Search found 13 matches

by Sneyon
Fri Mar 01, 2019 1:38 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 293348

Re: Thank you (Make the dev-team happy today!)

I'm from Brazil, and trying to spread the word about the game here everyday, in my job, in university, for friends at all. Thank you Wube, by creating the game I was waiting since my birth. I really love Factorio, and I find it unique, beautiful, amazing from start to now. You (Entire team) are amaz...
by Sneyon
Mon Jun 25, 2018 7:53 pm
Forum: Modding help
Topic: Help with modifying Nuclear Reactor Prototype
Replies: 5
Views: 1553

Re: Help with modifying Nuclear Reactor Prototype

orzelek wrote:... based on burner entity to do what you want.
Do you refers about boilers?
Mandatory properties includes fluid and pipes. There's any other protype closest to my approach?
by Sneyon
Mon Jun 25, 2018 7:38 pm
Forum: Modding help
Topic: Help with modifying Nuclear Reactor Prototype
Replies: 5
Views: 1553

Re: Help with modifying Nuclear Reactor Prototype

darkfrei wrote:Do you mean RITEG?
Quite similar!
I forgot to say that my generator needs fuel like a nuclear reactor.
RITEG is great but it just need fuel to build it.
by Sneyon
Mon Jun 25, 2018 6:31 pm
Forum: Modding help
Topic: Help with modifying Nuclear Reactor Prototype
Replies: 5
Views: 1553

Help with modifying Nuclear Reactor Prototype

Hi there! I'm developing a new Mod: a building that works similar to Nucler Reactor... but :shock: I want it work differently . I need to change the Reactor Prototype to generate power directly, and not heat . I know how to get rid of pipes graphics, but the prototype oblige me to keep the connecti...
by Sneyon
Thu May 25, 2017 3:45 pm
Forum: Ideas and Suggestions
Topic: Triple Pipe
Replies: 4
Views: 1714

Re: Triple Pipe

bobingabout wrote:1. you can't actually run normal pipes that close together without it all merging into one big pipe blob.
You're right, the picture shows wrongly the concept.
The pipes should be in other points, or we could have a double pipe instead triple.
by Sneyon
Thu May 25, 2017 3:37 am
Forum: Ideas and Suggestions
Topic: Triple Pipe
Replies: 4
Views: 1714

Triple Pipe

I was thinking, there's some ways to carry fluids to longer distances. But, sometimes using barrels, trains or create three pipes for transporting three or more liquids together consume a lot of space and work. If we could transport less fluid of each type, but in a three-in-one pipe ? A machine sim...
by Sneyon
Thu May 25, 2017 2:59 am
Forum: Ideas and Suggestions
Topic: Billboards and Signs
Replies: 2
Views: 4348

Billboards and Signs

I miss some way to turn visible what the area I am is. When our factory gets bigger, it's easy to be lost in each section of it. My idea is allow the player install billboards showing icons or text , or both. Ground spraying could be another option. Graphic Example: https://i.imgur.com/cM2zV8e.jpg
by Sneyon
Thu May 18, 2017 3:49 pm
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 7358

Re: Defended Wagon or Trains

I'm with Andrew. My idea is a defensive train or wagon, not an offensive one.
by Sneyon
Thu May 18, 2017 2:57 am
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 7358

Re: Defended Wagon or Trains

Maybe a flat wagoon where we could build stuff like turrent on. Either gun turrets or laser turrets + accumulator. Yes, awesome tip. I would love to see it. An artillery train seems to be planned for v0.16. i've failed to find about it in Roadmap plans. But if it's coming, I'm very excited! :D :D :...
by Sneyon
Thu May 18, 2017 2:53 am
Forum: Ideas and Suggestions
Topic: New Satellites for New Rocket Results!
Replies: 2
Views: 1153

Re: New Satellites for New Rocket Results!

Great! I miss that Mod.

There's something to build ghost structures aside roboport?
I'm StarCraft fan, and my thinkings are similar to orbital buildings like supply depots.
Would be amazing to have something like this.

Thank you for your reply!

My regards!
by Sneyon
Wed May 17, 2017 4:09 pm
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 7358

Defended Wagon or Trains

Sometimes our trains get destroyed, and particularly when Behemoths appears. Large bases are hard to cross from point A to B for save our trains, and a solution for this thing would be to have more agressive trains using miniturrets. It could be a locomotive, or Defense Wagons with smaller inventory...
by Sneyon
Wed May 17, 2017 4:01 pm
Forum: Ideas and Suggestions
Topic: New Satellites for New Rocket Results!
Replies: 2
Views: 1153

New Satellites for New Rocket Results!

At end, we find a question after launching the first rocket: "What I'll do right now?". Maybe you don't want to receive more Space Science Pack, it's amazing but if we could gain more than that? Different satellites (obviously, harder to assemble) for different results. Some examples: Geo ...
by Sneyon
Wed May 17, 2017 3:57 am
Forum: Ideas and Suggestions
Topic: Enhance the Destruction!
Replies: 0
Views: 614

Enhance the Destruction!

Hello everyone! Atomic bomb is great, but it's the edge about maximum destruction in the game. Some players (like me) love to do damage, and I thought some things to do it: There are uranium cannon shells , but what about atomic cannon shells ? it could have a larger distance and maybe stronger. A ...

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