Thank you for merging this, sorry for not seeing it earily (I did look first, I swear!)
Search found 34 matches
- Sun Nov 29, 2020 7:34 pm
- Forum: Ideas and Suggestions
- Topic: Editing in map view
- Replies: 12
- Views: 6669
Re: Editing in map view
Thank you for merging this, sorry for not seeing it earily (I did look first, I swear!)
- Mon Nov 23, 2020 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Editing in map view
- Replies: 12
- Views: 6669
Modifying Entities at Range via Construction Bots
TL;DR
Players should be able to view/modify entities at a distance using construction bots.
What ?
When outside of the character reach-range, clicking on an entity that has an interface should bring it up in "view-only" mode. In this mode, settings cannot be changed and inventories cannot be ...
Players should be able to view/modify entities at a distance using construction bots.
What ?
When outside of the character reach-range, clicking on an entity that has an interface should bring it up in "view-only" mode. In this mode, settings cannot be changed and inventories cannot be ...
- Sat Dec 07, 2019 1:30 am
- Forum: Ideas and Suggestions
- Topic: [UIX] Cycle through programmable speakers' alert locations
- Replies: 5
- Views: 2452
Re: [UIX] Cycle through programmable speakers' alert locations
I think this would be a nice QOL improvement.
- Thu Dec 05, 2019 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Ability to draw on map
- Replies: 45
- Views: 17036
Re: Ability to draw on map
My turn to necro this, since it's likely better than starting a new thread.
I would still really like to see this feature and I haven't heard a "on the roadmap" or "we don't want to do this" from the devs yet...
I would still really like to see this feature and I haven't heard a "on the roadmap" or "we don't want to do this" from the devs yet...
- Tue Oct 29, 2019 5:32 am
- Forum: Ideas and Suggestions
- Topic: Move Chat Window
- Replies: 2
- Views: 1548
Re: Move Chat Window
I completely agree, but if the options are between text overlaying toolbar or leaving it as is...VuiMuich wrote: Tue Oct 29, 2019 5:28 am Imo chat-on-top would be a visually bad choice. Why not force a line break by the border of the toolbar?
- Mon Oct 28, 2019 10:49 pm
- Forum: Ideas and Suggestions
- Topic: Move Chat Window
- Replies: 2
- Views: 1548
Move Chat Window
TL;DR
The console chat currently appears behind the toolbar, if you have all of the toolbars turned on and the chat is too long
factorio_HefpGpxm37.png
What ?
Please either shift the console/console output upward to account for this or, when the chat is open, display the chat on-top-of the ...
The console chat currently appears behind the toolbar, if you have all of the toolbars turned on and the chat is too long
factorio_HefpGpxm37.png
What ?
Please either shift the console/console output upward to account for this or, when the chat is open, display the chat on-top-of the ...
- Fri Oct 25, 2019 3:28 pm
- Forum: Modding help
- Topic: Make Fire Easier to Extend [solved]
- Replies: 2
- Views: 1015
Re: Make Fire Easier to Extend
I discovered the problem. my working directory was pre .17 while my testing directory was post .17
After fixing this, I am able to copy the fireutil, fireutil.foreach, and fireutil.create_fire_pictures and just do a deepcopy of the fire-flame and modify that.
I then had to copy the graphics from ...
After fixing this, I am able to copy the fireutil, fireutil.foreach, and fireutil.create_fire_pictures and just do a deepcopy of the fire-flame and modify that.
I then had to copy the graphics from ...
- Thu Oct 24, 2019 10:47 pm
- Forum: Modding help
- Topic: Make Fire Easier to Extend [solved]
- Replies: 2
- Views: 1015
Make Fire Easier to Extend [solved]
TL;DR
I want to spawn different color fire entities, but I cannot do it very easily.
What ?
Trying to create a new fire entity, in the same way that I do other custom entities, and modify the tint value, duration, and damage. I cannot because I basically need to copy over every function in the ...
I want to spawn different color fire entities, but I cannot do it very easily.
What ?
Trying to create a new fire entity, in the same way that I do other custom entities, and modify the tint value, duration, and damage. I cannot because I basically need to copy over every function in the ...
- Fri Mar 01, 2019 4:42 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 16352
Re: Hotbar Quickcrafting
This would be great, but would definitely need to be a hotkey, e.g. alt-left click to make one, alt-right click to make 5.
