sat Jun 30, 2018 5:22 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 88375
Re: Friday Facts #249 - Dead end exploration
There are mostly two distinct types of usage for blueprints:
1) the copy a small section to make something larger
2) the stamp down a previously engineered solution for use in a new map or different section of a map
Personally I see the blueprint library more as sort of a subversion/git ...
1) the copy a small section to make something larger
2) the stamp down a previously engineered solution for use in a new map or different section of a map
Personally I see the blueprint library more as sort of a subversion/git ...
- Wed Jun 14, 2017 5:23 pm
- Forum: Implemented Suggestions
- Topic: Keyboard Shortcut for Train Grid Interface
- Replies: 16
- Views: 7921