Search found 34 matches

by saors
Sun Nov 29, 2020 7:34 pm
Forum: Ideas and Suggestions
Topic: Editing in map view
Replies: 12
Views: 4788

Re: Editing in map view

ssilk wrote: ↑
Tue Nov 24, 2020 12:06 am
joined with same topic β€” ssilk

Thank you for merging this, sorry for not seeing it earily (I did look first, I swear!)
by saors
Mon Nov 23, 2020 9:13 pm
Forum: Ideas and Suggestions
Topic: Editing in map view
Replies: 12
Views: 4788

Modifying Entities at Range via Construction Bots

TL;DR Players should be able to view/modify entities at a distance using construction bots. What ? When outside of the character reach-range, clicking on an entity that has an interface should bring it up in "view-only" mode. In this mode, settings cannot be changed and inventories cannot...
by saors
Sat Dec 07, 2019 1:30 am
Forum: Ideas and Suggestions
Topic: [UIX] Cycle through programmable speakers' alert locations
Replies: 5
Views: 1815

Re: [UIX] Cycle through programmable speakers' alert locations

I think this would be a nice QOL improvement.
by saors
Thu Dec 05, 2019 10:04 pm
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 45
Views: 12190

Re: Ability to draw on map

My turn to necro this, since it's likely better than starting a new thread.

I would still really like to see this feature and I haven't heard a "on the roadmap" or "we don't want to do this" from the devs yet...
by saors
Tue Oct 29, 2019 5:32 am
Forum: Ideas and Suggestions
Topic: Move Chat Window
Replies: 2
Views: 1200

Re: Move Chat Window

VuiMuich wrote: ↑
Tue Oct 29, 2019 5:28 am
Imo chat-on-top would be a visually bad choice. Why not force a line break by the border of the toolbar?
I completely agree, but if the options are between text overlaying toolbar or leaving it as is...
by saors
Mon Oct 28, 2019 10:49 pm
Forum: Ideas and Suggestions
Topic: Move Chat Window
Replies: 2
Views: 1200

Move Chat Window

TL;DR The console chat currently appears behind the toolbar, if you have all of the toolbars turned on and the chat is too long factorio_HefpGpxm37.png What ? Please either shift the console/console output upward to account for this or, when the chat is open, display the chat on-top-of the toolbars...
by saors
Fri Oct 25, 2019 3:28 pm
Forum: Modding help
Topic: Make Fire Easier to Extend [solved]
Replies: 2
Views: 834

Re: Make Fire Easier to Extend

I discovered the problem. my working directory was pre .17 while my testing directory was post .17 After fixing this, I am able to copy the fireutil, fireutil.foreach, and fireutil.create_fire_pictures and just do a deepcopy of the fire-flame and modify that. I then had to copy the graphics from the...
by saors
Thu Oct 24, 2019 10:47 pm
Forum: Modding help
Topic: Make Fire Easier to Extend [solved]
Replies: 2
Views: 834

Make Fire Easier to Extend [solved]

TL;DR I want to spawn different color fire entities, but I cannot do it very easily. What ? Trying to create a new fire entity, in the same way that I do other custom entities, and modify the tint value, duration, and damage. I cannot because I basically need to copy over every function in the file...
by saors
Fri Mar 01, 2019 4:42 pm
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 42
Views: 12357

Re: Hotbar Quickcrafting

This would be great, but would definitely need to be a hotkey, e.g. alt-left click to make one, alt-right click to make 5.
by saors
Fri Mar 01, 2019 4:37 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Item count in hand
Replies: 15
Views: 3204

Re: Suggestion: Item count in hand

Also, if the hand was you just holding every item, instead of one stack, you wouldn't be able to shift-[left/right]-click to insert partial amounts into turrets/assembly machines/etc. Shift-click would either attempt to put 100% or 50% of the total amount from your inventory, as opposed to 100 or 50...
by saors
Fri Mar 01, 2019 2:36 am
Forum: Ideas and Suggestions
Topic: Suggestion: Item count in hand
Replies: 15
Views: 3204

Re: Suggestion: Item count in hand

Actually, the new quickbars show how many items you have total, even if that is larger than 1 stack of that item. Pretty good UI IMO
by saors
Thu Feb 28, 2019 10:43 pm
Forum: Ideas and Suggestions
Topic: Quickbar selection via number keys
Replies: 2
Views: 873

Re: Quickbar selection via number keys

shift+number is definitely useful for changing the top bar, but this suggestion is more geared toward when you are trying to "manually" change any of the bottom 1-3 quick bars.
by saors
Thu Feb 28, 2019 9:46 pm
Forum: Ideas and Suggestions
Topic: [0.17.2] Screenshot button
Replies: 5
Views: 1406

Re: [0.17.2] Screenshot button

just an Fyi, steam also has a built-in screenshot capabilities.
by saors
Thu Feb 28, 2019 9:29 pm
Forum: Ideas and Suggestions
Topic: [0.17] Research queue improvements
Replies: 5
Views: 1671

Re: Suggestion: Research Queue improvements

I think just displaying an indicator of the Queue position over the research icon would be enough.
Something like an hourglass icon with the position number next to it.
by saors
Thu Feb 28, 2019 9:25 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Item count in hand
Replies: 15
Views: 3204

Re: Suggestion: Item count in hand

It would be nice if the count in hand said "8 / 256" where 8 is the count in your hand the 256 was the total in inventory.
by saors
Thu Feb 28, 2019 8:18 pm
Forum: Ideas and Suggestions
Topic: Logistic Cargo
Replies: 4
Views: 1306

Re: Logistic Cargo

I think you should expand out this description a little more: What: A cargo train car that has logistic capabilities. Why: explain why normal logistic chests and inserters aren't adequate enough also, mentioning any problem you can see with the idea/suggestion and addressing them would help your pos...
by saors
Thu Feb 28, 2019 7:40 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 53
Views: 15981

Re: [0.17.x] Save and Load Quickbar Layouts like blueprints

A "Load Quickbar Settings from save" option might also be easier to implement?
It wouldn't require a new UI anyway. Just a save selector like you do for loading the map and it grabs/imports the quickbar settings from there
by saors
Thu Feb 28, 2019 6:00 pm
Forum: Ideas and Suggestions
Topic: Quickbar selection via number keys
Replies: 2
Views: 873

Quickbar selection via number keys

When the player clicks on one of the quickbar numbers to view the entire list, pressing one of the number keys should select that quickbar. At the moment, when a player presses one of the number keys, it selects the item from the hotbar corresponding to the number. When the quickbar list is closed, ...
by saors
Thu Feb 28, 2019 5:46 pm
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
Replies: 48
Views: 19082

Re: Set request from blueprint

I agree with OP, this would be a nice feature. Although I think it should be done via the shift-right-click/shift-left-click functionality that we all use to copy/paste filters and recipes in inserters, splitters, and assembly machines. shift-right-click would highlight the blueprint just as it does...
by saors
Tue Oct 30, 2018 10:29 pm
Forum: Ideas and Suggestions
Topic: Group Electrical Grids As Logistical Grids Are
Replies: 6
Views: 2169

Re: Group Electrical Grids As Logistical Grids Are

Stuff can be on more than one network though. That's a good point. The only way I can think of to handle that case is to just treat that grid as one grid. I think it would be too taxing to try to calculate if there are any connections on the route, etc. So perhaps for that reason this request might...

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