- Fri Mar 01, 2019 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Item count in hand
- Replies: 15
- Views: 4351
Re: Suggestion: Item count in hand
Also, if the hand was you just holding every item, instead of one stack, you wouldn't be able to shift-[left/right]-click to insert partial amounts into turrets/assembly machines/etc.
Shift-click would either attempt to put 100% or 50% of the total amount from your inventory, as opposed to 100 or ...
Shift-click would either attempt to put 100% or 50% of the total amount from your inventory, as opposed to 100 or ...
- Fri Mar 01, 2019 2:36 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Item count in hand
- Replies: 15
- Views: 4351
Re: Suggestion: Item count in hand
Actually, the new quickbars show how many items you have total, even if that is larger than 1 stack of that item. Pretty good UI IMO
- Thu Feb 28, 2019 10:43 pm
- Forum: Ideas and Suggestions
- Topic: Quickbar selection via number keys
- Replies: 2
- Views: 1189
Re: Quickbar selection via number keys
shift+number is definitely useful for changing the top bar, but this suggestion is more geared toward when you are trying to "manually" change any of the bottom 1-3 quick bars.
- Thu Feb 28, 2019 9:46 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] Screenshot button
- Replies: 5
- Views: 1865
Re: [0.17.2] Screenshot button
just an Fyi, steam also has a built-in screenshot capabilities.
- Thu Feb 28, 2019 9:29 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Research queue improvements
- Replies: 5
- Views: 2100
Re: Suggestion: Research Queue improvements
I think just displaying an indicator of the Queue position over the research icon would be enough.
Something like an hourglass icon with the position number next to it.
Something like an hourglass icon with the position number next to it.
- Thu Feb 28, 2019 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Item count in hand
- Replies: 15
- Views: 4351
Re: Suggestion: Item count in hand
It would be nice if the count in hand said "8 / 256" where 8 is the count in your hand the 256 was the total in inventory.
- Thu Feb 28, 2019 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Cargo
- Replies: 4
- Views: 1693
Re: Logistic Cargo
I think you should expand out this description a little more:
What: A cargo train car that has logistic capabilities.
Why: explain why normal logistic chests and inserters aren't adequate enough
also, mentioning any problem you can see with the idea/suggestion and addressing them would help ...
What: A cargo train car that has logistic capabilities.
Why: explain why normal logistic chests and inserters aren't adequate enough
also, mentioning any problem you can see with the idea/suggestion and addressing them would help ...
- Thu Feb 28, 2019 7:40 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 58
- Views: 21766
Re: [0.17.x] Save and Load Quickbar Layouts like blueprints
A "Load Quickbar Settings from save" option might also be easier to implement?
It wouldn't require a new UI anyway. Just a save selector like you do for loading the map and it grabs/imports the quickbar settings from there
It wouldn't require a new UI anyway. Just a save selector like you do for loading the map and it grabs/imports the quickbar settings from there
- Thu Feb 28, 2019 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Quickbar selection via number keys
- Replies: 2
- Views: 1189
Quickbar selection via number keys
When the player clicks on one of the quickbar numbers to view the entire list, pressing one of the number keys should select that quickbar.
At the moment, when a player presses one of the number keys, it selects the item from the hotbar corresponding to the number.
When the quickbar list is closed ...
At the moment, when a player presses one of the number keys, it selects the item from the hotbar corresponding to the number.
When the quickbar list is closed ...
- Thu Feb 28, 2019 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 26911
Re: Set request from blueprint
I agree with OP, this would be a nice feature.
Although I think it should be done via the shift-right-click/shift-left-click functionality that we all use to copy/paste filters and recipes in inserters, splitters, and assembly machines.
shift-right-click would highlight the blueprint just as it ...
Although I think it should be done via the shift-right-click/shift-left-click functionality that we all use to copy/paste filters and recipes in inserters, splitters, and assembly machines.
shift-right-click would highlight the blueprint just as it ...
- Tue Oct 30, 2018 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Group Electrical Grids As Logistical Grids Are
- Replies: 6
- Views: 2591
Re: Group Electrical Grids As Logistical Grids Are
Stuff can be on more than one network though.
That's a good point. The only way I can think of to handle that case is to just treat that grid as one grid. I think it would be too taxing to try to calculate if there are any connections on the route, etc.
So perhaps for that reason this request ...
That's a good point. The only way I can think of to handle that case is to just treat that grid as one grid. I think it would be too taxing to try to calculate if there are any connections on the route, etc.
So perhaps for that reason this request ...